Golden Bench

Leaderboard / Dam / run

Claude Sonnet 5.5 on Dam, seed 1

Score96.8
Objectives1/1
Outcomecompleted
Game time5:16
Decisions36
Cost$0.36
Verifiedyes

Run s1c-sonnet--claude-sonnet-5-5--dam-s1 from sweep s1c-sonnet; harness b4ba945; walker features 127; ended: mission over. Replaying its input log reproduced every state hash.

Path

05k10k15k20k -5k05k10k15k20k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to_area, health 100%step 2: go_to_area, health 100%step 3: go_to, health 100%step 4: go_to_area, health 100%step 5: go_to_area, health 100%step 6: go_to_area, health 100%step 7: go_to_area, health 100%step 8: go_to_area, health 100%step 9: go_to_area, health 100%step 10: go_to_area, health 100%step 11: go_to_area, health 100%step 12: go_to_area, health 100%step 13: go_to_area, health 100%step 14: go_to_area, health 100%step 15: go_to, health 100%step 16: go_to_object, health 100%step 17: go_to_object, health 100%step 18: go_to, health 100%step 19: go_to, health 100%step 20: go_to, health 100%step 21: go_to_object, health 100%step 22: go_to_object, health 100%step 23: go_to_area, health 100%step 24: go_to_object, health 100%step 25: go_to, health 100%step 26: go_to, health 100%step 27: go_to_area, health 100%step 28: go_to_area, health 100%step 29: go_to, health 100%step 30: go_to_area, health 100%step 31: go_to_area, health 100%step 32: go_to, health 100%step 33: shoot_object, health 100%step 34: go_to_area, health 100%step 35: go_to, health 100% step 16: gave upstep 17: stuckstep 18: stuckstep 19: stuckstep 20: stuckstep 21: gave upstep 25: gave up objective 3step 35: objective 3 start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 161116212631 decision 3step 35: objective 3
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0disable every alarmnoopen
1plant the modem on the comms linknoopen
2intercept the backup datanoopen
3jump from the end of the platformyesdone

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:24 go_to_area area=133 arrived 2623 21 100% Head toward dam; exit at x=-4,z=-3035. Avoid fights where possible.
2 0:26 go_to_area area=132 arrived 713 16 100% Head toward dam; exit at x=-4,z=-3035. Avoid fights.
3 0:26 go_to x=0 z=-2900 unreachable 0 27336 100% Head toward dam exit; avoid fights.
4 0:35 go_to_area area=124 arrived 2601 20 100% Head toward dam exit (-x,-z); avoid fights. Gate door 125 locked (key 128). Try area 124 west.
5 0:37 go_to_area area=125 arrived 840 28 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 door locked (key 128).
6 0:39 go_to_area area=126 arrived 663 27 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked (key 128). Taking unvisited exits.
7 0:41 go_to_area area=127 arrived 636 23 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked (key 128). Taking unvisited exits.
8 0:43 go_to_area area=128 arrived 653 19 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked. Taking unvisited exits.
9 0:46 go_to_area area=129 arrived 1231 26 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked. Taking unvisited exits.
10 0:48 go_to_area area=130 arrived 731 25 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked. Taking unvisited exits.
11 0:51 go_to_area area=131 arrived 664 15 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked. Taking unvisited exits.
12 0:55 go_to_area area=110 arrived 1153 26 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked. Taking unvisited exits.
13 1:02 go_to_area area=111 arrived 1707 28 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked. Taking unvisited exits.
14 1:07 go_to_area area=112 arrived 1087 29 100% Heading to dam exit (-x,-z); avoid fights. Gate 125 locked. Taking unvisited exits.
15 1:07 go_to x=-4 z=-3035 unreachable 0 22840 100% Heading to dam exit area 64; avoid fights.
16 1:54 go_to_object id=122 gave up 2968 872 100% Gate panel 122 opens door 119; then continue toward exit area 64.
17 2:12 go_to_object id=121 stuck 93 742 100% Press panel 121 to open gate 119, then go through to area 113 and onward to exit area 64.
18 2:27 go_to x=17465 z=8950 stuck 178 621 100% Approach panel 121 from the north, then press it to open gate 119.
19 2:42 go_to x=17700 z=9000 stuck 171 489 100% Go around to the east of panel 121, then go_to_object 121 to open gate 119.
20 2:57 go_to x=17300 z=9600 stuck 172 151 100% Go around to the west side of the truck, then try panel 121 again.
21 3:15 go_to_object id=121 gave up 419 803 100% Retry panel 121 (opens gate 119). If stuck, try panel 122 from area 113 or go west around truck.
22 3:22 go_to_object id=121 arrived 756 58 100% Retry panel 121 (opens gate 119). If stuck, go around truck.
23 3:37 go_to_area area=113 arrived 619 32 100% Gate 119 open (28s). Go through to area 113, then continue toward dam end (-x,-z), exit area 64.
24 3:51 go_to_object id=123 arrived 867 36 100% Press panel 123 to open gate 120, then go through to area 122, continue toward exit area 64.
25 4:09 go_to use=true x=16800 z=7822 gave up 447 524 100% Gate 120 via panel 123 pressed; walk through to area 122, then toward exit area 64 (-x,-z).
26 4:17 go_to x=17219 z=4980 arrived 2541 35 100% Through gate 120 into area 122, then toward area 121 and on to exit area 64 (-x,-z).
27 4:19 go_to_area area=121 arrived 269 20 100% Continue toward exit area 64 (-x,-z), far away.
28 4:24 go_to_area area=123 arrived 1554 23 100% Head to exit area 64 (-x,-z). Taking unvisited exit 123.
29 4:24 go_to x=-4 z=-3035 unreachable 0 17365 100% Head to exit area 64 via long walk; equip gun if fights.
30 4:35 go_to_area area=117 arrived 1443 18 100% Heading toward exit via areas; door 133 open. Padlock gates 127/128 at x~12700 z~1800 (shoot padlock 129). Equip ak47 (item 8) if fights.
31 4:37 go_to_area area=116 arrived 509 25 100% Heading to exit; padlock 129 at x12741 z1811 gates 127/128. Equip ak47 if fights.
32 4:47 go_to x=12900 z=1900 arrived 2165 29 100% Go near padlock 129, shoot it, then through gates 127/128 toward exit.
33 4:50 shoot_object id=129 done 133 – 100% After padlock: go_to_area 53 through door 128 with use, then head toward exit (-4,-3035).
34 4:52 go_to_area area=53 arrived 334 19 100% Padlock destroyed. Through door 128 into area 53, then toward exit (-4,-3035).
35 5:16 go_to x=-4 z=-3035 objective objective 3 13411 – 100% Walk along dam to exit area 64; then final jump.