Golden Bench

Leaderboard / Dam / run

Random on Dam, seed 0

Score0.0
Objectives0/1
Outcomemax steps
Game time27:03
Decisions150
Cost$0
Verifiedyes

Run recheck-2026-10-19--random--dam-s0 from sweep recheck-2026-10-19; harness ac6c751; walker features 0; ended: max steps. Replaying its input log reproduced every state hash.

Path

05k10k15k20k -5k05k10k15k20k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: shoot_object, health 100%step 2: shoot_object, health 100%step 3: go_to_object, health 100%step 4: shoot_object, health 100%step 5: go_to_object, health 100%step 6: go_to_object, health 94%step 7: go_to_object, health 88%step 8: go_to_object, health 88%step 9: go_to_object, health 88%step 10: go_to, health 81%step 11: attack, health 75%step 12: attack, health 75%step 13: go_to_object, health 75%step 14: wait, health 75%step 15: go_to, health 75%step 16: shoot_object, health 75%step 17: go_to, health 75%step 18: wait, health 75%step 19: go_to_object, health 75%step 20: shoot_object, health 68%step 21: attack, health 54%step 22: go_to, health 54%step 23: go_to, health 54%step 24: wait, health 54%step 25: wait, health 54%step 26: wait, health 54%step 27: go_to, health 54%step 28: go_to_object, health 54%step 29: wait, health 54%step 30: go_to_object, health 54%step 31: go_to, health 54%step 32: go_to_object, health 54%step 33: go_to_object, health 54%step 34: attack, health 54%step 35: go_to, health 54%step 36: attack, health 54%step 37: go_to, health 54%step 38: go_to, health 54%step 39: attack, health 54%step 40: attack, health 54%step 41: attack, health 54%step 42: shoot_object, health 54%step 43: attack, health 54%step 44: shoot_object, health 54%step 45: attack, health 54%step 46: go_to_object, health 54%step 47: go_to_object, health 54%step 48: go_to_object, health 54%step 49: attack, health 54%step 50: go_to_object, health 54%step 51: go_to, health 54%step 52: go_to_object, health 54%step 53: go_to, health 54%step 54: attack, health 54%step 55: shoot_object, health 54%step 56: wait, health 54%step 57: attack, health 54%step 58: attack, health 54%step 59: go_to_object, health 54%step 60: go_to_object, health 54%step 61: attack, health 54%step 62: attack, health 54%step 63: shoot_object, health 54%step 64: wait, health 54%step 65: wait, health 54%step 66: wait, health 54%step 67: go_to_object, health 54%step 68: go_to_object, health 54%step 69: go_to, health 54%step 70: go_to_object, health 54%step 71: go_to, health 54%step 72: go_to_object, health 54%step 73: go_to_object, health 54%step 74: shoot_object, health 54%step 75: go_to, health 54%step 76: wait, health 54%step 77: go_to_object, health 54%step 78: attack, health 54%step 79: attack, health 54%step 80: wait, health 54%step 81: go_to, health 54%step 82: attack, health 54%step 83: go_to, health 54%step 84: go_to, health 54%step 85: go_to_object, health 54%step 86: go_to, health 54%step 87: go_to, health 54%step 88: shoot_object, health 54%step 89: go_to, health 54%step 90: go_to, health 54%step 91: go_to_object, health 54%step 92: attack, health 54%step 93: go_to, health 54%step 94: shoot_object, health 54%step 95: go_to_object, health 54%step 96: wait, health 54%step 97: shoot_object, health 54%step 98: attack, health 54%step 99: wait, health 54%step 100: wait, health 54%step 101: go_to_object, health 54%step 102: go_to, health 54%step 103: go_to_object, health 54%step 104: attack, health 54%step 105: go_to, health 54%step 106: go_to_object, health 54%step 107: shoot_object, health 54%step 108: shoot_object, health 54%step 109: attack, health 54%step 110: wait, health 54%step 111: go_to_object, health 54%step 112: wait, health 54%step 113: go_to_object, health 54%step 114: attack, health 54%step 115: go_to, health 54%step 116: wait, health 54%step 117: go_to, health 54%step 118: shoot_object, health 54%step 119: attack, health 54%step 120: wait, health 54%step 121: go_to_object, health 54%step 122: wait, health 54%step 123: attack, health 54%step 124: wait, health 54%step 125: go_to_object, health 54%step 126: wait, health 54%step 127: shoot_object, health 54%step 128: wait, health 54%step 129: go_to, health 54%step 130: go_to_object, health 54%step 131: go_to_object, health 54%step 132: wait, health 54%step 133: shoot_object, health 54%step 134: wait, health 54%step 135: wait, health 54%step 136: attack, health 54%step 137: go_to, health 54%step 138: shoot_object, health 54%step 139: wait, health 54%step 140: wait, health 54%step 141: go_to, health 54%step 142: wait, health 54%step 143: go_to_object, health 54%step 144: attack, health 54%step 145: attack, health 54%step 146: go_to, health 54%step 147: go_to_object, health 54%step 148: shoot_object, health 54%step 149: shoot_object, health 54%step 150: attack, health 54% step 6: lost 6% healthstep 7: lost 6% healthstep 10: lost 6% healthstep 11: lost 6% healthstep 20: lost 7% healthstep 21: lost 14% health step 3: gave upstep 5: gave upstep 9: gave upstep 13: gave upstep 15: gave upstep 17: gave upstep 19: gave upstep 28: gave upstep 30: gave upstep 32: gave upstep 33: gave upstep 35: gave upstep 37: gave upstep 46: gave upstep 47: gave upstep 48: gave upstep 50: gave upstep 51: gave upstep 53: gave upstep 59: gave upstep 60: gave upstep 67: gave upstep 68: gave upstep 71: gave upstep 73: gave upstep 75: gave upstep 77: gave upstep 81: gave upstep 84: gave upstep 85: gave upstep 87: gave upstep 89: gave upstep 90: gave upstep 101: gave upstep 102: gave upstep 103: gave upstep 111: gave upstep 115: gave upstep 117: gave upstep 121: gave upstep 125: gave upstep 129: gave upstep 130: gave upstep 131: gave upstep 141: gave upstep 143: gave upstep 146: gave upstep 147: gave up start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 1163146617691106121136 decision
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0disable every alarmnoopen
1plant the modem on the comms linknoopen
2intercept the backup datanoopen
3jump from the end of the platformyesopen

