Golden Bench

Leaderboard / Surface 1 / run

Claude Haiku 5.5 on Surface 1, seed 0

Score84.3
Objectives2/2
Outcomecompleted
Game time9:52
Decisions40
Cost$0.02
Verifiedyes

Run p2j-haiku-s0--claude-haiku-5-5--surface1-s0 from sweep p2j-haiku-s0 (history: not counted on the leaderboard); harness 32a2193; walker features 127; ended: mission over. Replaying its input log reproduced every state hash.

Path

-15k-10k-5k05k -25k-20k-15k-10k-5k0 Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to, health 100%step 2: go_to, health 100%step 3: go_to_object, health 100%step 4: go_to, health 100%step 5: go_to, health 100%step 6: go_to, health 100%step 7: go_to_object, health 100%step 8: go_to, health 100%step 9: go_to_object, health 100%step 10: go_to, health 100%step 11: go_to, health 100%step 12: go_to, health 100%step 13: go_to, health 100%step 14: go_to, health 100%step 15: go_to, health 100%step 16: go_to_object, health 100%step 17: go_to_object, health 100%step 18: go_to, health 100%step 19: go_to, health 100%step 20: go_to_area, health 100%step 21: go_to, health 100%step 22: go_to, health 100%step 23: shoot_object, health 100%step 24: go_to, health 100%step 25: go_to, health 100%step 26: go_to, health 100%step 27: go_to, health 100%step 28: shoot_object, health 100%step 29: go_to_object, health 100%step 30: shoot_object, health 100%step 31: go_to_object, health 100%step 32: go_to, health 100%step 33: shoot_object, health 100%step 34: go_to, health 100%step 35: go_to, health 100%step 36: go_to, health 100%step 37: go_to, health 100%step 38: go_to, health 100%step 39: go_to, health 100% step 4: gave upstep 14: gave upstep 18: gave upstep 19: stuckstep 21: gave upstep 22: stuckstep 24: stuckstep 26: stuck objective 0step 17: objective 0objective 3step 36: objective 3 start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 16111621263136 decision 0step 17: objective 03step 36: objective 3
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0cut power to the communications dishyesdone
1get the key to the safenoopen
2take the building plans from the safenoopen
3enter the base through the ventilation toweryesdone

