Golden Bench

Leaderboard / Facility / run

Claude Sonnet 5.5 on Facility, seed 0

Score45.0
Objectives3/4
Outcomemission over
Game time78:36
Decisions205
Cost$2.22
Verifiedyes

Run p2j-sonnet-s0--claude-sonnet-5-5--facility-s0 from sweep p2j-sonnet-s0 (history: not counted on the leaderboard); harness 32a2193; walker features 127; ended: mission over. Replaying its input log reproduced every state hash.

Path

-2k02k4k6k8k10k -6k-4k-2k02k4k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to_area, health 100%step 2: go_to_area, health 100%step 3: go_to_area, health 100%step 4: go_to_area, health 100%step 5: equip, health 100%step 6: go_to_area, health 100%step 7: go_to_object, health 100%step 8: go_to_object, health 100%step 9: go_to, health 100%step 10: attack, health 100%step 11: go_to_area, health 100%step 12: attack, health 100%step 13: go_to_object, health 100%step 14: go_to_area, health 100%step 15: go_to_area, health 100%step 16: go_to_area, health 100%step 17: go_to_area, health 100%step 18: go_to_area, health 100%step 19: go_to_area, health 100%step 20: go_to_object, health 100%step 21: go_to_object, health 100%step 22: go_to_object, health 100%step 23: go_to_object, health 100%step 24: go_to_area, health 100%step 25: go_to_area, health 100%step 26: go_to_object, health 100%step 27: go_to_object, health 100%step 28: go_to_object, health 100%step 29: go_to_object, health 100%step 30: go_to_object, health 100%step 31: go_to_area, health 100%step 32: go_to_area, health 100%step 33: go_to_object, health 100%step 34: go_to_object, health 100%step 35: go_to_object, health 100%step 36: go_to_object, health 100%step 37: go_to_object, health 100%step 38: go_to_area, health 100%step 39: go_to_area, health 100%step 40: go_to_area, health 100%step 41: go_to_object, health 100%step 42: go_to_object, health 100%step 43: go_to_object, health 100%step 44: go_to_object, health 100%step 45: turn_and_use, health 100%step 46: go_to_object, health 100%step 47: go_to_object, health 100%step 48: go_to_object, health 100%step 49: go_to_object, health 100%step 50: go_to_area, health 100%step 51: go_to_object, health 100%step 52: go_to_object, health 100%step 53: go_to_area, health 100%step 54: go_to_area, health 100%step 55: go_to_area, health 100%step 56: go_to_area, health 100%step 57: go_to_area, health 100%step 58: go_to_area, health 100%step 59: go_to, health 100%step 60: go_to_area, health 100%step 61: go_to_area, health 100%step 62: go_to_area, health 100%step 63: go_to_area, health 100%step 64: go_to, health 100%step 65: go_to_area, health 100%step 66: go_to, health 100%step 67: go_to_object, health 100%step 68: go_to_area, health 100%step 69: go_to_area, health 100%step 70: go_to_area, health 100%step 71: go_to_object, health 100%step 72: go_to_object, health 100%step 73: go_to_area, health 100%step 74: go_to_area, health 100%step 75: go_to_area, health 100%step 76: go_to_area, health 100%step 77: go_to_object, health 100%step 78: go_to_object, health 100%step 79: go_to_object, health 100%step 80: go_to_object, health 100%step 81: attack, health 100%step 82: go_to_object, health 100%step 83: go_to_area, health 100%step 84: go_to_object, health 100%step 85: go_to_area, health 100%step 86: go_to_object, health 100%step 87: go_to_object, health 100%step 88: go_to_object, health 100%step 89: go_to_object, health 100%step 90: go_to_object, health 100%step 91: go_to, health 100%step 92: go_to, health 100%step 93: go_to, health 100%step 94: go_to_area, health 100%step 95: go_to_area, health 100%step 96: go_to_object, health 100%step 97: go_to_area, health 100%step 98: go_to_object, health 100%step 99: go_to_area, health 100%step 100: go_to, health 100%step 101: go_to_area, health 100%step 102: go_to_area, health 100%step 103: go_to_area, health 100%step 104: go_to_object, health 100%step 105: go_to_object, health 100%step 106: go_to_object, health 100%step 107: go_to_object, health 100%step 108: go_to_object, health 100%step 109: go_to_object, health 100%step 110: go_to_area, health 100%step 111: go_to_object, health 100%step 112: go_to_object, health 100%step 113: go_to_object, health 100%step 114: go_to_object, health 100%step 115: go_to_object, health 100%step 116: go_to_object, health 100%step 117: go_to_object, health 100%step 118: go_to_object, health 100%step 119: go_to_object, health 100%step 120: go_to_object, health 100%step 121: go_to_area, health 100%step 122: go_to_object, health 100%step 123: go_to_object, health 100%step 124: go_to_object, health 100%step 125: go_to_object, health 100%step 126: go_to_area, health 100%step 127: go_to_area, health 100%step 128: go_to_object, health 100%step 129: go_to_object, health 100%step 130: go_to_area, health 100%step 131: go_to_area, health 100%step 132: go_to_area, health 100%step 133: go_to, health 100%step 134: go_to_object, health 100%step 135: go_to, health 100%step 136: go_to, health 100%step 137: go_to, health 100%step 138: go_to_object, health 100%step 139: go_to_object, health 100%step 140: go_to_area, health 