Golden Bench

Leaderboard / Dam / run

Claude Sonnet 5.5 on Dam, seed 0

Score89.5
Objectives1/1
Outcomecompleted
Game time8:13
Decisions42
Cost$0.42
Verifiedyes

Run s1c-sonnet--claude-sonnet-5-5--dam-s0 from sweep s1c-sonnet; harness b4ba945; walker features 127; ended: mission over. Replaying its input log reproduced every state hash.

Path

05k10k15k20k -5k05k10k15k20k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to_area, health 100%step 2: go_to, health 100%step 3: go_to_area, health 100%step 4: go_to_area, health 100%step 5: go_to_area, health 100%step 6: go_to_area, health 100%step 7: go_to_area, health 100%step 8: go_to_area, health 100%step 9: go_to_area, health 100%step 10: go_to_area, health 100%step 11: go_to_area, health 100%step 12: go_to_area, health 100%step 13: go_to_area, health 100%step 14: go_to_area, health 100%step 15: go_to_object, health 100%step 16: go_to_object, health 100%step 17: go_to, health 100%step 18: go_to, health 100%step 19: go_to_object, health 100%step 20: go_to, health 100%step 21: go_to_object, health 100%step 22: go_to, health 100%step 23: go_to_object, health 100%step 24: go_to_object, health 100%step 25: go_to_area, health 100%step 26: go_to_object, health 100%step 27: go_to_object, health 100%step 28: go_to_area, health 100%step 29: go_to_area, health 100%step 30: go_to_area, health 100%step 31: go_to_object, health 100%step 32: go_to_area, health 100%step 33: go_to, health 100%step 34: go_to_area, health 100%step 35: go_to, health 100%step 36: go_to_area, health 94%step 37: go_to_area, health 93%step 38: go_to, health 93%step 39: shoot_object, health 93%step 40: go_to_area, health 93%step 41: go_to, health 93% step 36: lost 6% healthstep 37: lost 1% health step 16: stuckstep 17: stuckstep 19: gave upstep 20: gave upstep 21: stuckstep 22: gave upstep 23: gave upstep 28: gave upstep 29: gave upstep 30: stuckstep 37: gave up objective 3step 41: objective 3 start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 1611162126313641 decision 3step 41: objective 3
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0disable every alarmnoopen
1plant the modem on the comms linknoopen
2intercept the backup datanoopen
3jump from the end of the platformyesdone

