Leaderboard / Facility / run
Claude Sonnet 5.5 on Facility, seed 0
Score45.0
Objectives3/4
Outcomemission over
Game time78:36
Decisions205
Cost$2.22
Verifiedyes
Run p2j-sonnet-s0--claude-sonnet-5-5--facility-s0 from sweep p2j-sonnet-s0 (history: not counted on the leaderboard); harness 32a2193; walker features 127; ended: mission over.
Replaying its input log reproduced every state hash.
Path
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Health over the run
Objectives
| # | Objective (our paraphrase) | Scored at this difficulty | Final status |
|---|---|---|---|
| 0 | get into the lab area | yes | done |
| 1 | meet the double agent | no | open |
| 2 | meet your contact in the bottling room | yes | done |
| 3 | destroy every tank in the bottling room | yes | open |
| 4 | keep scientist casualties low | yes | done |
Decisions
One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.
| Step | Game clock | Action | Ended | Moved | Left | Health | Notes |
|---|---|---|---|---|---|---|---|
| 1 | 0:20 | go_to_area area=15 | arrived | 413 | 27 | 100% | Start in vents; head toward +x,-z. Objectives: lab area 49, contact in bottling room, destroy tanks (ids 53,55,57) using mines, then exit area 69. |
| 2 | 0:35 | go_to_area area=12 | arrived | 528 | 21 | 100% | Heading to lab area 49 then bottling room. Door id 2 leads to area 12. |
| 3 | 0:42 | go_to_area area=9 | arrived | 713 | 21 | 100% | Heading to lab area 49 then bottling room (tanks ids 53,55,57 at x~8936). Equip ak47 (item 8) when guards appear. |
| 4 | 1:12 | go_to_area area=8 | arrived | 554 | 156 | 100% | Heading to lab area 49 then bottling room (tanks 53,55,57 at x~8936). Equip ak47 (item 8) when guards appear. |
| 5 | 1:13 | equip item=8 | done | 1 | – | 100% | Equipped ak47. Next: go through area 5 (door 24) or 6/7 toward +x,-z to area 49. Key 4 on chr 37 (guard at x=-559,z=20) opens door 42. |
| 6 | 1:16 | go_to_area area=5 | arrived | 648 | 28 | 100% | Going via door 24 to area 5, then toward +x,-z. Key 4 on chr 37 opens door 42. |
| 7 | 1:20 | go_to_object id=211 | arrived | 85 | 112 | 100% | Pick up armour 211, then explore toward +x,-z. Key 4 on chr 37 (west) opens doors 42/43. Area 5 exits: 4 via door 24, 3 opening. |
| 8 | 1:22 | go_to_object id=211 | arrived | 0 | 112 | 100% | Pick up armour 211, then explore toward +x,-z. Key 4 on chr 37 (west) opens doors 42/43. |
| 9 | 1:32 | go_to seconds=10 x=664 y=-312 z=1056 | gave up | 436 | 374 | 100% | Pick up armour 211 by walking onto it, then head toward +x,-z. Key 4 on chr 37 opens doors 42/43. |
| 10 | 1:49 | attack chr=23 | done | 62 | – | 100% | Kill guard 23, then head +x,-z. Key 4 on chr 37 opens doors 42/43. Exit area 69 far at x=7969,z=-5252. |
| 11 | 1:52 | go_to_area area=3 | arrived | 378 | 21 | 100% | Head +x,-z. Key 4 on chr 37 opens doors 42/43. Exit area 69 far at x=7969,z=-5252. |
| 12 | 2:07 | attack chr=37 seconds=45 | done | 1571 | – | 100% | Get key 4 from chr 37 (x=-559,z=20), then open door 43 toward +x. Exit area 69 far at x=7969,z=-5252. |
| 13 | 2:11 | go_to_object id=222 | arrived | 384 | 4 | 100% | Pick up swipe_card2 id 222, then head toward +x via doors. Exit area 69 far at x=7969,z=-5252. |
| 14 | 2:16 | go_to_area area=71 | arrived | 758 | 29 | 100% | Heading +x via unvisited exits toward area 49 then bottling room. Key 4 held. |
| 15 | 2:22 | go_to_area area=7 | arrived | 1430 | 28 | 100% | Heading +x toward area 49 then bottling room. Key 4 held. |
| 16 | 2:24 | go_to_area area=8 | arrived | 524 | 28 | 100% | Heading +x toward area 49 then bottling room. Key 4 held. |
| 17 | 2:39 | go_to_area area=20 | gave up | 540 | 284 | 100% | Heading +x toward area 49 then bottling room. Key 4 held. Going via door 42 to area 20. |
| 18 | 2:40 | go_to_area area=8 | arrived | 311 | 28 | 100% | Heading to area 20 via door 42 (open). Key 4 held. Door 27 needs key 2 (chr 57) or console 28 in area 20. |
| 19 | 2:42 | go_to_area area=20 | arrived | 593 | 24 | 100% | Heading to area 20 via door 42 (open). Key 4 held. Door 27 needs key 2 (chr 57) or console 28 in area 20. |