100%step 141: go_to_object, health 100%step 142: go_to_object, health 100%step 143: go_to_area, health 100%step 144: go_to, health 100%step 145: go_to_object, health 100%step 146: go_to_object, health 100%step 147: go_to_area, health 100%step 148: go_to_object, health 100%step 149: go_to_area, health 100%step 150: go_to_object, health 100%step 151: go_to_area, health 100%step 152: go_to_area, health 100%step 153: go_to_area, health 100%step 154: go_to_area, health 100%step 155: go_to_area, health 100%step 156: go_to_area, health 100%step 157: go_to_area, health 100%step 158: go_to_area, health 100%step 159: go_to_area, health 100%step 160: go_to_area, health 100%step 161: go_to_area, health 100%step 162: go_to_object, health 100%step 163: go_to_object, health 100%step 164: go_to_area, health 100%step 165: go_to_area, health 100%step 166: go_to_object, health 100%step 167: attack, health 100%step 168: go_to, health 100%step 169: go_to, health 100%step 170: go_to, health 100%step 171: go_to_object, health 100%step 172: go_to, health 100%step 173: go_to_area, health 100%step 174: go_to_area, health 100%step 175: go_to, health 100%step 176: go_to, health 100%step 177: go_to, health 100%step 178: go_to, health 100%step 179: use_item_on, health 100%step 180: use_item_on, health 100%step 181: use_item_on, health 100%step 182: use_item_on, health 100%step 183: use_item_on, health 100%step 184: go_to_object, health 100%step 185: go_to_object, health 100%step 186: use_item_on, health 100%step 187: use_item_on, health 100%step 188: use_item_on, health 100%step 189: use_item_on, health 100%step 190: use_item_on, health 100%step 191: go_to, health 100%step 192: use_item_on, health 100%step 193: go_to, health 100%step 194: use_item_on, health 100%step 195: use_item_on, health 100%step 196: use_item_on, health 100%step 197: use_item_on, health 100%step 198: use_item_on, health 100%step 199: equip, health 88%step 200: go_to_object, health 75%step 201: go_to_object, health 63%step 202: go_to_object, health 50%step 203: go_to_object, health 38%step 204: go_to_area, health 38% step 199: lost 13% healthstep 200: lost 13% healthstep 201: lost 13% healthstep 202: lost 13% healthstep 203: lost 13% health step 9: gave upstep 17: gave upstep 21: gave upstep 23: gave upstep 28: gave upstep 30: gave upstep 35: gave upstep 42: gave upstep 46: stuckstep 47: stuckstep 48: gave upstep 49: stuckstep 51: gave upstep 59: gave upstep 64: stuckstep 66: stuckstep 72: gave upstep 78: gave upstep 80: gave upstep 82: gave upstep 84: gave upstep 87: gave upstep 90: gave upstep 91: gave upstep 92: stuckstep 93: stuckstep 100: stuckstep 105: gave upstep 107: gave upstep 108: gave upstep 109: gave upstep 113: gave upstep 116: gave upstep 117: gave upstep 119: gave upstep 123: gave upstep 125: gave upstep 128: stuckstep 133: gave upstep 135: gave upstep 136: stuckstep 137: gave upstep 138: gave upstep 139: stuckstep 141: gave upstep 144: gave upstep 145: gave upstep 146: stuckstep 150: stuckstep 163: gave upstep 168: gave upstep 169: stuck objective 0step 175: objective 0objective 2step 178: objective 2objective 4step 204: objective 4 start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 1265176101126151176201 decision 0step 175: objective 02step 178: objective 24step 204: objective 4
Health after each decision (dashed: armour). Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0get into the lab areayesdone
1meet the double agentnoopen
2meet your contact in the bottling roomyesdone
3destroy every tank in the bottling roomyesopen
4keep scientist casualties lowyesdone

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:20 go_to_area area=15 arrived 413 27 100% Start in vents; head toward +x,-z. Objectives: lab area 49, contact in bottling room, destroy tanks (ids 53,55,57) using mines, then exit area 69.
2 0:35 go_to_area area=12 arrived 528 21 100% Heading to lab area 49 then bottling room. Door id 2 leads to area 12.
3 0:42 go_to_area area=9 arrived 713 21 100% Heading to lab area 49 then bottling room (tanks ids 53,55,57 at x~8936). Equip ak47 (item 8) when guards appear.
4 1:12 go_to_area area=8 arrived 554 156 100% Heading to lab area 49 then bottling room (tanks 53,55,57 at x~8936). Equip ak47 (item 8) when guards appear.
5 1:13 equip item=8 done 1 – 100% Equipped ak47. Next: go through area 5 (door 24) or 6/7 toward +x,-z to area 49. Key 4 on chr 37 (guard at x=-559,z=20) opens door 42.
6 1:16 go_to_area area=5 arrived 648 28 100% Going via door 24 to area 5, then toward +x,-z. Key 4 on chr 37 opens door 42.
7 1:20 go_to_object id=211 arrived 85 112 100% Pick up armour 211, then explore toward +x,-z. Key 4 on chr 37 (west) opens doors 42/43. Area 5 exits: 4 via door 24, 3 opening.
8 1:22 go_to_object id=211 arrived 0 112 100% Pick up armour 211, then explore toward +x,-z. Key 4 on chr 37 (west) opens doors 42/43.
9 1:32 go_to seconds=10 x=664 y=-312 z=1056 gave up 436 374 100% Pick up armour 211 by walking onto it, then head toward +x,-z. Key 4 on chr 37 opens doors 42/43.