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:21 shoot_object id=97 done 0 – 100%
2 0:24 shoot_object id=125 done 0 – 100%
3 0:46 go_to_object id=109 seconds=15 gave up 5059 17163 100%
4 0:49 shoot_object id=158 done 0 – 100%
5 1:09 go_to_object id=123 seconds=15 gave up 4467 7716 100%
6 1:46 go_to_object id=125 seconds=15 damage 5595 – 94%
7 1:59 go_to_object id=133 seconds=15 damage 2308 – 88%
8 2:13 go_to_object id=2 seconds=15 arrived 5108 1 88%
9 2:33 go_to_object id=115 seconds=15 gave up 6908 8886 88%
10 2:36 go_to seconds=15 use=true x=16181.106990025995 z=10312.519024087322 damage 600 – 81%
11 2:42 attack chr=42 seconds=10 damage 120 – 75%
12 2:55 attack chr=14 seconds=10 done 1945 – 75%
13 3:15 go_to_object id=128 seconds=15 gave up 109 960 75%
14 3:17 wait seconds=2 done 0 – 75%
15 3:35 go_to seconds=15 use=true x=18102.51486390398 z=9321.951795746325 gave up 1078 542 75%
16 3:39 shoot_object id=160 done 0 – 75%
17 3:58 go_to seconds=15 use=true x=17184.373988557723 z=9023.59009856478 gave up 102 617 75%
18 4:00 wait seconds=2 done 0 – 75%
19 4:19 go_to_object id=160 seconds=15 gave up 276 7816 75%
20 4:21 shoot_object id=141 damage 6 – 68%
21 4:24 attack chr=19 seconds=10 damage 286 – 54%
22 4:34 go_to seconds=15 use=true x=18439.083481039066 z=9725.097911506768 arrived 901 45 54%
23 4:49 go_to seconds=15 use=true x=17186.815593057232 z=10776.27364966624 arrived 1574 17 54%
24 4:51 wait seconds=2 done 0 – 54%
25 4:53 wait seconds=2 done 0 – 54%
26 4:55 wait seconds=2 done 0 – 54%
27 5:03 go_to seconds=15 use=true x=17534.691254442434 z=11749.189835211697 arrived 1042 4 54%
28 5:21 go_to_object id=0 seconds=15 gave up 1379 254 54%
29 5:23 wait seconds=2 done 0 – 54%
30 5:43 go_to_object id=138 seconds=15 gave up 557 8131 54%
31 5:50 go_to seconds=15 use=true x=16825.201274507173 z=10053.532221862015 arrived 935 15 54%
32 6:09 go_to_object id=117 seconds=15 gave up 702 7488 54%
33 6:28 go_to_object id=148 seconds=15 gave up 353 7888 54%
34 6:38 attack chr=25 seconds=10 done 795 – 54%
35 6:57 go_to seconds=15 use=true x=15538.337455657605 z=8236.163814017636 gave up 22 1387 54%
36 7:07 attack chr=26 seconds=10 done 61 – 54%
37 7:26 go_to seconds=15 use=true x=16283.340376360728 z=8143.272017536195 gave up 82 810 54%
38 7:36 go_to seconds=15 use=true x=16939.32273398527 z=9713.400589874007 arrived 940 14 54%
39 7:46 attack chr=17 seconds=10 done 817 – 54%
40 7:56 attack chr=28 seconds=10 done 134 – 54%
41 8:06 attack chr=20 seconds=10 done 86 – 54%
42 8:09 shoot_object id=2 done 55 – 54%
43 8:19 attack chr=13 seconds=10 done 293 – 54%
44 8:23 shoot_object id=3 done 41 – 54%
45 8:33 attack chr=18 seconds=10 done 247 – 54%
46 8:52 go_to_object id=128 seconds=15 gave up 455 1721 54%
47 9:12 go_to_object id=109 seconds=15 gave up 373 7589 54%
48 9:30 go_to_object id=127 seconds=15 gave up 111 390 54%
49 9:40 attack chr=43 seconds=10 done 230 – 54%