| 20 | 2:46 | go_to_object id=28 | arrived | 87 | 91 | 100% | Press console 28 to open door 27, then go through toward area 19 and beyond (+x, -z). |
| 21 | 3:32 | go_to_object id=27 | gave up | 934 | 807 | 100% | Go to door 27 and open it (use). Then continue +x,-z toward area 19 and beyond. |
| 22 | 3:51 | go_to_object id=28 | arrived | 860 | 65 | 100% | Press console 28 (area 20), then run to door 27 quickly and continue +x,-z. |
| 23 | 4:54 | go_to_object id=27 | gave up | 907 | 616 | 100% | Door 27 route long (3000). Trying again; if locked, look for key/other way (scientist chr57 has keys 2+4; I hold key 4). |
| 24 | 4:56 | go_to_area area=18 | arrived | 197 | 29 | 100% | Door 27 needs key 2 (chr57 scientist, don't shoot). Try door 43 to area 18 and continue toward +x/-z. |
| 25 | 4:58 | go_to_area area=19 | arrived | 542 | 19 | 100% | Door 27 needs key 2 (chr57 scientist, don't shoot). Exploring area 19 toward +x/-z. |
| 26 | 5:01 | go_to_object id=27 | arrived | 392 | 36 | 100% | Door 27 needs key 2 (chr57 scientist at 3569,744). Try door directly; else corner chr57. |
| 27 | 5:27 | go_to_object id=28 | arrived | 514 | 65 | 100% | Press console 28 (area 20), then run to door 27 quickly. Alternative: corner chr57 for key 2. |
| 28 | 6:30 | go_to_object id=27 | gave up | 907 | 615 | 100% | Door 27 locked; trying walk anyway, else corner chr57 (keys 2+4) on upper storey. |
| 29 | 6:52 | go_to_object id=28 | arrived | 907 | 65 | 100% | Press console 28 then run to door 27 quickly. |
| 30 | 7:55 | go_to_object id=27 | gave up | 900 | 602 | 100% | Door 27 opening via console 28 (too far to run). Try with key 4 held; else find other route (door 43 at 943,1323 or 24). |
| 31 | 7:57 | go_to_area area=18 | arrived | 174 | 26 | 100% | Door 27 needs key 2 (chr57, scientist, upper storey). Console 28 too far. Trying area 18 via door 43, then explore toward +x,-z. |
| 32 | 7:59 | go_to_area area=19 | arrived | 529 | 22 | 100% | Door 27 console too far from door. Explore area 19 toward +x,-z. Key 2 on chr57 (upper storey) alternative. |
| 33 | 8:02 | go_to_object id=27 | arrived | 379 | 36 | 100% | Try door 27 from area 19 side (412 away). If locked, find key 2 on chr57 upper storey. |
| 34 | 8:24 | go_to_object id=28 | arrived | 516 | 65 | 100% | Press console 28 (area 20) then run to door 27 quickly; else get key 2 from chr57 upstairs. |
| 35 | 9:13 | go_to_object id=27 | gave up | 1103 | 697 | 100% | Door 27 opened via console 28; running. If it fails, get key 2 from chr57 (scientist upstairs at -309,-535) by cornering. |
| 36 | 9:35 | go_to_object id=28 | arrived | 1104 | 65 | 100% | Press console 28 then run to door 27 (x=1255,z=877). Fallback: key 2 from chr57. |
| 37 | 9:43 | go_to_object id=43 | arrived | 897 | 36 | 100% | Door 27 console too far. Try door 43 (x=943,z=1323) with key 4; else door 44 or 24. Key 2 from chr57 fallback. |
| 38 | 9:45 | go_to_area area=18 | arrived | 263 | 20 | 100% | Door 43 opened with key 4. Continue toward +x,-z exit (7970,-5250). Console 28 opens door 27 briefly; door 44 at x=1985,z=770 another option. |
| 39 | 9:45 | go_to_area area=19 | arrived | 374 | 21 | 100% | Door 43 open (key 4). Heading via area 19 toward +x,-z. Door 44 (1985,770) option. |
| 40 | 10:08 | go_to_area area=21 | not entered | 331 | 153 | 100% | Door 27 open; heading to area 21 then toward +x,-z. |
| 41 | 10:30 | go_to_object id=28 | arrived | 534 | 66 | 100% | Press console 28 (area 20) to open door 27, then run to door 27 -> area 21 quickly. Alternative: key 2 held by scientist chr 57. |
| 42 | 11:32 | go_to_object id=27 | gave up | 899 | 609 | 100% | Run to door 27 (area 19 side) -> area 21. If closed, press again; key 2 held by scientist chr 57 as alternative. |
| 43 | 11:56 | go_to_object id=28 | arrived | 901 | 65 | 100% | Press console 28 (area 20), then run to door 27 quickly. Alt: key 2 from scientist chr 57. |
| 44 | 12:44 | go_to_object id=27 | arrived | 506 | 37 | 100% | Run to door 27 now (open ~13s). Alt: key 2 from scientist chr 57 (x=-309,z=-535,y=-7 upper floor). |
| 45 | 12:47 | turn_and_use x=1255 z=877 | done | 2 | – | 100% | At door 27 but locked. Option: get key 2 from scientist chr 57 (x=-309,z=-535,y=-7 upper floor) by cornering him. |
