Golden Bench

Leaderboard / Dam / run

Claude Haiku 5.5 on Dam, seed 2

Score81.1
Objectives1/1
Outcomecompleted
Game time15:58
Decisions38
Cost$0.01
Verifiedyes

Run s1c-haiku--claude-haiku-5-5--dam-s2 from sweep s1c-haiku; harness 674047e; walker features 127; ended: mission over. Replaying its input log reproduced every state hash.

Path

05k10k15k20k -5k05k10k15k20k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to, health 100%step 2: go_to, health 100%step 3: go_to, health 100%step 4: go_to, health 100%step 5: go_to, health 100%step 6: go_to, health 100%step 7: go_to, health 100%step 8: go_to, health 100%step 9: go_to, health 100%step 10: go_to, health 100%step 11: go_to, health 99%step 12: go_to, health 99%step 13: go_to, health 99%step 14: go_to, health 99%step 15: go_to, health 99%step 16: go_to, health 99%step 17: go_to, health 99%step 18: go_to, health 99%step 19: go_to, health 99%step 20: go_to_object, health 99%step 21: go_to_area, health 99%step 22: go_to_object, health 99%step 23: go_to_object, health 99%step 24: go_to_object, health 99%step 25: go_to, health 99%step 26: go_to, health 99%step 27: go_to, health 99%step 28: go_to, health 99%step 29: go_to, health 99%step 30: go_to, health 99%step 31: go_to, health 99%step 32: go_to, health 99%step 33: go_to, health 99%step 34: shoot_object, health 99%step 35: go_to_object, health 99%step 36: go_to, health 99%step 37: go_to, health 99% step 11: lost 1% health step 4: gave upstep 5: stuckstep 11: gave upstep 12: gave upstep 13: gave upstep 14: stuckstep 15: gave upstep 16: stuckstep 17: stuckstep 18: stuckstep 19: stuckstep 25: gave up objective 3step 37: objective 3 start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 16111621263136 decision 3step 37: objective 3
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0disable every alarmnoopen
1plant the modem on the comms linknoopen
2intercept the backup datanoopen
3jump from the end of the platformyesdone

