Golden Bench

Leaderboard / Bunker 1 / run

Claude Haiku 5.5 on Bunker 1, seed 0

Score0.0
Objectives0/2
Outcomedied
Game time5:42
Decisions29
Cost$0.01
Verifiedyes

Run s1c-haiku--claude-haiku-5-5--bunker1-s0 from sweep s1c-haiku; harness 674047e; walker features 127; ended: dead. Replaying its input log reproduced every state hash.

Path

-4k-2k02k -4k-2k02k4k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to_object, health 100%step 2: go_to, health 100%step 3: go_to, health 100%step 4: go_to, health 100%step 5: go_to, health 100%step 6: go_to, health 100%step 7: go_to, health 100%step 8: go_to, health 100%step 9: go_to, health 100%step 10: go_to, health 94%step 11: go_to, health 88%step 12: go_to, health 88%step 13: wait, health 88%step 14: go_to, health 78%step 15: equip, health 78%step 16: go_to, health 71%step 17: go_to, health 61%step 18: go_to, health 55%step 19: attack, health 49%step 20: attack, health 44%step 21: equip, health 38%step 22: attack, health 29%step 23: attack, health 23%step 24: attack, health 15%step 25: equip, health 15%step 26: equip, health 15%step 27: equip, health 12%step 28: go_to, health 7%step 29: go_to, health -1% step 10: lost 6% healthstep 11: lost 6% healthstep 14: lost 10% healthstep 16: lost 6% healthstep 17: lost 10% healthstep 18: lost 6% healthstep 19: lost 6% healthstep 20: lost 6% healthstep 21: lost 5% healthstep 22: lost 9% healthstep 23: lost 6% healthstep 24: lost 7% healthstep 27: lost 3% healthstep 28: lost 5% health step 2: stuckstep 3: gave upstep 4: stuckstep 5: gave upstep 6: gave upstep 7: stuckstep 8: stuckstep 9: gave upstep 12: gave up start end step 29: died
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 1611162126 decision
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0knock out all surveillance equipmentnoopen
1copy the key with the analyser and leave the originalyesopen
2make a staff member activate the computernoopen
3download the data from the computernoopen
4photograph the main video screenyesopen