| 46 | 14:51 | go_to_object id=57 | stuck | 295 | 9017 | 100% | Going to scientist chr 57 (upper floor) to corner him for key 2, then return to door 27 (x=1255,z=877). |
| 47 | 16:54 | go_to_object id=57 | stuck | 284 | 9033 | 100% | Heading to scientist chr 57 (upper floor) to corner him for key 2, then return to door 27 (x=1255,z=877). |
| 48 | 17:58 | go_to_object id=28 | gave up | 503 | 793 | 100% | Press console 28 (area 20) then run to door 27 at 1255,877. If fails, get key 2 from chr 57. |
| 49 | 18:47 | go_to_object id=28 | stuck | 212 | 630 | 100% | Press console 28 (area 20) then run to door 27 at 1255,877. If fails, get key 2 from chr 57. |
| 50 | 18:48 | go_to_area area=19 | arrived | 402 | 28 | 100% | Head to area 20 console 28 (976,458); then door 27. Else get key 2 from chr 57. |
| 51 | 19:49 | go_to_object id=28 | gave up | 507 | 822 | 100% | Go to console 28 in area 20 to open door 27 into area 21. Else key 2 from chr 57. |
| 52 | 19:52 | go_to_object id=43 | arrived | 3 | 55 | 100% | Try door 43 to area 3. Else console 28 (area 20) opens door 27; key 2 on chr 57. |
| 53 | 19:53 | go_to_area area=3 | arrived | 291 | 23 | 100% | Door 43 opened. Heading to area 3, then onward toward lab area 49 (+x, -z). Key 2 on chr 57 if needed. |
| 54 | 20:05 | go_to_area area=72 | arrived | 826 | 29 | 100% | Trying door 14 to area 72 toward lab area 49. Key 2 on chr 57 if needed (door 27 locked). |
| 55 | 20:09 | go_to_area area=77 | arrived | 350 | 25 | 100% | Heading through door 15 to area 77 toward lab area 49. Key 2 on chr 57 if needed (door 27 locked). |
| 56 | 20:23 | go_to_area area=2 | arrived | 348 | 29 | 100% | Heading to lab area 49 via area 2. Key 2 on chr 57 if needed (door 27 locked). |
| 57 | 20:24 | go_to_area area=3 | arrived | 301 | 16 | 100% | Heading to lab area 49. Key 2 on chr 57 if door 27 needed. |
| 58 | 20:25 | go_to_area area=1 | arrived | 367 | 21 | 100% | Heading to lab area 49. Key 2 on chr 57 if door 27 needed. Trying unvisited area 1. |
| 59 | 22:25 | go_to x=3000 z=-1000 | gave up | 2415 | 2620 | 100% | Heading to lab area 49; area 1 is dead end. Key 2 on chr 57. |
| 60 | 22:28 | go_to_area area=7 | arrived | 426 | 29 | 100% | Heading to lab area 49; try area 7 via door 20. Key 2 on chr 57. |
| 61 | 22:29 | go_to_area area=8 | arrived | 414 | 29 | 100% | Heading to lab area 49; exploring via area 8. Key 2 on chr 57. |
| 62 | 22:33 | go_to_area area=6 | arrived | 357 | 21 | 100% | Heading to lab area 49; try area 6 (up). Key 2 on chr 57. |
| 63 | 22:34 | go_to_area area=71 | arrived | 400 | 29 | 100% | Heading to lab area 49; try area 71 via door 22. Key 2 on chr 57. |
| 64 | 24:34 | go_to x=3000 z=-1000 | stuck | 243 | 2497 | 100% | Heading to lab area 49; key 2 on chr 57 if needed. |
| 65 | 24:46 | go_to_area area=7 | arrived | 205 | 27 | 100% | Heading to lab area 49; key 2 on chr 57 if needed. Try area 7 route. |
| 66 | 26:46 | go_to x=3000 z=-1000 | stuck | 341 | 2451 | 100% | Try route from area 7 toward lab; key 2 on chr 57 if needed. |
| 67 | 26:49 | go_to_object id=20 | arrived | 237 | 32 | 100% | Stuck going to 3000,-1000. Open door 20 and try going via area 7 then different waypoint. |
| 68 | 27:08 | go_to_area area=6 | arrived | 128 | 25 | 100% | Stuck going to 3000,-1000 on this floor. Try upper floor via area 6 (door 22), then go east. |
| 69 | 27:10 | go_to_area area=8 | arrived | 490 | 29 | 100% | Trying upper floor via area 8, then east toward x=3000,z=-1000. |
| 70 | 27:32 | go_to_area area=20 | arrived | 401 | 28 | 100% | Trying area 20 via door 42, then east toward x=3000,z=-1000. |
| 71 | 27:36 | go_to_object id=28 | arrived | 161 | 69 | 100% | Press console 28 to open door 27, then go east toward exit/bottling room. |
| 72 | 28:39 | go_to_object id=27 | gave up | 888 | 613 | 100% | Door 27 opened by console 28 but far; walk to door 27 directly and use. |
| 73 | 28:59 | go_to_area area=18 | arrived | 188 | 27 | 100% | Heading through door 43 to area 18 toward the lab; door 27 locked (key 2 on scientist chr 57), console 28 in area 20. |