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:24 go_to_area area=133 arrived 2623 21 100% Follow road toward dam; exit at far end x=-4 z=-3035 (area 64), do last.
2 0:24 go_to x=-4 z=-3035 unreachable 0 26948 100% Walk toward exit area 64; fight guards en route.
3 0:26 go_to_area area=132 arrived 700 28 100% Heading to exit area 64 (-x,-z). Take unvisited exits; fight guards.
4 0:35 go_to_area area=124 arrived 2604 16 100% Heading to exit area 64 (-x,-z). Take unvisited exits; fight guards. Gate 125 locked.
5 0:37 go_to_area area=125 arrived 843 22 100% Heading to exit area 64 (-x,-z). Take unvisited exits; fight guards. Gate 125 locked.
6 0:38 go_to_area area=126 arrived 660 26 100% Heading to exit area 64 (-x,-z). Take unvisited exits; fight guards. Gate 125 locked.
7 0:41 go_to_area area=127 arrived 637 21 100% Heading to exit area 64 (-x,-z). Take unvisited exits; fight guards. Gate 125 locked.
8 0:42 go_to_area area=128 arrived 653 18 100% Heading to exit area 64 (-x,-z). Take unvisited exits; fight guards. Gate 125 locked.
9 0:45 go_to_area area=129 arrived 1238 18 100% Heading to exit area 64 (-x,-z). Take unvisited exits.
10 0:47 go_to_area area=130 arrived 732 29 100% Heading to exit area 64 (-x,-z). Take unvisited exits.
11 0:50 go_to_area area=131 arrived 649 22 100% Heading to exit area 64 (-x,-z). Take unvisited exits.
12 0:56 go_to_area area=110 arrived 1165 19 100% Heading to exit area 64 (-x,-z). Take unvisited exits.
13 1:07 go_to_area area=111 arrived 1750 21 100% Heading to exit area 64 (-x,-z). Take unvisited exits.
14 1:18 go_to_area area=112 arrived 1052 26 100% Heading to exit area 64 (-x,-z). Gate doors 119/120 open via panels 121/122 in area 113.
15 2:16 go_to_object id=122 door closed 3679 563 100% Open gate 119 via panel 122, then continue to exit area 64 (-x,-z).
16 2:33 go_to_object id=121 stuck 73 634 100% Press panel 121 in area 111 to open gate 119, then walk through toward exit area 64 (-x,-z).
17 2:48 go_to x=17400 z=8819 stuck 34 577 100% Reach panel 121 at (17465,8819) in area 111; then press it, go through gate 119.
18 3:03 go_to x=17250 z=8500 door closed 80 445 100% Go around truck to reach panel 121 (17465,8819); then gate 119.
19 3:18 go_to_object id=119 gave up 795 819 100% Try pressing gate 119 directly; else panel 121 from area 111 side.
20 3:33 go_to x=17600 z=9300 gave up 510 177 100% Go around truck to the east, then panel 121 (17465,8819).
21 3:57 go_to_object id=121 stuck 13 671 100% Press panel 121 then go through door 119 south toward dam.
22 4:07 go_to seconds=10 x=17465 z=8950 gave up 508 1051 100% Approach panel 121 from the north side, then press it, go through door 119.
23 4:47 go_to_object id=121 gave up 509 670 100% Press panel 121, then go through door 119 (x=17075,z=8723).
24 5:15 go_to_object id=121 seconds=30 arrived 640 40 100% Press panel 121, then go through door 119 (x=17075,z=8723).
25 5:35 go_to_area area=113 arrived 465 98 100% Door 119 open; go through to area 113, then continue toward the dam (-x,-z). Door 120 next via panels 123/124.
26 5:41 go_to_object id=124 arrived 811 148 100% Open door 120 via panel 124, then go through to area 122 toward dam (-x,-z).
27 5:44 go_to_object id=123 arrived 0 36 100% Press panel 123 to open door 120, then go to area 122 toward dam (-x,-z).
28 6:01 go_to_area area=122 gave up 546 837 100% Door 120 opened via panel 123. Continue toward dam (-x,-z), exit area 64 near x=-4 z=-3035.
29 6:26 go_to_area area=122 gave up 587 349 100% Door 120 opened via panel 123. Continue toward dam (-x,-z), exit area 64 near x=-4 z=-3035.
30 6:41 go_to_area area=122 stuck 4 377 100% Door 120 opens via panel 123/124. Keep heading to area 122 then toward exit area 64.
31 6:44 go_to_object id=124 arrived 99 114 100% Press panel 124 then walk through door 120 to area 122, then toward exit area 64.
32 6:51 go_to_area area=122 arrived 461 28 100% Door 120 open ~28s; go through to area 122, then toward exit area 64.
33 6:57 go_to x=17219 z=4980 arrived 2710 29 100% Heading through area 122 toward exit area 64 (x=-4,z=-3035). Go via area 121 opening.
34 7:04 go_to_area area=123 arrived 1800 22 100% Heading to exit area 64 (x=-4,z=-3035). Via area 123.
35 7:04 go_to x=-4 z=-3035 unreachable 0 17364 100% Heading to exit area 64 (x=-4,z=-3035).
36 7:15 go_to_area area=114 damage 2457 – 94% Heading to exit area 64 (x=-4,z=-3035). Go via area 114 door 140.
37 7:30 go_to_area area=116 gave up 593 280 93% Heading to exit area 64 (x=-4,z=-3035). Via door 140 to area 116. Padlock 129 on door 128 alt route.
38 7:33 go_to use=true x=13500 z=2300 arrived 1131 33 93% Heading to exit area 64 (x=-4,z=-3035). Going through door 130 westward on top of dam. Padlock 129 on doors 127/128 may need shooting.
39 7:36 shoot_object id=129 done 101 – 93% Shoot padlock 129, then go through door 128 (x=12652,z=1909) west toward exit area 64 (-4,-3035).
40 7:42 go_to_area area=53 arrived 1084 29 93% Padlock 129 shot. Go through door 128 to area 53, then keep heading west to exit area 64 (-4,-3035).
41 8:13 go_to x=-4 z=-3035 objective objective 3 13423 – 93% Walk along dam top to exit area 64.