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:21 go_to_object id=66 arrived 228 35 100% Start: exploring. Plan: find a key (chr 0 has key 1, chr 8 has key 2), copy with analyser (item 46), photograph monitor panel id 34 (y=328 level, at x=-477 z=449). Exit area 30 at z=-2542.
2 1:10 go_to x=1190 y=141 z=753 stuck 371 3163 100% Plan: get [game] key (id 3) at x1190 z753 (lower storey), copy with analyser (item 46), photograph monitor panel id 34 at x-477 z449 with camera (item 40) from ~700 away, then exit area 30 at z=-2542. Keys: chr0 has key1, chr8 key2.
3 2:39 go_to x=1190 y=141 z=753 gave up 3122 78 100% Plan: get [game] key (id 3) at x1190 z753 (lower storey), copy with analyser (item 46), photograph monitor panel id 34 at x-477 z449 with camera (item 40) from ~700 away, then exit area 30 at z=-2542. Previous walk got stuck; retrying.
4 2:58 go_to x=1190 y=141 z=753 stuck 113 66 100% Plan: get [game] key at x1190 z753 (lower storey), copy with analyser (item 46), photograph monitor panel id 34 at x-477 z449 with camera (item 40) from ~700 away, then exit area 30 at z=-2542.
5 3:17 go_to use=true x=1190 y=141 z=753 gave up 504 483 100% Plan: [game] key at x1190 z753 (lower storey, y141), copy with analyser (item 46), photograph monitor panel id 34 at x-477 z449 with camera (item 40) from ~700 away, then exit area 30 at z=-2542. Previously got stuck near here; try use=true.
6 3:35 go_to use=true x=1190 y=141 z=753 gave up 581 115 100% Plan: copy key with analyser (46) at target area near x1190 z753 y141; then photograph monitor panel id 34 (x-477 z449) with camera 40 from ~700 away; then exit area 30 (z=-2542). Keys held: key 2, plus picked up 7,61,81 items.
7 3:50 go_to use=true x=1190 y=141 z=753 stuck 244 129 100% Plan: copy key with analyser (46) near x1190 z753 y141; then photograph monitor panel id 34 (x-477 z449) with camera 40 from ~700 away; then exit area 30 (z=-2542). Keys held: key 2 + picked up items.
8 4:10 go_to x=1190 y=141 z=753 stuck 156 80 100% Plan: copy key with analyser(46) near x1190 z753 y141; then photograph monitor panel id34 (x-477 z449) with camera40 from ~700 away; then exit area30 (z=-2542). Previously stuck near 1190,753 - try a side approach.
9 4:28 go_to x=1150 y=197 z=700 gave up 486 466 100% Plan: copy key with analyser(46) near tv/door area; then photograph monitor panel id34 (x-477 z449) with camera40 from ~700 away; then exit area30 (z=-2542). Previously stuck near 1190,753 - trying side approach via 1150,700.
10 4:34 go_to seconds=30 x=1190 z=700 damage 439 – 94% Plan: copy key with analyser(46) near tv/door area; then photograph monitor panel id34 (x-477 z449) with camera40 from ~700 away; then exit area30 (z=-2542). Trying approach via 1190,700.
11 4:36 go_to seconds=20 x=1190 z=700 damage 4 – 88% Plan: copy key with analyser(46) near tv/door area; then photograph monitor panel id34 (x-477 z449) with camera40 from ~700 away; then exit area30 (z=-2542). Was taking damage near 1190,700; checking.
12 4:41 go_to seconds=5 x=1190 z=700 gave up 129 158 88% Plan: copy key with analyser(46) near tv1 (id1 at 1205,695); then photograph monitor panel id34 (x-477 z449) with camera40 from ~700 away; then exit area30 (z=-2542). Was taking damage near 1190,700; checking.
13 4:43 wait seconds=2 done 96 – 88% Assessing. Objective 1: copy key with analyser (46) — need a keyed object near tv1 area or a door. Still holding key 2 as the original? Objective 4 photo of monitor panel id34. Health ~88%.
14 4:48 go_to seconds=20 x=1190 y=210 z=700 damage 129 – 78% Objective 1: copy key with analyser (item 46) on a keyed door/object; objective 4: photograph monitor panel id34 at x=-477 z=449 with camera item 40 from ~700 away. Walking toward tv1 area to find damage source; fight back if attacked.
15 4:49 equip item=8 done 151 – 78% Equipped AK47 because I'm taking damage from unseen source near x=1190 z=700. Objective 1: copy key w/ analyser(46). Objective 4: photo monitor panel id34 (x=-477 z=449) from ~700 away with camera(40).
16 4:50 go_to seconds=20 x=1190 y=210 z=700 damage 125 – 71% AK47 equipped. Taking damage near 1190,700 from unseen source. Plan: obj1 copy key with analyser(46) on a door; obj4 photo monitor panel id34 from ~700 away with camera(40).
17 4:53 go_to seconds=20 x=1190 y=210 z=700 damage 66 – 61% AK47 equipped. Taking damage near 1190,700 from unseen source. Plan: obj1 copy key with analyser(46) on a door; obj4 photo monitor panel id34 from ~700 away with camera(40). Moving to monitor room.
18 4:56 go_to seconds=15 x=1100 y=197 z=650 damage 316 – 55% Taking unseen damage near 1190,700. Retreating west to 1100,650 to find the source. Plan: obj1 copy key on a door with analyser(46); obj4 photo monitor panel id34 (x-477,z449) from ~700 with camera(40).
19 4:58 attack chr=28 seconds=15 damage 242 – 49% Health 55%, armour 0. Guard chr28 close at 67 units, engaging with AK47 (item 8). Then find the damage source; plan: copy key via analyser (46) on a door, photograph monitor panel id34 (x-477,z449) from ~700 with camera 40.
20 4:59 attack chr=28 seconds=15 damage 204 – 44% Engaging guard chr28 with AK47 (item 8). Health ~49%. Next: deal with threats, then key copy (analyser 46) and photo of monitor id34.
21 5:00 equip item=8 damage 199 – 38% Equipping AK47 to fight guard chr28 (125 away). Health ~44%. Then key copy (analyser 46) and photo of monitor panel id34.
22 5:06 attack chr=28 seconds=15 damage 121 – 29% Fighting guard chr28 with AK47 at health ~38%. Then key copy (analyser 46) and photo of monitor panel id34 at x=-477 z=449.
23 5:12 attack chr=28 seconds=15 damage 441 – 23% Health 29%, armour 0. Killing guard chr28 with AK47 (item 8 in hand). Next: key copy with analyser 46, photo of monitor panel id34 at x=-477 z=449, then exit area 30.
24 5:19 attack chr=28 seconds=15 damage 207 – 15% Killing guard chr28 with AK47 (item 8). Health ~22%. Next: key copy with analyser 46, photo of monitor panel id34, then exit area 30.
25 5:21 equip item=8 done 141 – 15% Health 15%. Equipping AK47 to fight guard chr28 (512 away). Plan: key copy (analyser 46), photo of monitor panel id34, then exit area 30.
26 5:23 equip item=8 done 1 – 15% Health 15%. AK47 in hand. Plan: key copy (analyser 46), photo monitor panel id34, then exit area 30. Avoid guards at low health.
27 5:25 equip item=8 done 87 – 12% Health 15%. AK47 equipped. Objectives: copy key (analyser 46) and photograph monitor panel id34 at x=-477 z=449. Avoid guards at low health. Next: head toward panel 34.
28 5:31 go_to x=-477 z=449 arrived 1889 38 7% Health 12%, armour 0. Heading to monitor panel id34 (objective 4 photo, use camera 40 from ~700 away). Also copy key with analyser 46 (objective 1). Avoid guards; retreat if shot.
29 5:42 go_to x=-477 y=155 z=-260 dead 625 – -1% Backing off ~700 from monitor panel id34 (x=-477,z=449) to photograph it with camera 40. Then copy key with analyser 46 (objective 1). Health 7%, avoid guards.