| 74 | 29:01 | go_to_area area=19 | arrived | 539 | 18 | 100% | Door 27 locked (key 2 on scientist chr 57 upstairs at -309,-535). Exploring area 19 for other routes. |
| 75 | 29:02 | go_to_area area=18 | arrived | 470 | 28 | 100% | Door 27 locked; console 28 in area 20 opens it briefly. Try other exits from area 18 first. |
| 76 | 29:03 | go_to_area area=3 | arrived | 424 | 20 | 100% | Door 27 locked (key 2 on chr 57 scientist). Explore area 3 via door 43 instead of looping 18/19. |
| 77 | 29:27 | go_to_object id=28 | arrived | 1074 | 65 | 100% | Door 27 locked; try console 28 (area 20) to open it. Key 2 is on scientist chr 57 upstairs as fallback. |
| 78 | 30:29 | go_to_object id=27 | gave up | 908 | 618 | 100% | Heading to door 27 (console 28 pressed). If closed, press console again then run. Key 2 on scientist chr 57 upstairs as fallback. |
| 79 | 30:49 | go_to_object id=28 | arrived | 903 | 66 | 100% | Press console 28 then run to door 27 (x=1255,z=877). Fallback: key 2 on scientist chr 57 upstairs. |
| 80 | 31:52 | go_to_object id=27 | gave up | 900 | 611 | 100% | Console 28 opens door 27 only ~13s; too far. Try door directly; fallback key 2 on scientist chr 57 upstairs (-309,-535). |
| 81 | 31:52 | attack chr=57 | error | 0 | – | 100% | Scientist 57 has key 2; don't shoot, just corner him (attack refused for scientists?). Fallback: go_to_object 57 area. |
| 82 | 33:55 | go_to_object id=57 | gave up | 689 | 9038 | 100% | Cornering scientist 57 (key 2) to open door 27. Then go toward lab area 49 / exit direction +x,-z. |
| 83 | 33:55 | go_to_area area=21 | door closed | 0 | – | 100% | Try area 21 via door 27 (console 28 opens it briefly). Else go for scientist 57 (key 2). |
| 84 | 34:57 | go_to_object id=28 | gave up | 593 | 817 | 100% | Press console 28 (area 20) then run to door 27 quickly and into area 21. |
| 85 | 35:11 | go_to_area area=3 | arrived | 292 | 29 | 100% | Try door 43 to area 3 (unvisited). Door 27 needs key 2 from scientist chr 57 or console 28. |
| 86 | 35:35 | go_to_object id=28 | arrived | 1080 | 65 | 100% | Press console 28 (area 20) to open door 27; then go through door 27 to area 21 toward lab area 49. Scientist chr 57 carries key 2 (upstairs). |
| 87 | 36:38 | go_to_object id=27 | gave up | 900 | 600 | 100% | Console 28 pressed; run to door 27 (may close). If locked, re-press console 28 and get closer sooner. |
| 88 | 36:42 | go_to_object id=27 | arrived | 582 | 36 | 100% | Heading to door 27 (key 2 held by chr 57 scientist, upstairs at x=-309 z=-535). Console 28 opens it only briefly. |
| 89 | 37:04 | go_to_object id=28 | arrived | 512 | 65 | 100% | Press console 28, then check door_hold_s; door 27 locked needs key 2 (chr 57 scientist upstairs) |
| 90 | 38:07 | go_to_object id=27 | gave up | 896 | 599 | 100% | Console 28 opens door 27 for ~13s only. Try door directly; if locked, key 2 from scientist chr 57 upstairs (-309,-535). |
| 91 | 39:19 | go_to x=-309 y=-7 z=-535 | gave up | 1529 | 721 | 100% | Get key 2 from scientist chr 57 (corner him, don't shoot). Then return to door 27 (1255,877). |
| 92 | 39:43 | go_to x=-309 y=-7 z=-535 | stuck | 50 | 693 | 100% | Get key 2 from scientist chr 57 (corner him, don't shoot). Then return to door 27 (1255,877). |
| 93 | 40:13 | go_to seconds=30 x=-309 y=-7 z=-535 | stuck | 64 | 664 | 100% | Get key 2 from scientist chr 57 (corner him). Then return to door 27 (1255,877). Previous attempt stuck; retry. |
| 94 | 40:34 | go_to_area area=9 | arrived | 133 | 27 | 100% | Get key 2 from scientist chr 57 (-309,-535,y-7). Stuck going direct; try via area 9. Then door 27 (1255,877). |
| 95 | 40:45 | go_to_area area=12 | arrived | 516 | 24 | 100% | Get key 2 from scientist chr 57 (-309,-535,y-7). Going via area 12 (door 9). Then door 27 (1255,877). |
| 96 | 40:48 | go_to_object id=2 | arrived | 172 | 36 | 100% | Get key 2 from scientist chr 57 (-309,-535). Trying door 2 in area 12 to area 15 (up 320). Then door 27 (1255,877). |
| 97 | 41:10 | go_to_area area=15 | door closed | 13 | 215 | 100% | Get key 2 from scientist chr 57 (-309,-535) in area 15. Then door 27 (1255,877). |
| 98 | 41:12 | go_to_object id=2 | arrived | 4 | 36 | 100% | Open door 2, then go_to_area 15, get key 2 from scientist 57. |
