Golden Bench

Leaderboard / Bunker 1 / run

Claude Haiku 5.5 on Bunker 1, seed 1

Score20.0
Objectives1/2
Outcomedied
Game time3:44
Decisions29
Cost$0.01
Verifiedyes

Run s1c-haiku--claude-haiku-5-5--bunker1-s1 from sweep s1c-haiku; harness 674047e; walker features 127; ended: dead. Replaying its input log reproduced every state hash.

Path

-4k-2k02k -4k-2k02k4k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to_object, health 100%step 2: go_to, health 100%step 3: attack, health 94%step 4: use_item_on, health 78%step 5: use_item_on, health 58%step 6: equip, health 46%step 7: equip, health 30%step 8: go_to_object, health 20%step 9: go_to, health 20%step 10: wait, health 20%step 11: equip, health 20%step 12: use_item_on, health 20%step 13: equip, health 20%step 14: use_item_on, health 20%step 15: equip, health 20%step 16: use_item_on, health 20%step 17: use_item_on, health 20%step 18: use_item_on, health 20%step 19: equip, health 20%step 20: equip, health 16%step 21: go_to, health 16%step 22: go_to, health 13%step 23: use_item_on, health 13%step 24: use_item_on, health 13%step 25: go_to, health 7%step 26: use_item_on, health 7%step 27: go_to, health 1%step 28: use_item_on, health 1%step 29: use_item_on, health 0% step 3: lost 6% healthstep 4: lost 15% healthstep 5: lost 20% healthstep 6: lost 12% healthstep 7: lost 16% healthstep 8: lost 10% healthstep 20: lost 4% healthstep 22: lost 3% healthstep 25: lost 6% healthstep 27: lost 6% health step 21: gave up objective 4step 26: objective 4 start end step 29: died
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 1611162126 decision 4step 26: objective 4
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0knock out all surveillance equipmentnoopen
1copy the key with the analyser and leave the originalyesopen
2make a staff member activate the computernoopen
3download the data from the computernoopen
4photograph the main video screenyesdone