10 1:49 attack chr=23 done 62 – 100% Kill guard 23, then head +x,-z. Key 4 on chr 37 opens doors 42/43. Exit area 69 far at x=7969,z=-5252.
11 1:52 go_to_area area=3 arrived 378 21 100% Head +x,-z. Key 4 on chr 37 opens doors 42/43. Exit area 69 far at x=7969,z=-5252.
12 2:07 attack chr=37 seconds=45 done 1571 – 100% Get key 4 from chr 37 (x=-559,z=20), then open door 43 toward +x. Exit area 69 far at x=7969,z=-5252.
13 2:11 go_to_object id=222 arrived 384 4 100% Pick up swipe_card2 id 222, then head toward +x via doors. Exit area 69 far at x=7969,z=-5252.
14 2:16 go_to_area area=71 arrived 758 29 100% Heading +x via unvisited exits toward area 49 then bottling room. Key 4 held.
15 2:22 go_to_area area=7 arrived 1430 28 100% Heading +x toward area 49 then bottling room. Key 4 held.
16 2:24 go_to_area area=8 arrived 524 28 100% Heading +x toward area 49 then bottling room. Key 4 held.
17 2:39 go_to_area area=20 gave up 540 284 100% Heading +x toward area 49 then bottling room. Key 4 held. Going via door 42 to area 20.
18 2:40 go_to_area area=8 arrived 311 28 100% Heading to area 20 via door 42 (open). Key 4 held. Door 27 needs key 2 (chr 57) or console 28 in area 20.
19 2:42 go_to_area area=20 arrived 593 24 100% Heading to area 20 via door 42 (open). Key 4 held. Door 27 needs key 2 (chr 57) or console 28 in area 20.
20 2:46 go_to_object id=28 arrived 87 91 100% Press console 28 to open door 27, then go through toward area 19 and beyond (+x, -z).
21 3:32 go_to_object id=27 gave up 934 807 100% Go to door 27 and open it (use). Then continue +x,-z toward area 19 and beyond.
22 3:51 go_to_object id=28 arrived 860 65 100% Press console 28 (area 20), then run to door 27 quickly and continue +x,-z.
23 4:54 go_to_object id=27 gave up 907 616 100% Door 27 route long (3000). Trying again; if locked, look for key/other way (scientist chr57 has keys 2+4; I hold key 4).
24 4:56 go_to_area area=18 arrived 197 29 100% Door 27 needs key 2 (chr57 scientist, don't shoot). Try door 43 to area 18 and continue toward +x/-z.
25 4:58 go_to_area area=19 arrived 542 19 100% Door 27 needs key 2 (chr57 scientist, don't shoot). Exploring area 19 toward +x/-z.
26 5:01 go_to_object id=27 arrived 392 36 100% Door 27 needs key 2 (chr57 scientist at 3569,744). Try door directly; else corner chr57.
27 5:27 go_to_object id=28 arrived 514 65 100% Press console 28 (area 20), then run to door 27 quickly. Alternative: corner chr57 for key 2.
28 6:30 go_to_object id=27 gave up 907 615 100% Door 27 locked; trying walk anyway, else corner chr57 (keys 2+4) on upper storey.
29 6:52 go_to_object id=28 arrived 907 65 100% Press console 28 then run to door 27 quickly.
30 7:55 go_to_object id=27 gave up 900 602 100% Door 27 opening via console 28 (too far to run). Try with key 4 held; else find other route (door 43 at 943,1323 or 24).
31 7:57 go_to_area area=18 arrived 174 26 100% Door 27 needs key 2 (chr57, scientist, upper storey). Console 28 too far. Trying area 18 via door 43, then explore toward +x,-z.
32 7:59 go_to_area area=19 arrived 529 22 100% Door 27 console too far from door. Explore area 19 toward +x,-z. Key 2 on chr57 (upper storey) alternative.
33 8:02 go_to_object id=27 arrived 379 36 100% Try door 27 from area 19 side (412 away). If locked, find key 2 on chr57 upper storey.
34 8:24 go_to_object id=28 arrived 516 65 100% Press console 28 (area 20) then run to door 27 quickly; else get key 2 from chr57 upstairs.
35 9:13 go_to_object id=27 gave up 1103 697 100% Door 27 opened via console 28; running. If it fails, get key 2 from chr57 (scientist upstairs at -309,-535) by cornering.
36 9:35 go_to_object id=28 arrived 1104 65 100% Press console 28 then run to door 27 (x=1255,z=877). Fallback: key 2 from chr57.
37 9:43 go_to_object id=43 arrived 897 36 100% Door 27 console too far. Try door 43 (x=943,z=1323) with key 4; else door 44 or 24. Key 2 from chr57 fallback.
38 9:45 go_to_area area=18 arrived 263 20 100% Door 43 opened with key 4. Continue toward +x,-z exit (7970,-5250). Console 28 opens door 27 briefly; door 44 at x=1985,z=770 another option.
39 9:45 go_to_area area=19 arrived 374 21 100% Door 43 open (key 4). Heading via area 19 toward +x,-z. Door 44 (1985,770) option.
40 10:08 go_to_area area=21 not entered 331 153 100% Door 27 open; heading to area 21 then toward +x,-z.
41 10:30 go_to_object id=28 arrived 534 66 100% Press console 28 (area 20) to open door 27, then run to door 27 -> area 21 quickly. Alternative: key 2 held by scientist chr 57.