| 99 | 41:33 | go_to_area area=15 | door closed | 9 | 216 | 100% | Go through door 2 to area 15, then get key 2 from scientist 57 (corner him, don't shoot). |
| 100 | 41:48 | go_to use=true x=-425 y=370 z=-650 | stuck | 382 | 557 | 100% | Go through door 2 to area 15, then get key 2 from scientist 57 (corner him, don't shoot). |
| 101 | 42:32 | go_to_area area=8 | arrived | 652 | 190 | 100% | Stuck near door 9/2. Try area 8 via door 10, then head toward scientist 57 or onward to lab (area 49). |
| 102 | 42:47 | go_to_area area=20 | not entered | 285 | 127 | 100% | Heading toward lab via area 20 (door 42). Avoid area 9/door 2 loop. |
| 103 | 42:50 | go_to_area area=20 | arrived | 258 | 24 | 100% | Door 42 opened; go through to area 20, then toward console 28 / lab. |
| 104 | 42:52 | go_to_object id=28 | arrived | 76 | 68 | 100% | Press console 28 to open door 27 (lab direction), then go through door 27 at x=1255 z=877. |
| 105 | 43:55 | go_to_object id=27 | gave up | 943 | 851 | 100% | Heading to door 27 (x=1255,z=877); if closed, find another way or retry console 28. |
| 106 | 44:14 | go_to_object id=28 | arrived | 917 | 65 | 100% | Press console 28 (area 20) then immediately go to door 27 (1255,877). Door 27 needs key 2 held by scientist chr 57 (upstairs at -309,-535) as alternative. |
| 107 | 46:17 | go_to_object id=57 | gave up | 894 | 9569 | 100% | Get key 2 from scientist chr 57 (corner him, don't shoot). Then use door 27 (1255,877) or other doors. |
| 108 | 48:20 | go_to_object id=57 | gave up | 609 | 9024 | 100% | Get key 2 from scientist chr 57 (corner him, don't shoot). Then use door 27 (1255,877) or other doors. |
| 109 | 49:24 | go_to_object id=28 | gave up | 530 | 828 | 100% | Press console 28 then run to door 27 (1255,877) quickly; then continue to area 21 toward lab (area 49). |
| 110 | 49:35 | go_to_area area=3 | arrived | 283 | 24 | 100% | Trying door 43 to area 3 (unvisited) instead of console 28/door 27 loop. |
| 111 | 49:43 | go_to_object id=27 | arrived | 744 | 39 | 100% | Try door 27 directly (opened by console 28 earlier); then proceed toward lab area 49. |
| 112 | 50:04 | go_to_object id=28 | arrived | 502 | 65 | 100% | Try console 28 (area 20) to open door 27; else get key 2 from chr 57. |
| 113 | 51:07 | go_to_object id=27 | gave up | 905 | 615 | 100% | Door 27 opened via console 28 (area 20); too far, trying anyway. Else get key 2 from chr 57 (scientist, corner up close). |
| 114 | 51:12 | go_to_object id=27 | arrived | 607 | 39 | 100% | Door 27 needs key 2 (chr 57) or console 28. Try walking to door 27 directly via area 18. |
| 115 | 51:33 | go_to_object id=28 | arrived | 500 | 66 | 100% | Press console 28, check door_hold_s vs door_walk_s. Alt: get key 2 from scientist chr 57 (upper storey, x=-309 z=-535) by cornering him. |
| 116 | 53:35 | go_to_object id=57 | gave up | 901 | 9582 | 100% | Corner scientist chr 57 (keys 2+4) on upper storey to get key 2; then open door 27 (x=1255 z=877) / others. |
| 117 | 55:39 | go_to_object id=57 | gave up | 624 | 9023 | 100% | Corner scientist chr 57 (keys 2+4) on upper storey to get key 2; then open door 27 (x=1255 z=877). Console 28 opens door 27 but too far to run. |
| 118 | 55:41 | go_to_object id=27 | arrived | 4 | 54 | 100% | Try door 27 again; else go to chr 57 for key 2. |
| 119 | 56:45 | go_to_object id=28 | gave up | 519 | 829 | 100% | Press console 28 (area 20), then run to door 27 and go through to area 21. Else chr 57 has key 2. |
| 120 | 56:48 | go_to_object id=43 | arrived | 5 | 42 | 100% | Try door 43 to area 3 (unvisited). Console 28 / door 27 needs key 2 from chr 57. |
| 121 | 56:49 | go_to_area area=3 | arrived | 274 | 25 | 100% | Through door 43 to area 3 (unvisited). Console 28/door 27 needs key 2 from chr 57. |
| 122 | 57:09 | go_to_object id=28 | arrived | 1086 | 65 | 100% | Press console 28 (area 20) to open door 27; then continue toward exit +x,-z. |
| 123 | 58:11 | go_to_object id=27 | gave up | 899 | 603 | 100% | Door 27 opened via console 28; rush to it, then continue +x,-z. |
| 124 | 58:33 | go_to_object id=28 | arrived | 902 | 65 | 100% | Press console 28 then rush door 27 (x=1255,z=877) quickly; then continue +x,-z. |