50 9:59 go_to_object id=141 seconds=15 gave up 510 7225 54%
51 10:19 go_to seconds=15 use=true x=15730.473083586781 z=10377.81176589931 gave up 1101 481 54%
52 10:29 go_to_object id=1 seconds=15 arrived 1591 74 54%
53 10:49 go_to seconds=15 use=true x=18992.519364073636 z=11586.24731946053 gave up 1361 382 54%
54 10:59 attack chr=43 seconds=10 done 766 – 54%
55 11:02 shoot_object id=138 done 92 – 54%
56 11:04 wait seconds=2 done 0 – 54%
57 11:14 attack chr=19 seconds=10 done 2308 – 54%
58 11:24 attack chr=13 seconds=10 done 62 – 54%
59 11:44 go_to_object id=109 seconds=15 gave up 223 7603 54%
60 12:03 go_to_object id=117 seconds=15 gave up 194 7247 54%
61 12:13 attack chr=24 seconds=10 done 99 – 54%
62 12:23 attack chr=19 seconds=10 done 10 – 54%
63 12:27 shoot_object id=141 done 10 – 54%
64 12:29 wait seconds=2 done 0 – 54%
65 12:31 wait seconds=2 done 0 – 54%
66 12:33 wait seconds=2 done 0 – 54%
67 12:53 go_to_object id=2 seconds=15 gave up 858 309 54%
68 13:12 go_to_object id=138 seconds=15 gave up 655 7373 54%
69 13:18 go_to seconds=15 use=true x=16871.3326059075 z=9745.44202123442 arrived 385 10 54%
70 13:37 go_to_object id=0 seconds=15 arrived 1263 209 54%
71 13:56 go_to seconds=15 use=true x=18587.467662372543 z=9323.402879625553 gave up 722 1119 54%
72 14:08 go_to_object id=3 seconds=15 arrived 2347 3 54%
73 14:28 go_to_object id=127 seconds=15 gave up 2356 1956 54%
74 14:31 shoot_object id=112 done 0 – 54%
75 14:51 go_to seconds=15 use=true x=15670.822560648288 z=8708.075466736911 gave up 415 1322 54%
76 14:53 wait seconds=2 done 0 – 54%
77 15:12 go_to_object id=126 seconds=15 gave up 105 600 54%
78 15:22 attack chr=42 seconds=10 done 274 – 54%
79 15:32 attack chr=41 seconds=10 done 339 – 54%
80 15:34 wait seconds=2 done 4 – 54%
81 15:54 go_to seconds=15 use=true x=15377.090383986615 z=9174.999729734374 gave up 1526 1419 54%
82 16:04 attack chr=40 seconds=10 done 940 – 54%
83 16:10 go_to seconds=15 use=true x=16663.628227968482 z=9162.419821005562 arrived 476 34 54%
84 16:28 go_to seconds=15 use=true x=15302.176112834457 z=7744.909529565072 gave up 423 1813 54%
85 16:48 go_to_object id=112 seconds=15 gave up 93 7134 54%
86 16:55 go_to seconds=15 use=true x=16827.70096176661 z=9451.465688364504 arrived 685 90 54%
87 17:13 go_to seconds=15 use=true x=18049.90747593374 z=8006.347727005976 gave up 671 1467 54%
88 17:17 shoot_object id=116 done 0 – 54%
89 17:35 go_to seconds=15 use=true x=17804.707966713308 z=7480.012902785002 gave up 109 1572 54%
90 17:54 go_to seconds=15 use=true x=17346.777159505968 z=8320.881902189598 gave up 450 999 54%
91 18:13 go_to_object id=126 seconds=15 arrived 450 175 54%
92 18:23 attack chr=25 seconds=10 done 221 – 54%
93 18:30 go_to seconds=15 use=true x=17069.454767873613 z=9549.969375287783 arrived 664 16 54%
94 18:33 shoot_object id=0 done 0 – 54%
95 18:48 go_to_object id=161 seconds=15 arrived 2974 2 54%
96 18:50 wait seconds=2 done 0 – 54%