42 11:32 go_to_object id=27 gave up 899 609 100% Run to door 27 (area 19 side) -> area 21. If closed, press again; key 2 held by scientist chr 57 as alternative.
43 11:56 go_to_object id=28 arrived 901 65 100% Press console 28 (area 20), then run to door 27 quickly. Alt: key 2 from scientist chr 57.
44 12:44 go_to_object id=27 arrived 506 37 100% Run to door 27 now (open ~13s). Alt: key 2 from scientist chr 57 (x=-309,z=-535,y=-7 upper floor).
45 12:47 turn_and_use x=1255 z=877 done 2 – 100% At door 27 but locked. Option: get key 2 from scientist chr 57 (x=-309,z=-535,y=-7 upper floor) by cornering him.
46 14:51 go_to_object id=57 stuck 295 9017 100% Going to scientist chr 57 (upper floor) to corner him for key 2, then return to door 27 (x=1255,z=877).
47 16:54 go_to_object id=57 stuck 284 9033 100% Heading to scientist chr 57 (upper floor) to corner him for key 2, then return to door 27 (x=1255,z=877).
48 17:58 go_to_object id=28 gave up 503 793 100% Press console 28 (area 20) then run to door 27 at 1255,877. If fails, get key 2 from chr 57.
49 18:47 go_to_object id=28 stuck 212 630 100% Press console 28 (area 20) then run to door 27 at 1255,877. If fails, get key 2 from chr 57.
50 18:48 go_to_area area=19 arrived 402 28 100% Head to area 20 console 28 (976,458); then door 27. Else get key 2 from chr 57.
51 19:49 go_to_object id=28 gave up 507 822 100% Go to console 28 in area 20 to open door 27 into area 21. Else key 2 from chr 57.
52 19:52 go_to_object id=43 arrived 3 55 100% Try door 43 to area 3. Else console 28 (area 20) opens door 27; key 2 on chr 57.
53 19:53 go_to_area area=3 arrived 291 23 100% Door 43 opened. Heading to area 3, then onward toward lab area 49 (+x, -z). Key 2 on chr 57 if needed.
54 20:05 go_to_area area=72 arrived 826 29 100% Trying door 14 to area 72 toward lab area 49. Key 2 on chr 57 if needed (door 27 locked).
55 20:09 go_to_area area=77 arrived 350 25 100% Heading through door 15 to area 77 toward lab area 49. Key 2 on chr 57 if needed (door 27 locked).
56 20:23 go_to_area area=2 arrived 348 29 100% Heading to lab area 49 via area 2. Key 2 on chr 57 if needed (door 27 locked).
57 20:24 go_to_area area=3 arrived 301 16 100% Heading to lab area 49. Key 2 on chr 57 if door 27 needed.
58 20:25 go_to_area area=1 arrived 367 21 100% Heading to lab area 49. Key 2 on chr 57 if door 27 needed. Trying unvisited area 1.
59 22:25 go_to x=3000 z=-1000 gave up 2415 2620 100% Heading to lab area 49; area 1 is dead end. Key 2 on chr 57.
60 22:28 go_to_area area=7 arrived 426 29 100% Heading to lab area 49; try area 7 via door 20. Key 2 on chr 57.
61 22:29 go_to_area area=8 arrived 414 29 100% Heading to lab area 49; exploring via area 8. Key 2 on chr 57.
62 22:33 go_to_area area=6 arrived 357 21 100% Heading to lab area 49; try area 6 (up). Key 2 on chr 57.
63 22:34 go_to_area area=71 arrived 400 29 100% Heading to lab area 49; try area 71 via door 22. Key 2 on chr 57.
64 24:34 go_to x=3000 z=-1000 stuck 243 2497 100% Heading to lab area 49; key 2 on chr 57 if needed.
65 24:46 go_to_area area=7 arrived 205 27 100% Heading to lab area 49; key 2 on chr 57 if needed. Try area 7 route.
66 26:46 go_to x=3000 z=-1000 stuck 341 2451 100% Try route from area 7 toward lab; key 2 on chr 57 if needed.
67 26:49 go_to_object id=20 arrived 237 32 100% Stuck going to 3000,-1000. Open door 20 and try going via area 7 then different waypoint.
68 27:08 go_to_area area=6 arrived 128 25 100% Stuck going to 3000,-1000 on this floor. Try upper floor via area 6 (door 22), then go east.
69 27:10 go_to_area area=8 arrived 490 29 100% Trying upper floor via area 8, then east toward x=3000,z=-1000.
70 27:32 go_to_area area=20 arrived 401 28 100% Trying area 20 via door 42, then east toward x=3000,z=-1000.
71 27:36 go_to_object id=28 arrived 161 69 100% Press console 28 to open door 27, then go east toward exit/bottling room.
72 28:39 go_to_object id=27 gave up 888 613 100% Door 27 opened by console 28 but far; walk to door 27 directly and use.
73 28:59 go_to_area area=18 arrived 188 27 100% Heading through door 43 to area 18 toward the lab; door 27 locked (key 2 on scientist chr 57), console 28 in area 20.
74 29:01 go_to_area area=19 arrived 539 18 100% Door 27 locked (key 2 on scientist chr 57 upstairs at -309,-535). Exploring area 19 for other routes.
75 29:02 go_to_area area=18 arrived 470 28 100% Door 27 locked; console 28 in area 20 opens it briefly. Try other exits from area 18 first.