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:49 go_to x=-10665 z=-19267 arrived 6051 31 100% Start. Objective 0: cut power to comms dish (location unknown yet; monitor tv1 at -10665,-19267 nearby). Heading toward there first. Final target: exit area 34 near x=6821 z=-5446.
2 0:52 go_to x=-10577 y=191 z=-19225 arrived 406 31 100% Grabbing key chrkeyyale (id 61) near monitor tv1. Then look for comms dish power switch. Final exit area 34 near x=6821 z=-5446.
3 0:52 go_to_object id=61 unreachable 0 289 100% Picking up key 61 on floor near monitor tv1. Next: find comms dish power switch (objective 0), then head to exit area 34 near x=6821 z=-5446.
4 1:07 go_to x=-10577 y=191 z=-19225 gave up 634 460 100% Walk onto key 61 to pick it up. Then find comms dish power switch (objective 0), then exit area 34 near x=6821 z=-5446.
5 1:12 go_to x=-10577 y=191 z=-19225 arrived 429 34 100% Trying again to reach key 61 (on floor, y191). Previously unreachable; need key 2 from chr19 for door 140 too. Then comms dish power (obj 0), then exit area 34 near x=6821 z=-5446.
6 1:12 go_to seconds=20 x=-10577 y=191 z=-19225 arrived 211 33 100% Trying to reach key 61 on floor (y191). Earlier attempts retargeted to -10577,-19375. Next: comms dish power (obj 0), then exit area 34 near x=6821 z=-5446.
7 1:12 go_to_object id=61 seconds=20 unreachable 0 277 100% Retry picking up key 61 at x=-10577 z=-19225 (y191). Previous walks retargeted nearby. Then comms dish power (obj 0), then exit area 34 near x=6821 z=-5446.
8 1:13 go_to seconds=20 x=-10577 y=191 z=-19300 arrived 216 35 100% Retry reaching key 61 at (-10577,-19225) y191; previous attempts retargeted to z=-19375. Then comms dish power (obj 0), then exit area 34 near x=6821 z=-5446.
9 1:13 go_to_object id=61 seconds=30 unreachable 0 374 100% Retry reaching key 61 (chrkeyyale) at (-10577,-19225) y191. Previously retargeted to z=-19375/-19600. If unreachable, look for key carried by guard 19 or other route. Then comms dish power (obj 0), then exit area 34 near x=6821 z=-5446.
10 1:14 go_to seconds=30 x=-10577 y=191 z=-19225 arrived 205 31 100% Key 61 unreachable directly (window area; key may be behind wall). Trying approach from different side. Next: comms dish power (obj 0), then exit area 34 near x=6821 z=-5446.
11 1:46 go_to seconds=30 x=-10000 z=-17000 arrived 2479 16 100% Key 61 unreachable from here (behind wall). Heading southeast-ish toward open snowfield toward dish/exit. Objective 0: cut comms dish power. Dish location unknown yet; autogun sevdish near x=2381 z=-11220 is far. Next: explore for dish and power switch.
12 1:56 go_to x=-8000 z=-12000 arrived 5339 37 100% Objective 0: find comms dish and cut power. Heading southeast across snowfield. Key 2 carried by chr 19 (guard at x-6696 z-7944 lower level). Dish location unknown yet.
13 2:26 go_to seconds=30 x=-6000 z=-10000 arrived 2904 45 100% Objective 0: find comms dish and cut power (dish location unknown). Heading southeast toward exit. Key 2 with guard chr19 on lower level near x-6696 z-7944. Avoid fights when possible.
14 3:23 go_to x=-4000 z=-8000 gave up 2740 62 100% Objective 0: find comms dish and cut power (location unknown, dish is somewhere on snowfield). Heading southeast toward exit. Key 2 with guard chr19 near x-6696 z-7944. Avoid fights.
15 5:23 go_to x=2300 z=-11000 door closed 7100 279 100% Objective 0: cut power to comms dish. Dish likely near id 56 (sevdish autogun) at x=2381 z=-11220, y=1314 (upper storey). Console id 57 at x=2621 z=-11167 may be the power control. Then go to exit x=6821 z=-5446.
16 5:25 go_to_object id=144 arrived 44 12 100% Opening door 144 to reach dish area (objective 0: cut power to comms dish; console 57 may be power control).
17 5:37 go_to_object id=57 objective objective 0 393 – 100% Objective 0: cut power to comms dish. Console 57 (sev2b) likely power control, on storey above (y=730). Door 144 open now. Heading to console 57.
18 7:37 go_to x=6821 z=-5446 gave up 6821 373 100% Objective 0 done. Heading to level exit area 34 (x=6821,z=-5446) to finish mission. Objective 3 completes on entering exit. Watch for guards; go around if needed.
19 7:52 go_to x=6821 z=-5446 stuck 377 135 100% Objective 0 done. Final objective: enter level exit area 34 at x=6821 z=-5446 (completes mission). Continue walking; go around guards.
20 7:52 go_to_area area=34 error 0 – 100% Final objective: enter area 34 (level exit, x=6821 z=-5446). Previous go_to got stuck 135 away. Trying go_to_area 34 directly.
21 8:07 go_to use=true x=6821 z=-5446 gave up 499 369 100% Final objective: enter area 34 (level exit, x=6821 z=-5446). Previous go_to got stuck 135 away. Retrying with use=true to open any doors; padlock 149 near x=6707 z=-5428 may block.
22 8:26 go_to use=true x=6821 z=-5446 stuck 221 161 100% Final objective: enter area 34 (level exit x=6821 z=-5446). Previous attempts stuck near padlocks 148/149/151 (shot-able padlocks). Trying again with use=true.
23 8:30 shoot_object id=148 done 87 – 100% Shooting padlock 148 (41 away) to open the gate on route to exit area 34 at x=6821 z=-5446. Then go through gate.
24 8:45 go_to use=true x=6821 z=-5446 stuck 112 141 100% Padlock 148 shot. Walking to exit area 34 (x=6821 z=-5446). Objective 3 completes on entering it. Use=true to open doors on the way.
25 9:00 go_to x=6850 y=426 z=-5560 wrong storey 276 204 100% Heading near padlock 151 (x=6824,z=-5587) to shoot it, then go through door 147 to exit area 34 at (6821,-5446). Objective 3 completes on entering exit.
26 9:15 go_to x=6850 y=428 z=-5540 stuck 282 403 100% Heading to near padlock 151 (6824,-5587) to shoot it, then door 147 -> exit area 34 at (6821,-5446). Prior attempts got stuck on door 147 approach; shoot padlock first from the open side.
27 9:32 go_to x=6824 y=450 z=-5500 wrong storey 483 156 100% Going to near padlock 151 (6824,-5587) to shoot it, then door 147 -> exit area 34 (6821,-5446). Prior attempts stuck at door 147; shoot padlock first.
28 9:35 shoot_object id=151 done 58 – 100% Shooting padlock 151 to open door 147 (leads toward exit area 34 at 6821,-5446). Then go through door 147.
29 9:38 go_to_object id=147 arrived 0 42 100% Padlock 151 shot; opening door 147 toward exit area 34 (6821,-5446). Then enter exit.
30 9:41 shoot_object id=149 done 0 – 100% Shooting padlock 149 on door 147 (locks hatch toward exit area 34). Then go through door 147 to exit.
31 9:44 go_to_object id=147 seconds=20 arrived 4 41 100% Padlock 149 shot earlier; try opening door 147 now, then go to exit area 34 (x=6821 z=-5446).
32 9:46 go_to x=6830 z=-5260 arrived 388 29 100% Heading to padlock 150 (x=6830 z=-5294) to shoot it, then go through gate toward exit area 34 (x=6821 z=-5446). Door 147 locked; 149 & 151 shot already.
33 9:50 shoot_object id=150 done 77 – 100% Shooting padlock 150 at gate (x=6830 z=-5294), then go through to exit area 34 at x=6821 z=-5446.
34 9:51 go_to use=true x=6821 z=-5446 arrived 183 33 100% Shot padlock 150 at gate z=-5294. Walking through to exit area 34 (x=6821 z=-5446) to finish mission. Only objective left is entering exit.
35 9:51 go_to use=true x=6821 z=-5446 arrived 0 33 100% Final objective: enter level exit area 34 at x=6821 z=-5446 to complete mission. Only objective left.
36 9:52 go_to use=true x=6821 y=268 z=-5446 objective objective 3 50 – 100% Final step: enter level exit area 34 to complete objective 3 and end mission. Only objective left.
37 9:52 go_to use=true x=6821 z=-5446 arrived 0 28 100% All objectives done (0 and 3). Standing in level exit area 34; entering it to end the mission.
38 9:52 go_to use=true x=6821 z=-5446 arrived 0 28 100% All objectives (0 and 3) done. Entering level exit area 34 to end the mission.
39 9:52 go_to use=true x=6821 z=-5446 arrived 0 28 100% All objectives 0 and 3 done. Walking into level exit area 34 to finish the mission.