Leaderboard / Bunker 1 / run
Random on Bunker 1, seed 0
Score0.0
Objectives0/2
Outcomemission over
Game time6:36
Decisions37
Cost$0
Verifiedyes
Run recheck-2026-10-19--random--bunker1-s0 from sweep recheck-2026-10-19; harness ac6c751; walker features 0; ended: mission over.
Replaying its input log reproduced every state hash.
Path
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Health over the run
Objectives
| # | Objective (our paraphrase) | Scored at this difficulty | Final status |
|---|---|---|---|
| 0 | knock out all surveillance equipment | no | open |
| 1 | copy the key with the analyser and leave the original | yes | open |
| 2 | make a staff member activate the computer | no | failed |
| 3 | download the data from the computer | no | failed |
| 4 | photograph the main video screen | yes | open |
Decisions
One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.
| Step | Game clock | Action | Ended | Moved | Left | Health | Notes |
|---|---|---|---|---|---|---|---|
| 1 | 0:21 | shoot_object id=32 | done | 0 | – | 100% | |
| 2 | 0:24 | shoot_object id=67 | done | 0 | – | 100% | |
| 3 | 0:42 | go_to_object id=60 seconds=15 | arrived | 689 | 35 | 100% | |
| 4 | 0:46 | shoot_object id=62 | done | 0 | – | 100% | |
| 5 | 1:11 | go_to_object id=72 seconds=15 | gave up | 280 | 428 | 100% | |
| 6 | 1:18 | go_to_object id=4 seconds=15 | arrived | 739 | 8 | 100% | |
| 7 | 1:24 | go_to_object id=1 seconds=15 | arrived | 650 | 12 | 100% | |
| 8 | 1:38 | go_to_object id=41 seconds=15 | arrived | 841 | 14 | 100% | |
| 9 | 1:43 | go_to_object id=61 seconds=15 | arrived | 418 | 18 | 100% | |
| 10 | 1:49 | go_to seconds=15 use=true x=-107.89300997400505 z=-396.48097591267833 | arrived | 826 | 5 | 100% | |
| 11 | 2:09 | attack chr=4 seconds=10 | done | 2073 | – | 100% | |
| 12 | 2:15 | go_to_object id=7 seconds=15 | arrived | 451 | 12 | 100% | |
| 13 | 2:17 | wait seconds=2 | done | 0 | – | 100% | |
| 14 | 2:36 | go_to seconds=15 use=true x=255.5148639039803 z=2256.951795746324 | gave up | 1175 | 812 | 100% | |
| 15 | 2:40 | shoot_object id=50 | done | 0 | – | 100% | |
| 16 | 2:54 | go_to seconds=15 use=true x=-233.6260114422778 z=895.5900985647804 | arrived | 688 | 20 | 100% | |
| 17 | 2:56 | wait seconds=2 | done | 0 | – | 100% | |
| 18 | 3:00 | go_to_object id=64 seconds=15 | arrived | 421 | 16 | 100% | |
| 19 | 3:04 | shoot_object id=60 | done | 0 | – | 100% | |
| 20 | 3:14 | attack chr=28 seconds=10 | done | 1186 | – | 100% | |
| 21 | 3:19 | go_to seconds=15 use=true x=904.083481039067 z=-388.9020884932322 | objective objective 2 failed objective 3 failed | 0 | – | 100% | |
| 22 | 3:47 | go_to seconds=15 use=true x=-1231.1844069427698 z=485.2736496662392 | arrived | 1769 | 222 | 96% | |
| 23 | 3:49 | wait seconds=2 | done | 0 | – | 96% | |
| 24 | 3:51 | wait seconds=2 | done | 0 | – | 96% | |
| 25 | 3:53 | wait seconds=2 | done | 0 | – | 96% | |
| 26 | 4:10 | go_to seconds=15 use=true x=-938.3087455575649 z=1687.1898352116964 | damage | 884 | – | 90% | |
| 27 | 4:15 | go_to_object id=76 seconds=15 | arrived | 235 | 66 | 90% | |
| 28 | 4:17 | wait seconds=2 | done | 0 | – | 90% | |
| 29 | 4:28 | go_to_object id=36 seconds=15 | arrived | 904 | 13 | 90% | |
| 30 | 4:47 | go_to seconds=15 use=true x=-3013.7987254928285 z=2274.532221862016 | gave up | 273 | 921 | 90% | |
| 31 | 5:07 | go_to_object id=4 seconds=15 | gave up | 466 | 652 | 90% | |
| 32 | 5:26 | go_to_object id=5 seconds=15 | gave up | 328 | 465 | 90% | |
| 33 | 5:38 | attack chr=15 seconds=10 | done | 2619 | – | 90% | |
| 34 | 6:06 | go_to seconds=15 use=true x=-916.6625443423939 z=-122.83618598236274 | gave up | 1082 | 593 | 90% | |
| 35 | 6:17 | attack chr=20 seconds=10 | done | 1637 | – | 90% | |
| 36 | 6:36 | go_to seconds=15 use=true x=-559.6596236392728 z=-2593.7279824638053 | gave up | 465 | 592 | 90% |