76 29:03 go_to_area area=3 arrived 424 20 100% Door 27 locked (key 2 on chr 57 scientist). Explore area 3 via door 43 instead of looping 18/19.
77 29:27 go_to_object id=28 arrived 1074 65 100% Door 27 locked; try console 28 (area 20) to open it. Key 2 is on scientist chr 57 upstairs as fallback.
78 30:29 go_to_object id=27 gave up 908 618 100% Heading to door 27 (console 28 pressed). If closed, press console again then run. Key 2 on scientist chr 57 upstairs as fallback.
79 30:49 go_to_object id=28 arrived 903 66 100% Press console 28 then run to door 27 (x=1255,z=877). Fallback: key 2 on scientist chr 57 upstairs.
80 31:52 go_to_object id=27 gave up 900 611 100% Console 28 opens door 27 only ~13s; too far. Try door directly; fallback key 2 on scientist chr 57 upstairs (-309,-535).
81 31:52 attack chr=57 error 0 – 100% Scientist 57 has key 2; don't shoot, just corner him (attack refused for scientists?). Fallback: go_to_object 57 area.
82 33:55 go_to_object id=57 gave up 689 9038 100% Cornering scientist 57 (key 2) to open door 27. Then go toward lab area 49 / exit direction +x,-z.
83 33:55 go_to_area area=21 door closed 0 – 100% Try area 21 via door 27 (console 28 opens it briefly). Else go for scientist 57 (key 2).
84 34:57 go_to_object id=28 gave up 593 817 100% Press console 28 (area 20) then run to door 27 quickly and into area 21.
85 35:11 go_to_area area=3 arrived 292 29 100% Try door 43 to area 3 (unvisited). Door 27 needs key 2 from scientist chr 57 or console 28.
86 35:35 go_to_object id=28 arrived 1080 65 100% Press console 28 (area 20) to open door 27; then go through door 27 to area 21 toward lab area 49. Scientist chr 57 carries key 2 (upstairs).
87 36:38 go_to_object id=27 gave up 900 600 100% Console 28 pressed; run to door 27 (may close). If locked, re-press console 28 and get closer sooner.
88 36:42 go_to_object id=27 arrived 582 36 100% Heading to door 27 (key 2 held by chr 57 scientist, upstairs at x=-309 z=-535). Console 28 opens it only briefly.
89 37:04 go_to_object id=28 arrived 512 65 100% Press console 28, then check door_hold_s; door 27 locked needs key 2 (chr 57 scientist upstairs)
90 38:07 go_to_object id=27 gave up 896 599 100% Console 28 opens door 27 for ~13s only. Try door directly; if locked, key 2 from scientist chr 57 upstairs (-309,-535).
91 39:19 go_to x=-309 y=-7 z=-535 gave up 1529 721 100% Get key 2 from scientist chr 57 (corner him, don't shoot). Then return to door 27 (1255,877).
92 39:43 go_to x=-309 y=-7 z=-535 stuck 50 693 100% Get key 2 from scientist chr 57 (corner him, don't shoot). Then return to door 27 (1255,877).
93 40:13 go_to seconds=30 x=-309 y=-7 z=-535 stuck 64 664 100% Get key 2 from scientist chr 57 (corner him). Then return to door 27 (1255,877). Previous attempt stuck; retry.
94 40:34 go_to_area area=9 arrived 133 27 100% Get key 2 from scientist chr 57 (-309,-535,y-7). Stuck going direct; try via area 9. Then door 27 (1255,877).
95 40:45 go_to_area area=12 arrived 516 24 100% Get key 2 from scientist chr 57 (-309,-535,y-7). Going via area 12 (door 9). Then door 27 (1255,877).
96 40:48 go_to_object id=2 arrived 172 36 100% Get key 2 from scientist chr 57 (-309,-535). Trying door 2 in area 12 to area 15 (up 320). Then door 27 (1255,877).
97 41:10 go_to_area area=15 door closed 13 215 100% Get key 2 from scientist chr 57 (-309,-535) in area 15. Then door 27 (1255,877).
98 41:12 go_to_object id=2 arrived 4 36 100% Open door 2, then go_to_area 15, get key 2 from scientist 57.
99 41:33 go_to_area area=15 door closed 9 216 100% Go through door 2 to area 15, then get key 2 from scientist 57 (corner him, don't shoot).
100 41:48 go_to use=true x=-425 y=370 z=-650 stuck 382 557 100% Go through door 2 to area 15, then get key 2 from scientist 57 (corner him, don't shoot).
101 42:32 go_to_area area=8 arrived 652 190 100% Stuck near door 9/2. Try area 8 via door 10, then head toward scientist 57 or onward to lab (area 49).
102 42:47 go_to_area area=20 not entered 285 127 100% Heading toward lab via area 20 (door 42). Avoid area 9/door 2 loop.
103 42:50 go_to_area area=20 arrived 258 24 100% Door 42 opened; go through to area 20, then toward console 28 / lab.
104 42:52 go_to_object id=28 arrived 76 68 100% Press console 28 to open door 27 (lab direction), then go through door 27 at x=1255 z=877.
105 43:55 go_to_object id=27 gave up 943 851 100% Heading to door 27 (x=1255,z=877); if closed, find another way or retry console 28.