| 125 | 59:35 | go_to_object id=27 | gave up | 900 | 600 | 100% | Try door 27 directly with key 4; then continue +x,-z toward area 49 / exit. |
| 126 | 59:38 | go_to_area area=18 | arrived | 177 | 30 | 100% | Loop between console 28 and door 27 fails (door closes before arrival). Try area 18 via door 43 and explore onward +x,-z. |
| 127 | 59:40 | go_to_area area=19 | arrived | 529 | 19 | 100% | Console 28/door 27 loop fails. Explore other exits from area 19 toward +x,-z. Door 27 needs key 2 (chr 57 scientist, upstairs). |
| 128 | 60:11 | go_to_object id=44 | stuck | 368 | 769 | 100% | Door 27 locked (key 2 on chr 57 upstairs). Try door 44 at x=1985 z=770 instead. |
| 129 | 60:16 | go_to_object id=43 | arrived | 530 | 36 | 100% | Door 27 locked (key 2 on chr 57 upstairs, y~3). Door 44 path stuck. Trying door 43 (943,1323). |
| 130 | 60:17 | go_to_area area=3 | arrived | 262 | 29 | 100% | Door 27 locked (key 2 on chr 57 upstairs). Door 43 open; go through to area 3 and explore onward toward +x,-z. |
| 131 | 60:20 | go_to_area area=5 | arrived | 701 | 26 | 100% | Door 27 locked (key 2 on chr 57 upstairs, x=-309 z=-535 y=3). Exploring area 5 for way up/onward. |
| 132 | 60:35 | go_to_area area=4 | arrived | 555 | 24 | 100% | Door 27 locked (key 2 on chr 57 upstairs x=-309 z=-535). Trying area 4 via door 24. |
| 133 | 60:58 | go_to x=976 y=-343 z=458 | gave up | 744 | 65 | 100% | Area 4 dead end? Try the console area at 976,458 (door 28 console). Key 2 on chr 57 upstairs if needed. |
| 134 | 61:01 | go_to_object id=28 | arrived | 1 | 65 | 100% | Press console 28 to open door 27, then go through door 27 toward lab. |
| 135 | 61:53 | go_to use=true x=1255 y=-305 z=877 | gave up | 957 | 787 | 100% | Heading to door 27 (opened by console 28); if closed, use=true on arrival. Then go toward lab area 49. |
| 136 | 62:22 | go_to use=true x=1255 y=-305 z=877 | stuck | 311 | 567 | 100% | Heading to door 27 (console 28 opens it, hold limited). Then toward lab area 49. |
| 137 | 62:46 | go_to use=true x=1255 y=-305 z=877 | gave up | 716 | 198 | 100% | Heading to door 27 via door 43 (opening). Then toward lab area 49. Console 28 opens door 27 if closed. |
| 138 | 63:50 | go_to_object id=28 | gave up | 642 | 801 | 100% | Press console 28 (area 20), then go to door 27 quickly and on to area 21 -> lab area 49. |
| 139 | 64:39 | go_to_object id=28 | stuck | 234 | 590 | 100% | Press console 28 (area 20), then go to door 27 quickly and on to area 21 -> lab area 49. |
| 140 | 64:40 | go_to_area area=19 | arrived | 366 | 18 | 100% | Go back to 19, then approach console 28 (area 20) via a different route; door 27 needs key 2 (chr 57) or console 28. |
| 141 | 65:41 | go_to_object id=28 | gave up | 500 | 802 | 100% | Try console 28 again via area 20; door 27 needs key 2 (chr 57) or console. |
| 142 | 65:44 | go_to_object id=43 | arrived | 3 | 76 | 100% | Trying door 43 to area 3 instead of console 28 loop. |
| 143 | 65:45 | go_to_area area=3 | arrived | 306 | 26 | 100% | Door 43 opened; go to area 3, then continue toward +x/-z lab area 49. Door 27 needs key 2 (chr 57). |
| 144 | 66:56 | go_to x=3000 z=800 | gave up | 622 | 1830 | 100% | Try route toward +x via guards' area (3126,882); door 27 locked needs key 2 chr 57. |
| 145 | 68:01 | go_to_object id=28 | gave up | 419 | 796 | 100% | Use console 28 in area 20 to open door 27, then go toward +x (3000,800). |
| 146 | 68:50 | go_to_object id=28 seconds=45 | stuck | 149 | 648 | 100% | Use console 28 in area 20 to open door 27, then go toward +x (3000,800). Retry with more time. |
| 147 | 68:51 | go_to_area area=19 | arrived | 385 | 21 | 100% | Stuck near console 28 (area 20) repeatedly. Go back via area 19 and approach from another side; door 27 needs key 2 (chr 57) or console 28. |
| 148 | 68:53 | go_to_object id=27 seconds=20 | arrived | 267 | 36 | 100% | Try door 27 directly; needs key 2 (chr 57 upstairs) or console 28 in area 20. Else look at other exits. |
| 149 | 68:54 | go_to_area area=18 | arrived | 409 | 29 | 100% | Go back to 18 then reach area 20 console 28 (x=976,z=458), press it, then run to door 27. |