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:21 go_to_object id=66 arrived 228 35 100% Plan: find key holder (chr 0 has key 1, below at x-445 z1765; chr 8 has key 2). Copy key with analyser, photograph monitor panel id 34 (y 328 level below). Exit area 30 last. Heading through door 66 south.
2 0:21 go_to use=true x=-1388 z=2541 arrived 0 35 100% Heading through door 66 south (open). Plan: get key from chr 8 (key2, near x-994 z3238) or chr 0 (key1); copy with analyser; photograph monitor panel id 34 (x-477 z449, lower storey); exit area 30 last.
3 0:46 attack chr=8 seconds=30 damage 466 – 94% Plan: kill chr 8 (carries key 2), pick up key, copy with analyser (item 46), then photograph monitor panel id 34 (x-477 z449, lower storey), then exit area 30.
4 0:47 use_item_on id=64 item=46 damage 232 – 78% Firing key analyser at door 64 to start copying key 2. Next: use copied key on an object to finish, then photograph monitor 34 (x-477 z449, lower storey) with camera 40 from ~700 away, then exit area 30.
5 0:48 use_item_on id=64 item=46 damage 30 – 58% Finishing key copy: analyser on door 64. Next: photograph monitor 34 with camera 40 from ~700 away, then exit area 30 at x0 z-2542.
6 0:48 equip item=8 damage 65 – 46% Equipped AK47 because taking damage. Plan: copy key (analyser item 46 on door 64 / key already gained key 2 from chr 8), then photograph monitor 34 with camera 40 from ~700 away, then exit area 30 at x0 z-2542.
7 0:49 equip item=8 damage 39 – 30% Armed with AK47. Under fire, health 46%. Objectives: copy key via analyser(46) on a door, photograph monitor 34 with camera(40) from ~700 away, then exit area 30 at x0 z-2542. Keys: key1, key2 from chr8.
8 0:50 go_to_object id=66 damage 100 – 20% Under fire, health 30%. Retreating through door 66 (area 29) to break line of sight, then regroup. Objectives: copy key (analyser 46), photo monitor 34 with camera 40, exit area 30 (x0 z-2542).
9 0:53 go_to fire=false x=-1400 z=2450 arrived 695 28 20% Retreating through door 66 into area 29 to break line of sight. Health 20%. Plan: regroup, then copy key (analyser 46 on a key), photo monitor 34 with camera 40, exit area 30 at x0 z-2542.
10 0:58 wait seconds=5 done 103 – 20% Area 29, health 20%, regrouping after retreat through door 66. Guards around. Objectives: copy key (analyser 46 on a key, I hold key 1), photo monitor 34 (far, y~328 other storey), exit area 30 at x0 z-2542. Waiting a few seconds to see if pursuers follow.
11 0:59 equip item=46 done 0 – 20% Health 20%. Copy key 1 with analyser 46 (objective 1). Then leave original and photograph monitor 34 (objective 4). Avoid guards, exit area 30 at x0 z-2542.
12 1:01 use_item_on id=67 item=46 done 0 – 20% Trying key analyser on door 67 (nearest). Goal: copy key 1 (objective 1). Health 20%, avoid guards. Then photograph monitor 34 (obj 4), exit area 30 at x0 z-2542.
13 1:02 equip item=46 done 0 – 20% Finishing key copy: analyser on door 67 with key 1 in hand. Then photograph monitor 34 (obj4). Health 20%, avoid guards.
14 1:05 use_item_on id=67 item=46 done 0 – 20% Trying to finish key copy by using analyser on door 67 again. Then photograph monitor 34 (obj4). Health 20%, avoid guards.
15 1:06 equip item=46 done 0 – 20% Retry key copy: analyser on door 67, then finish copy with key 1 on a door. Health 20%, avoid guards.
16 1:09 use_item_on id=67 item=46 done 0 – 20% Retry analyser on door 67 to copy key. Health 20%. Then finish copy with key 1 and leave original. Next: photograph main video screen (obj 4, monitor id 34 far away), then exit area 30.
17 1:09 use_item_on id=67 item=1 error 0 – 20% Trying to finish key copy on door 67 with key 1 (copy in hand). Health 20%. After: photograph monitor 34 at x=-477 z=449, then exit area 30.
18 1:11 use_item_on id=67 item=46 done 0 – 20% Retrying key analyser on door 67 to finish copy of key 1. Health 20%. After: photo of monitor 34 (x=-477 z=449), then exit area 30.
19 1:12 equip item=46 done 0 – 20% Retry key analyser on door 67 to finish key copy. Health 20%. Then photo monitor 34, then exit area 30.
20 1:14 equip item=8 done 133 – 16% Health 20%. Key analyser used on door 67 (copy attempt). Now drawing AK for safety. Next: verify key copy, photograph monitor 34 (near x=-477 z=449, another storey), then exit area 30.
21 1:54 go_to x=-477 y=160 z=449 gave up 409 2509 16% Health 16%. Key copy attempted on door 67 (verify item in hand). Heading to monitor 34 (objective 4 photo, ~700 range) on lower storey y~160. Then exit area 30 near x=0 z=-2542. Avoid guards at low health.
22 3:08 go_to x=-477 y=160 z=449 arrived 2514 14 13% Health 16%. Key copy done? (verify key in hand). Heading to monitor 34 (photo objective 4) on lower storey y~160, then exit area 30 near x=0 z=-2542. Avoid guards.
23 3:10 use_item_on id=34 item=40 done 1 – 13% Attempting photo of monitor panel 34 (objective 4). Health low ~16%. Key copy status unclear; verify later. Next: exit area 30 near x=0 z=-2542 after objectives.
24 3:13 use_item_on id=34 item=40 done 0 – 13% Retry photo of monitor panel 34 (objective 4). Health ~13%. Next: key copy (objective 1) using analyser item 46 on a key, e.g. keys near; then exit area 30 at x=0 z=-2542.
25 3:28 go_to x=-477 y=160 z=1150 damage 572 – 7% Backing off to ~700 units from monitor panel 34 (x=-477 z=449) to photograph it for objective 4. Health 13%. Then key copy (obj 1) with analyser 46 on key 3 ([game] key at x=1190 z=753) or nearby keys; then exit area 30 at x=0 z=-2542.
26 3:30 use_item_on id=34 item=40 objective objective 4 259 – 7% Re-photo monitor panel 34 for obj 4 (previous shots may have counted). Health ~7%, be careful. Next: [game] key id 3 at x=1190 z=753 for copy with analyser 46.
27 3:40 go_to x=1190 z=753 damage 1546 – 1% Heading to [game] key id 3 (target of obj 1) to copy with analyser 46. Health 7%, avoid guards. Then leave original key.
28 3:42 use_item_on id=1 item=46 done 62 – 1% Health 1%. Trying key analyser on monitor id 1 (near). Goal obj1: copy key 61 then leave original. Avoid guards.
29 3:44 use_item_on id=1 item=46 dead 0 – 0% Finishing key copy: analyser on key 61 ([game]). Health 1%, avoid guards after this.