106 44:14 go_to_object id=28 arrived 917 65 100% Press console 28 (area 20) then immediately go to door 27 (1255,877). Door 27 needs key 2 held by scientist chr 57 (upstairs at -309,-535) as alternative.
107 46:17 go_to_object id=57 gave up 894 9569 100% Get key 2 from scientist chr 57 (corner him, don't shoot). Then use door 27 (1255,877) or other doors.
108 48:20 go_to_object id=57 gave up 609 9024 100% Get key 2 from scientist chr 57 (corner him, don't shoot). Then use door 27 (1255,877) or other doors.
109 49:24 go_to_object id=28 gave up 530 828 100% Press console 28 then run to door 27 (1255,877) quickly; then continue to area 21 toward lab (area 49).
110 49:35 go_to_area area=3 arrived 283 24 100% Trying door 43 to area 3 (unvisited) instead of console 28/door 27 loop.
111 49:43 go_to_object id=27 arrived 744 39 100% Try door 27 directly (opened by console 28 earlier); then proceed toward lab area 49.
112 50:04 go_to_object id=28 arrived 502 65 100% Try console 28 (area 20) to open door 27; else get key 2 from chr 57.
113 51:07 go_to_object id=27 gave up 905 615 100% Door 27 opened via console 28 (area 20); too far, trying anyway. Else get key 2 from chr 57 (scientist, corner up close).
114 51:12 go_to_object id=27 arrived 607 39 100% Door 27 needs key 2 (chr 57) or console 28. Try walking to door 27 directly via area 18.
115 51:33 go_to_object id=28 arrived 500 66 100% Press console 28, check door_hold_s vs door_walk_s. Alt: get key 2 from scientist chr 57 (upper storey, x=-309 z=-535) by cornering him.
116 53:35 go_to_object id=57 gave up 901 9582 100% Corner scientist chr 57 (keys 2+4) on upper storey to get key 2; then open door 27 (x=1255 z=877) / others.
117 55:39 go_to_object id=57 gave up 624 9023 100% Corner scientist chr 57 (keys 2+4) on upper storey to get key 2; then open door 27 (x=1255 z=877). Console 28 opens door 27 but too far to run.
118 55:41 go_to_object id=27 arrived 4 54 100% Try door 27 again; else go to chr 57 for key 2.
119 56:45 go_to_object id=28 gave up 519 829 100% Press console 28 (area 20), then run to door 27 and go through to area 21. Else chr 57 has key 2.
120 56:48 go_to_object id=43 arrived 5 42 100% Try door 43 to area 3 (unvisited). Console 28 / door 27 needs key 2 from chr 57.
121 56:49 go_to_area area=3 arrived 274 25 100% Through door 43 to area 3 (unvisited). Console 28/door 27 needs key 2 from chr 57.
122 57:09 go_to_object id=28 arrived 1086 65 100% Press console 28 (area 20) to open door 27; then continue toward exit +x,-z.
123 58:11 go_to_object id=27 gave up 899 603 100% Door 27 opened via console 28; rush to it, then continue +x,-z.
124 58:33 go_to_object id=28 arrived 902 65 100% Press console 28 then rush door 27 (x=1255,z=877) quickly; then continue +x,-z.
125 59:35 go_to_object id=27 gave up 900 600 100% Try door 27 directly with key 4; then continue +x,-z toward area 49 / exit.
126 59:38 go_to_area area=18 arrived 177 30 100% Loop between console 28 and door 27 fails (door closes before arrival). Try area 18 via door 43 and explore onward +x,-z.
127 59:40 go_to_area area=19 arrived 529 19 100% Console 28/door 27 loop fails. Explore other exits from area 19 toward +x,-z. Door 27 needs key 2 (chr 57 scientist, upstairs).
128 60:11 go_to_object id=44 stuck 368 769 100% Door 27 locked (key 2 on chr 57 upstairs). Try door 44 at x=1985 z=770 instead.
129 60:16 go_to_object id=43 arrived 530 36 100% Door 27 locked (key 2 on chr 57 upstairs, y~3). Door 44 path stuck. Trying door 43 (943,1323).
130 60:17 go_to_area area=3 arrived 262 29 100% Door 27 locked (key 2 on chr 57 upstairs). Door 43 open; go through to area 3 and explore onward toward +x,-z.
131 60:20 go_to_area area=5 arrived 701 26 100% Door 27 locked (key 2 on chr 57 upstairs, x=-309 z=-535 y=3). Exploring area 5 for way up/onward.
132 60:35 go_to_area area=4 arrived 555 24 100% Door 27 locked (key 2 on chr 57 upstairs x=-309 z=-535). Trying area 4 via door 24.
133 60:58 go_to x=976 y=-343 z=458 gave up 744 65 100% Area 4 dead end? Try the console area at 976,458 (door 28 console). Key 2 on chr 57 upstairs if needed.
134 61:01 go_to_object id=28 arrived 1 65 100% Press console 28 to open door 27, then go through door 27 toward lab.
135 61:53 go_to use=true x=1255 y=-305 z=877 gave up 957 787 100% Heading to door 27 (opened by console 28); if closed, use=true on arrival. Then go toward lab area 49.
136 62:22 go_to use=true x=1255 y=-305 z=877 stuck 311 567 100% Heading to door 27 (console 28 opens it, hold limited). Then toward lab area 49.
137 62:46 go_to use=true x=1255 y=-305 z=877 gave up 716 198 100% Heading to door 27 via door 43 (opening). Then toward lab area 49. Console 28 opens door 27 if closed.