| 150 | 69:50 | go_to_object id=28 | stuck | 259 | 791 | 100% | Press console 28 (area 20), then run to door 27 (x=1255,z=877). Alt: scientist chr57 has key 2. |
| 151 | 69:57 | go_to_area area=3 | arrived | 325 | 27 | 100% | Console 28 route stuck 4x. Try door 43 to area 3 instead; explore toward +x,-z. Scientist chr57 has key 2 (door 27). |
| 152 | 70:08 | go_to_area area=72 | arrived | 824 | 26 | 100% | Console 28 route stuck. Try area 72 via door 14. Scientist chr57 has key 2 (door 27) but is on upper floor. |
| 153 | 70:12 | go_to_area area=77 | arrived | 356 | 23 | 100% | Trying area 77 via door 15. Console 28 route stuck earlier; chr57 has key 2 upstairs. |
| 154 | 70:15 | go_to_area area=76 | arrived | 858 | 28 | 100% | Exploring area 76 (unvisited). Door 27 needs key 2 (chr57 upstairs). Console 28 route stuck. |
| 155 | 70:16 | go_to_area area=75 | arrived | 398 | 15 | 100% | Exploring; door 27 needs key 2 (chr57 upstairs). Heading area 75. |
| 156 | 70:17 | go_to_area area=74 | arrived | 377 | 22 | 100% | Exploring; door 27 needs key 2 (chr57 upstairs, carries keys 2+4). Heading area 74. |
| 157 | 70:18 | go_to_area area=73 | arrived | 253 | 25 | 100% | Exploring; door 27 needs key 2 (chr57 upstairs carries keys 2+4). Heading area 73, then toward +x,-z. |
| 158 | 70:23 | go_to_area area=11 | arrived | 949 | 29 | 100% | Heading through door 18 to area 11, then toward +x,-z. Door 27 needs key 2 (chr57). |
| 159 | 70:25 | go_to_area area=10 | arrived | 564 | 27 | 100% | Heading toward +x,-z. Door 27 needs key 2 (chr57 scientist carries keys 2+4). |
| 160 | 70:40 | go_to_area area=8 | arrived | 502 | 42 | 100% | Heading +x,-z. Door 27 needs key 2 (chr57 scientist carries keys 2+4, upstairs at -309,-535). |
| 161 | 71:01 | go_to_area area=20 | arrived | 675 | 26 | 100% | Heading +x,-z. Door 27 needs key 2 (chr57 carries). Trying area 20 via door 42. |
| 162 | 71:04 | go_to_object id=28 | arrived | 180 | 67 | 100% | Press console 28 to open door 27 (x=1255,z=877), then walk through quickly toward +x,-z. |
| 163 | 71:58 | go_to_object id=27 | gave up | 898 | 625 | 100% | Walk to door 27 (x=1255,z=877); if closed, find other way/press console again. |
| 164 | 72:04 | go_to_area area=18 | arrived | 244 | 26 | 100% | Door 27 needs key 2 (chr 57 scientist, upstairs). Try area 18 via door 43 onward. |
| 165 | 72:06 | go_to_area area=19 | arrived | 517 | 28 | 100% | Door 27 needs key 2 (chr 57 upstairs). Exploring area 19 for other routes. |
| 166 | 72:09 | go_to_object id=27 | arrived | 396 | 38 | 100% | Try door 27 from area 19 side; if locked, go upstairs for chr 57 (key 2) or try other doors (42, 43, 44). |
| 167 | 72:09 | attack chr=57 | error | 0 | – | 100% | Need key 2 from scientist chr 57 (corner him, don't shoot). Then door 27 to area 21. |
| 168 | 73:29 | go_to x=-309 y=3 z=-535 | gave up | 1227 | 846 | 100% | Corner scientist chr 57 (has key 2) to get key; then door 27 to area 21. Don't shoot him. |
| 169 | 73:56 | go_to x=-309 y=3 z=-535 | stuck | 293 | 675 | 100% | Corner scientist chr 57 (has key 2) to get key; then door 27 to area 21. Don't shoot him. |
| 170 | 74:24 | go_to x=-300 z=-300 | door closed | 166 | 591 | 100% | Detour toward scientist chr 57 (key 2) at -309,-535 y=3; stuck before approaching directly. Then door 27 to area 21. |
| 171 | 74:26 | go_to_object id=10 | arrived | 153 | 25 | 100% | Open door 10 then continue to scientist chr 57 (key 2) at -309,-535 y=3; then door 27 to area 21. |
| 172 | 74:52 | go_to x=-309 y=3 z=-535 | arrived | 652 | 32 | 100% | Through door 10 to scientist chr 57 (key 2); then door 27 to area 21. |
| 173 | 74:55 | go_to_area area=9 | arrived | 511 | 28 | 100% | Got keys 2+4. Heading toward lab area 49 / bottling room (+x, -z). Going back via area 9. |
| 174 | 75:02 | go_to_area area=8 | arrived | 372 | 26 | 100% | Have keys 2+4. Heading to lab area 49 (+x,-z). Going via area 8. |
| 175 | 76:03 | go_to x=7970 z=-5250 | objective objective 0 | 6143 | – | 100% | Have keys 2+4. Heading toward lab area 49/exit; use doors along the way. |
