Leaderboard / Runway / run
Random on Runway, seed 0
Score0.0
Objectives0/2
Outcomedied
Game time5:11
Decisions40
Cost$0
Verifiedyes
Run recheck-2026-10-19--random--runway-s0 from sweep recheck-2026-10-19; harness ac6c751; walker features 0; ended: dead.
Replaying its input log reproduced every state hash.
Path
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Health over the run
Objectives
| # | Objective (our paraphrase) | Scored at this difficulty | Final status |
|---|---|---|---|
| 0 | find the key that starts the plane | yes | open |
| 1 | destroy the heavy gun emplacements | no | open |
| 2 | destroy the missile battery | no | open |
| 3 | take off in the plane | yes | open |
Decisions
One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.
| Step | Game clock | Action | Ended | Moved | Left | Health | Notes |
|---|---|---|---|---|---|---|---|
| 1 | 0:18 | shoot_object id=27 | damage | 0 | – | 94% | |
| 2 | 0:26 | shoot_object id=0 | done | 265 | – | 94% | |
| 3 | 0:46 | go_to_object id=22 seconds=15 | gave up | 458 | 2098 | 94% | |
| 4 | 0:49 | shoot_object id=25 | done | 0 | – | 94% | |
| 5 | 1:09 | go_to_object id=2 seconds=15 | gave up | 14 | 1773 | 94% | |
| 6 | 1:21 | go_to_object id=23 seconds=15 | arrived | 2036 | 50 | 94% | |
| 7 | 1:34 | go_to_object id=24 seconds=15 | arrived | 2589 | 50 | 94% | |
| 8 | 1:48 | go_to_object id=0 seconds=15 | arrived | 821 | 91 | 94% | |
| 9 | 2:07 | go_to_object id=27 seconds=15 | gave up | 4299 | 14634 | 94% | |
| 10 | 2:14 | go_to seconds=15 use=true x=9675.106990025995 z=-10998.480975912678 | arrived | 821 | 11 | 94% | |
| 11 | 2:15 | attack chr=27 seconds=10 | damage | 11 | – | 88% | |
| 12 | 2:17 | go_to_object id=7 seconds=15 | damage | 1005 | – | 81% | |
| 13 | 2:19 | wait seconds=2 | done | 279 | – | 81% | |
| 14 | 2:27 | go_to seconds=15 use=true x=10409.51486390398 z=-9295.048204253675 | arrived | 1316 | 2 | 81% | |
| 15 | 2:30 | shoot_object id=22 | done | 0 | – | 81% | |
| 16 | 2:34 | go_to seconds=15 use=true x=9969.373988557722 z=-9847.40990143522 | damage | 622 | – | 75% | |
| 17 | 2:36 | wait seconds=2 | damage | 301 | – | 69% | |
| 18 | 2:55 | go_to_object id=21 seconds=15 | gave up | 4217 | 981 | 69% | |
| 19 | 2:58 | shoot_object id=2 | done | 0 | – | 69% | |
| 20 | 3:07 | attack chr=29 seconds=10 | damage | 3033 | – | 63% | |
| 21 | 3:16 | go_to seconds=15 use=true x=11503.083481039066 z=-7327.902088493232 | arrived | 930 | 6 | 63% | |
| 22 | 3:16 | go_to seconds=15 use=true x=10286.81559305723 z=-6312.726350333761 | damage | 52 | – | 56% | |
| 23 | 3:18 | wait seconds=2 | done | 217 | – | 56% | |
| 24 | 3:20 | wait seconds=2 | done | 0 | – | 56% | |
| 25 | 3:22 | wait seconds=2 | damage | 0 | – | 50% | |
| 26 | 3:33 | go_to seconds=15 use=true x=11835.691254442436 z=-6139.810164788303 | arrived | 1041 | 5 | 50% | |
| 27 | 3:36 | go_to_object id=3 seconds=15 | damage | 456 | – | 45% | |
| 28 | 3:38 | wait seconds=2 | done | 213 | – | 45% | |
| 29 | 3:38 | go_to_object id=26 seconds=15 | damage | 0 | – | 39% | |
| 30 | 3:47 | go_to seconds=15 use=true x=11008.201274507172 z=-6162.467778137984 | arrived | 935 | 14 | 39% | |
| 31 | 4:07 | go_to_object id=27 seconds=15 | gave up | 4943 | 14094 | 39% | |
| 32 | 4:23 | go_to_object id=27 seconds=15 | damage | 5550 | – | 31% | |
| 33 | 4:27 | attack chr=26 seconds=10 | damage | 1265 | – | 23% | |
| 34 | 4:31 | go_to seconds=15 use=true x=8267.337455657605 z=-17383.836185982364 | damage | 1352 | – | 16% | |
| 35 | 4:35 | attack chr=21 seconds=10 | damage | 1498 | – | 10% | |
| 36 | 4:40 | go_to seconds=15 use=true x=8705.340376360728 z=-16912.727982463806 | damage | 860 | – | 4% | |
| 37 | 4:49 | go_to seconds=15 use=true x=8856.322733985271 z=-15970.599410125993 | arrived | 955 | 12 | 4% | |
| 38 | 4:59 | attack chr=26 seconds=10 | done | 4492 | – | 4% | |
| 39 | 5:09 | attack chr=27 seconds=10 | done | 4934 | – | 2% | |
| 40 | 5:11 | shoot_object id=4 | dead | 130 | – | -3% |