138 63:50 go_to_object id=28 gave up 642 801 100% Press console 28 (area 20), then go to door 27 quickly and on to area 21 -> lab area 49.
139 64:39 go_to_object id=28 stuck 234 590 100% Press console 28 (area 20), then go to door 27 quickly and on to area 21 -> lab area 49.
140 64:40 go_to_area area=19 arrived 366 18 100% Go back to 19, then approach console 28 (area 20) via a different route; door 27 needs key 2 (chr 57) or console 28.
141 65:41 go_to_object id=28 gave up 500 802 100% Try console 28 again via area 20; door 27 needs key 2 (chr 57) or console.
142 65:44 go_to_object id=43 arrived 3 76 100% Trying door 43 to area 3 instead of console 28 loop.
143 65:45 go_to_area area=3 arrived 306 26 100% Door 43 opened; go to area 3, then continue toward +x/-z lab area 49. Door 27 needs key 2 (chr 57).
144 66:56 go_to x=3000 z=800 gave up 622 1830 100% Try route toward +x via guards' area (3126,882); door 27 locked needs key 2 chr 57.
145 68:01 go_to_object id=28 gave up 419 796 100% Use console 28 in area 20 to open door 27, then go toward +x (3000,800).
146 68:50 go_to_object id=28 seconds=45 stuck 149 648 100% Use console 28 in area 20 to open door 27, then go toward +x (3000,800). Retry with more time.
147 68:51 go_to_area area=19 arrived 385 21 100% Stuck near console 28 (area 20) repeatedly. Go back via area 19 and approach from another side; door 27 needs key 2 (chr 57) or console 28.
148 68:53 go_to_object id=27 seconds=20 arrived 267 36 100% Try door 27 directly; needs key 2 (chr 57 upstairs) or console 28 in area 20. Else look at other exits.
149 68:54 go_to_area area=18 arrived 409 29 100% Go back to 18 then reach area 20 console 28 (x=976,z=458), press it, then run to door 27.
150 69:50 go_to_object id=28 stuck 259 791 100% Press console 28 (area 20), then run to door 27 (x=1255,z=877). Alt: scientist chr57 has key 2.
151 69:57 go_to_area area=3 arrived 325 27 100% Console 28 route stuck 4x. Try door 43 to area 3 instead; explore toward +x,-z. Scientist chr57 has key 2 (door 27).
152 70:08 go_to_area area=72 arrived 824 26 100% Console 28 route stuck. Try area 72 via door 14. Scientist chr57 has key 2 (door 27) but is on upper floor.
153 70:12 go_to_area area=77 arrived 356 23 100% Trying area 77 via door 15. Console 28 route stuck earlier; chr57 has key 2 upstairs.
154 70:15 go_to_area area=76 arrived 858 28 100% Exploring area 76 (unvisited). Door 27 needs key 2 (chr57 upstairs). Console 28 route stuck.
155 70:16 go_to_area area=75 arrived 398 15 100% Exploring; door 27 needs key 2 (chr57 upstairs). Heading area 75.
156 70:17 go_to_area area=74 arrived 377 22 100% Exploring; door 27 needs key 2 (chr57 upstairs, carries keys 2+4). Heading area 74.
157 70:18 go_to_area area=73 arrived 253 25 100% Exploring; door 27 needs key 2 (chr57 upstairs carries keys 2+4). Heading area 73, then toward +x,-z.
158 70:23 go_to_area area=11 arrived 949 29 100% Heading through door 18 to area 11, then toward +x,-z. Door 27 needs key 2 (chr57).
159 70:25 go_to_area area=10 arrived 564 27 100% Heading toward +x,-z. Door 27 needs key 2 (chr57 scientist carries keys 2+4).
160 70:40 go_to_area area=8 arrived 502 42 100% Heading +x,-z. Door 27 needs key 2 (chr57 scientist carries keys 2+4, upstairs at -309,-535).
161 71:01 go_to_area area=20 arrived 675 26 100% Heading +x,-z. Door 27 needs key 2 (chr57 carries). Trying area 20 via door 42.
162 71:04 go_to_object id=28 arrived 180 67 100% Press console 28 to open door 27 (x=1255,z=877), then walk through quickly toward +x,-z.
163 71:58 go_to_object id=27 gave up 898 625 100% Walk to door 27 (x=1255,z=877); if closed, find other way/press console again.
164 72:04 go_to_area area=18 arrived 244 26 100% Door 27 needs key 2 (chr 57 scientist, upstairs). Try area 18 via door 43 onward.
165 72:06 go_to_area area=19 arrived 517 28 100% Door 27 needs key 2 (chr 57 upstairs). Exploring area 19 for other routes.
166 72:09 go_to_object id=27 arrived 396 38 100% Try door 27 from area 19 side; if locked, go upstairs for chr 57 (key 2) or try other doors (42, 43, 44).
167 72:09 attack chr=57 error 0 – 100% Need key 2 from scientist chr 57 (corner him, don't shoot). Then door 27 to area 21.
168 73:29 go_to x=-309 y=3 z=-535 gave up 1227 846 100% Corner scientist chr 57 (has key 2) to get key; then door 27 to area 21. Don't shoot him.
169 73:56 go_to x=-309 y=3 z=-535 stuck 293 675 100% Corner scientist chr 57 (has key 2) to get key; then door 27 to area 21. Don't shoot him.
