Golden Bench

Leaderboard / Dam / run

Claude Sonnet 5.5 on Dam, seed 2

Score100.0
Objectives1/1
Outcomecompleted
Game time3:05
Decisions24
Cost$0.25
Verifiedyes

Run s1c-sonnet--claude-sonnet-5-5--dam-s2 from sweep s1c-sonnet; harness b4ba945; walker features 127; ended: mission over. Replaying its input log reproduced every state hash.

Path

05k10k15k20k -5k05k10k15k20k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to_area, health 100%step 2: go_to, health 100%step 3: go_to_area, health 100%step 4: go_to, health 100%step 5: go_to_object, health 100%step 6: go_to_area, health 100%step 7: go_to_object, health 100%step 8: go_to_object, health 100%step 9: go_to_area, health 100%step 10: go_to_object, health 100%step 11: go_to_object, health 100%step 12: go_to_area, health 100%step 13: go_to_area, health 100%step 14: go_to_area, health 100%step 15: go_to_area, health 100%step 16: go_to_area, health 100%step 17: go_to, health 100%step 18: go_to_area, health 100%step 19: go_to, health 100%step 20: shoot_object, health 100%step 21: go_to_area, health 100%step 22: go_to_area, health 100%step 23: go_to, health 100% objective 3step 23: objective 3 start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 16111621 decision 3step 23: objective 3
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0disable every alarmnoopen
1plant the modem on the comms linknoopen
2intercept the backup datanoopen
3jump from the end of the platformyesdone

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:24 go_to_area area=133 arrived 2623 21 100% Follow road toward the dam; exit is far at x=-4,z=-3035. Door 125 locked (key 128).
2 0:24 go_to fire=true x=-4 z=-3035 unreachable 0 26948 100% Long walk to exit; fight guards on way
3 0:26 go_to_area area=132 arrived 697 27 100% Follow road toward dam; exit far at -x,-z. Gates need panels 121-124 in area 113/111.
4 1:10 go_to fire=true x=17465 z=8819 arrived 9218 40 100% Go to panel 121 near gate; guards on the way, fire on.
5 1:13 go_to_object id=121 arrived 27 36 100% Press panel 121, then go through door 119 into area 113 and onward toward the dam (-x,-z). Guards around; fire on.
6 1:15 go_to_area area=113 arrived 580 18 100% Through door 119 into area 113, then onward toward dam (-x,-z). Door 120 opened by panels 123/124 in area 113.
7 1:20 go_to_object id=123 arrived 826 37 100% Press panel 123 to open door 120, then go to area 122 toward dam (-x,-z).
8 1:23 go_to_object id=124 arrived 0 148 100% Press 124 to open door 120, then go to area 122 toward dam (-x,-z).
9 1:38 go_to_area area=122 door closed 430 202 100% Door 120 panels 123/124 pressed; go through to area 122 toward dam (-x,-z).
10 1:38 go_to_object id=120 arrived 0 66 100% Open door 120 directly, then go to area 122 toward dam (-x,-z).
11 1:42 go_to_object id=124 arrived 340 114 100% Press panel 124, then go_to_area 122 quickly.
12 1:44 go_to_area area=122 arrived 441 26 100% Door 120 open; go through to area 122, then continue toward dam far end (-x,-z), exit area 64 at (-4,-3035).
13 1:51 go_to_area area=121 arrived 3009 23 100% Heading toward dam far end via area 121; exit area 64 (-4,-3035). Guards nearby, silenced pistol in hand.
14 1:54 go_to_area area=123 arrived 1652 21 100% Heading toward dam far end; exit area 64 (-4,-3035). Equip ak47 (item 8) if fights.
15 2:06 go_to_area area=117 arrived 1452 21 100% Heading to dam far end; exit area 64 (-4,-3035). Equip ak47 (item 8) if fights.
16 2:08 go_to_area area=116 arrived 513 22 100% Heading to dam far end; exit area 64 (-4,-3035). Equip ak47 (item 8) if fights.
17 2:08 go_to x=-4 z=-3035 unreachable 0 15976 100% Heading to exit area 64. Equip ak47 (item 8) if fights.
18 2:27 go_to_area area=114 arrived 759 29 100% Heading to exit area 64 (x-4,z-3035). Direct unreachable; try area 114 via door 140. Equip ak47 (item 8) if fights.
19 2:32 go_to x=12900 z=1900 arrived 1475 27 100% Go near padlock 129, shoot it, then go through door 128 to area 53 toward exit.
20 2:35 shoot_object id=129 done 106 – 100% Shoot padlock 129, then go through door 128 to area 53 toward exit.
21 2:37 go_to_area area=53 arrived 367 19 100% Padlock gone; go through door 128 to area 53 toward exit at (-4,-3035).
22 2:51 go_to_area area=68 arrived 8317 29 100% Heading to exit area 64 at (-4,-3035) via area 68 (5603,-2709).
23 3:05 go_to x=-4 z=-3035 objective objective 3 5462 – 100% Walk along dam top to exit area 64.