First baselines
What the agent could now see
- The player's position, facing and health.
- The one objective that counts at this difficulty, in one line.
- The nearest objects and characters, with ids.
- A short list of actions: walk to a point, use, attack, wait.
What happened
Both models scored 0 on the first level with 60 decisions. One probed east past a locked gate instead of shooting its lock; the other got through and roamed about 4 km of road without finding the way on. Walking actions gave up well short on long legs. The bottleneck was the observation, not the model.
first level only 0 and 0