170 74:24 go_to x=-300 z=-300 door closed 166 591 100% Detour toward scientist chr 57 (key 2) at -309,-535 y=3; stuck before approaching directly. Then door 27 to area 21.
171 74:26 go_to_object id=10 arrived 153 25 100% Open door 10 then continue to scientist chr 57 (key 2) at -309,-535 y=3; then door 27 to area 21.
172 74:52 go_to x=-309 y=3 z=-535 arrived 652 32 100% Through door 10 to scientist chr 57 (key 2); then door 27 to area 21.
173 74:55 go_to_area area=9 arrived 511 28 100% Got keys 2+4. Heading toward lab area 49 / bottling room (+x, -z). Going back via area 9.
174 75:02 go_to_area area=8 arrived 372 26 100% Have keys 2+4. Heading to lab area 49 (+x,-z). Going via area 8.
175 76:03 go_to x=7970 z=-5250 objective objective 0 6143 – 100% Have keys 2+4. Heading toward lab area 49/exit; use doors along the way.
176 77:02 go_to x=8936 z=-2800 arrived 3999 26 100% Heading to bottling room (tanks at x~8936-9254,z~-3150..-3466). Contact there. Keys 2+4.
177 77:11 go_to x=8484 z=-3064 arrived 519 37 100% Meet contact chr 67 first, then plant mines on tanks 53-62 (x 8936/9254, z -3150..-4531), detonate from far, then exit area 69.
178 77:11 go_to x=8740 z=-3200 objective objective 2 81 – 100% Meet contact chr 67, then plant mines on tanks 53-62, detonate far, then exit area 69.
179 77:14 use_item_on id=53 item=29 done 24 – 100% Plant mines on tanks 53-62 (ally chr 67 nearby, keep away when detonating), then detonate far, then exit area 69.
180 77:17 use_item_on id=55 item=29 done 0 – 100% Plant mines on tanks 53-62 (53 done), then detonate far from ally 67, then exit area 69.
181 77:19 use_item_on id=54 item=29 done 0 – 100% Plant mines on tanks 53,55 done; next 54,56,57,58,59,60,61,62, then detonate far from ally 67, then exit area 69.
182 77:22 use_item_on id=56 item=29 done 0 – 100% Planted 53,55,54. Next 56,57,58,59,60,61,62, then detonate far from ally 67, then exit area 69.
183 77:25 use_item_on id=57 item=29 done 0 – 100% Planted 53,55,54,56. Next 57,58,59,60,61,62, then detonate far from ally 67, then exit area 69.
184 77:28 go_to_object id=235 arrived 377 8 100% Planted 53,55,54,56,57(?). Pick up mines 235,236, then plant 58-62, detonate far from ally 67, exit area 69.
185 77:32 go_to_object id=236 arrived 384 42 100% Planted 53,55,54,56,57(?). Pick up mine 236, then plant 58-62, detonate far from ally 67, exit area 69.
186 77:35 use_item_on id=58 item=29 done 0 – 100% Planted 53-57. Plant 58,59,60,61,62 then detonate far from ally 67, exit area 69.
187 77:38 use_item_on id=59 item=29 done 0 – 100% Planted 53-58. Plant 59,60,61,62 then detonate far from ally 67, exit area 69.
188 77:40 use_item_on id=60 item=29 done 0 – 100% Planted 53-59. Plant 60,61,62 then detonate far from ally 67, exit area 69.
189 77:43 use_item_on id=61 item=29 done 0 – 100% Planted 53-60. Plant 61,62 then detonate far from ally 67, exit area 69.
190 77:46 use_item_on id=62 item=29 done 0 – 100% Planted 53-61. Plant 62 then detonate far from ally 67, exit area 69.
191 77:48 go_to x=7917 z=-3613 arrived 932 37 100% All mines planted (53-62). Move away west, then detonate (item 30), then go to exit area 69.
192 77:51 use_item_on id=55 item=30 done 107 – 100% Detonating mines. Then go to exit area 69 (7969,-5252) via area 66.
193 78:05 go_to x=7969 z=-5252 arrived 1629 35 100% Mines detonated; head to exit area 69 quickly.
194 78:08 use_item_on id=61 item=30 done 179 – 100% Retry detonator; then exit area 69.
195 78:11 use_item_on id=59 item=30 done 118 – 100% Retry detonator; then exit via door 25 into area 69.
196 78:13 use_item_on id=62 item=30 done 0 – 100% Detonate again; then exit via door 25 into area 69.
197 78:16 use_item_on id=60 item=30 done 0 – 100% Detonate tank 60; then exit via door 25 into area 69.
198 78:18 use_item_on id=61 item=30 done 0 – 100% Re-fire detonator; then exit via door 25 into area 69.
199 78:20 equip item=8 damage 0 – 88% Gas out. Tanks gas_releasing (maybe destroyed already). Heading to exit door 25 area 69 via door 51 route.
200 78:24 go_to_object id=25 damage 0 – 75% Gas out, tanks done. Rush to exit door 25.
201 78:28 go_to_object id=25 damage 0 – 63% Rush to exit door 25; tanks done.
202 78:31 go_to_object id=25 seconds=45 damage 866 – 50% Rush to exit door 25; tanks done. Keep going despite damage.
203 78:35 go_to_object id=25 seconds=45 damage 619 – 38% Rush to exit door 25; tanks done. Keep going despite damage.
204 78:36 go_to_area area=69 objective objective 4 69 – 38% Rush exit now, health critical.