| 176 | 77:02 | go_to x=8936 z=-2800 | arrived | 3999 | 26 | 100% | Heading to bottling room (tanks at x~8936-9254,z~-3150..-3466). Contact there. Keys 2+4. |
| 177 | 77:11 | go_to x=8484 z=-3064 | arrived | 519 | 37 | 100% | Meet contact chr 67 first, then plant mines on tanks 53-62 (x 8936/9254, z -3150..-4531), detonate from far, then exit area 69. |
| 178 | 77:11 | go_to x=8740 z=-3200 | objective objective 2 | 81 | – | 100% | Meet contact chr 67, then plant mines on tanks 53-62, detonate far, then exit area 69. |
| 179 | 77:14 | use_item_on id=53 item=29 | done | 24 | – | 100% | Plant mines on tanks 53-62 (ally chr 67 nearby, keep away when detonating), then detonate far, then exit area 69. |
| 180 | 77:17 | use_item_on id=55 item=29 | done | 0 | – | 100% | Plant mines on tanks 53-62 (53 done), then detonate far from ally 67, then exit area 69. |
| 181 | 77:19 | use_item_on id=54 item=29 | done | 0 | – | 100% | Plant mines on tanks 53,55 done; next 54,56,57,58,59,60,61,62, then detonate far from ally 67, then exit area 69. |
| 182 | 77:22 | use_item_on id=56 item=29 | done | 0 | – | 100% | Planted 53,55,54. Next 56,57,58,59,60,61,62, then detonate far from ally 67, then exit area 69. |
| 183 | 77:25 | use_item_on id=57 item=29 | done | 0 | – | 100% | Planted 53,55,54,56. Next 57,58,59,60,61,62, then detonate far from ally 67, then exit area 69. |
| 184 | 77:28 | go_to_object id=235 | arrived | 377 | 8 | 100% | Planted 53,55,54,56,57(?). Pick up mines 235,236, then plant 58-62, detonate far from ally 67, exit area 69. |
| 185 | 77:32 | go_to_object id=236 | arrived | 384 | 42 | 100% | Planted 53,55,54,56,57(?). Pick up mine 236, then plant 58-62, detonate far from ally 67, exit area 69. |
| 186 | 77:35 | use_item_on id=58 item=29 | done | 0 | – | 100% | Planted 53-57. Plant 58,59,60,61,62 then detonate far from ally 67, exit area 69. |
| 187 | 77:38 | use_item_on id=59 item=29 | done | 0 | – | 100% | Planted 53-58. Plant 59,60,61,62 then detonate far from ally 67, exit area 69. |
| 188 | 77:40 | use_item_on id=60 item=29 | done | 0 | – | 100% | Planted 53-59. Plant 60,61,62 then detonate far from ally 67, exit area 69. |
| 189 | 77:43 | use_item_on id=61 item=29 | done | 0 | – | 100% | Planted 53-60. Plant 61,62 then detonate far from ally 67, exit area 69. |
| 190 | 77:46 | use_item_on id=62 item=29 | done | 0 | – | 100% | Planted 53-61. Plant 62 then detonate far from ally 67, exit area 69. |
| 191 | 77:48 | go_to x=7917 z=-3613 | arrived | 932 | 37 | 100% | All mines planted (53-62). Move away west, then detonate (item 30), then go to exit area 69. |
| 192 | 77:51 | use_item_on id=55 item=30 | done | 107 | – | 100% | Detonating mines. Then go to exit area 69 (7969,-5252) via area 66. |
| 193 | 78:05 | go_to x=7969 z=-5252 | arrived | 1629 | 35 | 100% | Mines detonated; head to exit area 69 quickly. |
| 194 | 78:08 | use_item_on id=61 item=30 | done | 179 | – | 100% | Retry detonator; then exit area 69. |
| 195 | 78:11 | use_item_on id=59 item=30 | done | 118 | – | 100% | Retry detonator; then exit via door 25 into area 69. |
| 196 | 78:13 | use_item_on id=62 item=30 | done | 0 | – | 100% | Detonate again; then exit via door 25 into area 69. |
| 197 | 78:16 | use_item_on id=60 item=30 | done | 0 | – | 100% | Detonate tank 60; then exit via door 25 into area 69. |
| 198 | 78:18 | use_item_on id=61 item=30 | done | 0 | – | 100% | Re-fire detonator; then exit via door 25 into area 69. |
| 199 | 78:20 | equip item=8 | damage | 0 | – | 88% | Gas out. Tanks gas_releasing (maybe destroyed already). Heading to exit door 25 area 69 via door 51 route. |
| 200 | 78:24 | go_to_object id=25 | damage | 0 | – | 75% | Gas out, tanks done. Rush to exit door 25. |
| 201 | 78:28 | go_to_object id=25 | damage | 0 | – | 63% | Rush to exit door 25; tanks done. |
| 202 | 78:31 | go_to_object id=25 seconds=45 | damage | 866 | – | 50% | Rush to exit door 25; tanks done. Keep going despite damage. |
| 203 | 78:35 | go_to_object id=25 seconds=45 | damage | 619 | – | 38% | Rush to exit door 25; tanks done. Keep going despite damage. |
| 204 | 78:36 | go_to_area area=69 | objective objective 4 | 69 | – | 38% | Rush exit now, health critical. |