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:24 go_to use=true x=17940 z=17330 arrived 2241 37 100% Plan: travel to level exit area 64 near (-4,-3035), ~28000 away, via dam road. Objective: reach exit last. Start: heading to opening at 17940,17330 (area 133). Guards around; use silenced pistol if needed.
2 0:24 go_to use=true x=-4 z=-3035 unreachable 0 27136 100% Plan: travel to level exit area 64 (-4,-3035) via dam road. Objective 3 done by entering exit last. Guards around; silenced pistol. Walking long route now.
3 0:24 go_to use=true x=-4 z=-3035 unreachable 0 27136 100% Heading to level exit area 64 via dam road. Previous direct go_to unreachable; try intermediate waypoints. Silenced pistol equipped. Avoid guards where possible.
4 2:01 go_to x=14000 z=12000 gave up 5686 160 100% Heading SW along dam road toward exit area 64 (x=-4,z=-3035). Direct go_to unreachable; using waypoints. Avoid guards.
5 2:16 go_to x=15500 z=12000 stuck 115 91 100% Heading SW along dam road toward exit area 64 (x=-4,z=-3035). Direct go_to unreachable; using waypoints. Avoid guards. Next waypoint 15500,12000.
6 2:17 go_to x=15300 z=11800 arrived 313 25 100% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Direct go_to unreachable; waypoints. Avoid guards. Last stuck at 15500,12000; trying 15300,11800.
7 2:17 go_to x=14000 z=9000 no floor there 0 3111 100% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Direct go_to unreachable; waypoints. Avoid guards. Now trying 14000,9000.
8 2:17 go_to x=13000 z=7000 no floor there 0 5347 100% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Direct go_to unreachable; using waypoints. Avoid guards. Trying 13000,7000.
9 2:18 go_to x=14500 z=10500 arrived 329 32 100% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Using waypoints; avoid guards. Trying 14500,10500.
10 2:18 go_to x=13000 z=9500 no floor there 0 3268 100% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Avoid guards. Previous attempts to 14000,9000 and 13000,7000 had no floor; try 13000,9500.
11 3:24 go_to x=15000 z=6000 gave up 2478 3454 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Avoid guards. Trying 15000,6000 (guard 46 near 15729,5085).
12 4:15 go_to x=15000 z=6000 gave up 457 3908 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Avoid guards. Last try 15000,6000 reached 16200,6000 nearest. Continue.
13 6:15 go_to x=15500 z=2500 gave up 687 7014 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Avoid guards where possible; guards near x=14000-15700 z=2000-2400. Continue.
14 8:15 go_to x=15500 z=2500 stuck 134 7148 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Guards near x=14000-15700 z=2000-2400; may need to fight with silenced pistol/ak47. Continue.
15 9:00 go_to seconds=45 x=15500 z=2500 gave up 536 6621 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Previous attempt got stuck near 15500,2500. Try via different intermediate point. Guards around 14000-15700 z 2000-2400.
16 10:13 go_to x=16200 z=6000 stuck 112 2968 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Previous attempts stuck near 15500,2500. Trying via 16200,6000 first then west side. Guards around 14000-15700 z 2000-2400; avoid, use alternate route.
17 12:07 go_to x=16000 z=4000 stuck 73 5004 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Previous attempts stuck near 15500,2500. Trying 16000,4000 waypoint then onward SW. Guards around 14000-15700 z 2000-2400; avoid.
18 13:09 go_to x=16500 z=6500 stuck 1 2464 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Previous stuck near 15500,2500 and 16000,4000. Trying 16500,6500 waypoint to go around. Guards around 14000-15700 z 2000-2400; avoid.
19 13:35 go_to x=16000 z=8000 stuck 307 1207 99% Heading SW along dam toward exit area 64 (x=-4,z=-3035). Previous stucks at 15500,2500 / 16000,4000 / 16500,6500. Trying a wide western waypoint 16000,8000 to go round. Guards near 14000-15700 z 2000-2400; avoid.
20 13:38 go_to_object id=121 arrived 341 50 99% Plan: open damgatedoor via panel 121, then go through area 113 toward SW dam. Previous go_tos got stuck around x15500-16500 z2500-6500; avoid guards near z2000-2400.
21 13:58 go_to_area area=113 arrived 443 102 99% Door 119 opened via panel 121. Going through to area 113 toward SW dam. Avoid guards near z2000-2400.
22 14:07 go_to_object id=123 arrived 799 39 99% Opening door 120 via panel 123 in area 113, heading SW toward dam. Avoid guards near z2000-2400.
23 14:10 go_to_object id=124 arrived 1 149 99% Trying other door panel 124 to open damgate door 120 into area 122 (dam). Then head SW toward x=0,z=-2900 avoiding guards near z2000-2400.
24 14:13 go_to_object id=123 arrived 1 40 99% Pressing panel 123 to open damgate door 120 into area 122 (dam). Then head SW toward x=0,z=-2900 avoiding guards near z2000-2400.
25 14:30 go_to use=true x=17000 z=7822 gave up 766 666 99% Passing through opened damgate door 120 into dam area 122. Next: head SW toward x=0,z=-2900, avoid guards near z2000-2400. Level exit area 64 near x=-4 z=-3035.
26 14:30 go_to x=12000 z=4500 no floor there 0 5908 99% Heading SW toward exit (x=-4,z=-3035). Avoid guard cluster near x14000-15600 z1900-2600. Via open ground, south-west route first.
27 14:42 go_to x=16000 z=5000 arrived 2531 36 99% Heading SW toward exit (x=-4,z=-3035). Avoid guard cluster x14000-15600 z1900-2600. Going to open ground at 16000,5000 first.
28 14:59 go_to use=true x=17000 z=7822 arrived 2967 34 99% Heading SW toward exit (x=-4,z=-3035). Avoid guard cluster x14000-15600 z1900-2600. Door 120 (damgate) opened via panel 123; passing through to dam road.
29 14:59 go_to x=12000 z=7000 no floor there 0 5037 99% Heading SW toward exit (x=-4,z=-3035). Avoid guard cluster x14000-15600 z1900-2600. Door 120 open; now on dam road area 113/122.
30 15:09 go_to x=14000 z=4000 arrived 4926 31 99% Heading SW toward exit (x=-4,z=-3035). Avoid guard cluster x14000-15600 z1900-2600. Going via dam road; door 120 open.
31 15:09 go_to x=8000 z=-1000 unreachable 0 7908 99% Heading SW toward exit (x=-4,z=-3035). Avoid guard cluster x14000-15600 z1900-2600. Only objective: reach level exit area 64 last.
32 15:09 go_to x=8000 z=-1000 unreachable 0 7908 99% Heading SW toward exit (x=-4,z=-3035). Avoid guard cluster x14000-15600 z1900-2600. Only objective: reach level exit area 64 last. Previous attempt to (8000,-1000) unreachable; try intermediate points.
33 15:21 go_to x=12000 z=3000 arrived 2115 37 99% Heading SW toward exit (x=-4,z=-3035). Avoid guard cluster x14000-15600 z1900-2600. Only objective: reach level exit area 64 last. Trying intermediate point (12000,3000).
34 15:24 shoot_object id=129 done 106 – 99% Shooting padlock 129 to open doors 128/127 toward SW route (area 53). Exit is at x=-4 z=-3035. Avoid guard cluster x14000-15600 z1900-2600.
35 15:27 go_to_object id=128 arrived 228 38 99% Going through door 128 toward area 53 (SW route). Exit at x=-4 z=-3035. Avoid guard cluster x14000-15600 z1900-2600.
36 15:40 go_to use=true x=9000 z=0 arrived 4001 26 99% Through door 128 into area 53, heading SW toward exit x=-4 z=-3035. Guards clustered east (x14000+) avoid. Objective 3 only (exit).
37 15:58 go_to x=-4 z=-3035 objective objective 3 9822 – 99% Objective 3 only: reach level exit area 64 (x=-4,z=-3035) to finish. Route via area 53 SW. Guards mostly east/below; avoid fights where possible.