97 18:53 shoot_object id=159 done 0 – 54%
98 19:03 attack chr=16 seconds=10 done 422 – 54%
99 19:05 wait seconds=2 done 81 – 54%
100 19:07 wait seconds=2 done 0 – 54%
101 19:27 go_to_object id=140 seconds=15 gave up 1908 8260 54%
102 19:47 go_to seconds=15 use=true x=17158.94487002943 z=9711.625889482153 gave up 227 1568 54%
103 20:06 go_to_object id=127 seconds=15 gave up 260 2970 54%
104 20:16 attack chr=19 seconds=10 done 1682 – 54%
105 20:22 go_to seconds=15 use=true x=17025.374180408235 z=8895.942101097236 arrived 248 119 54%
106 20:41 go_to_object id=126 seconds=15 arrived 106 180 54%
107 20:45 shoot_object id=147 done 0 – 54%
108 20:48 shoot_object id=116 done 0 – 54%
109 20:58 attack chr=20 seconds=10 done 97 – 54%
110 21:00 wait seconds=2 done 13 – 54%
111 21:20 go_to_object id=140 seconds=15 gave up 596 6971 54%
112 21:22 wait seconds=2 done 0 – 54%
113 21:30 go_to_object id=1 seconds=15 arrived 1308 74 54%
114 21:40 attack chr=45 seconds=10 done 853 – 54%
115 21:59 go_to seconds=15 use=true x=17484.862610941553 z=8222.221367714923 gave up 1100 1708 54%
116 22:01 wait seconds=2 done 0 – 54%
117 22:20 go_to seconds=15 use=true x=16653.958492954443 z=8536.512820544773 gave up 905 274 54%
118 22:24 shoot_object id=161 done 0 – 54%
119 22:34 attack chr=20 seconds=10 done 40 – 54%
120 22:36 wait seconds=2 done 40 – 54%
121 22:55 go_to_object id=116 seconds=15 gave up 574 7529 54%
122 22:57 wait seconds=2 done 0 – 54%
123 23:07 attack chr=15 seconds=10 done 562 – 54%
124 23:09 wait seconds=2 done 0 – 54%
125 23:29 go_to_object id=140 seconds=15 gave up 450 6838 54%
126 23:31 wait seconds=2 done 0 – 54%
127 23:34 shoot_object id=104 done 0 – 54%
128 23:36 wait seconds=2 done 0 – 54%
129 23:55 go_to seconds=15 use=true x=15415.57266557016 z=8296.928623734027 gave up 275 1588 54%
130 24:14 go_to_object id=127 seconds=15 gave up 452 1721 54%
131 24:33 go_to_object id=0 seconds=15 gave up 1059 563 54%
132 24:35 wait seconds=2 done 0 – 54%
133 24:39 shoot_object id=132 done 0 – 54%
134 24:41 wait seconds=2 done 0 – 54%
135 24:43 wait seconds=2 done 0 – 54%
136 24:53 attack chr=24 seconds=10 done 1678 – 54%
137 24:59 go_to seconds=15 use=true x=16478.801225357238 z=9584.488871801026 arrived 649 60 54%
138 25:03 shoot_object id=108 done 0 – 54%
139 25:05 wait seconds=2 done 0 – 54%
140 25:07 wait seconds=2 done 0 – 54%
141 25:26 go_to seconds=15 use=true x=15536.02491861624 z=8276.658927333956 gave up 647 1419 54%
142 25:28 wait seconds=2 done 0 – 54%
143 25:47 go_to_object id=159 seconds=15 gave up 643 7476 54%
144 25:57 attack chr=26 seconds=10 done 690 – 54%
145 26:07 attack chr=41 seconds=10 done 313 – 54%
146 26:26 go_to seconds=15 use=true x=17830.625462746102 z=9201.748011125861 gave up 519 820 54%
147 26:46 go_to_object id=132 seconds=15 gave up 3816 6049 54%
148 26:49 shoot_object id=161 done 0 – 54%
149 26:53 shoot_object id=2 done 0 – 54%
150 27:03 attack chr=42 seconds=10 done 2288 – 54%