Golden Bench

Leaderboard / Facility / run

Random on Facility, seed 0

Score0.0
Objectives0/4
Outcomedied
Game time8:33
Decisions56
Cost$0
Verifiedyes

Run recheck-2026-10-19--random--facility-s0 from sweep recheck-2026-10-19; harness ac6c751; walker features 0; ended: dead. Replaying its input log reproduced every state hash.

Path

-2k02k4k6k8k10k -6k-4k-2k02k4k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: shoot_object, health 100%step 2: shoot_object, health 100%step 3: go_to_object, health 100%step 4: shoot_object, health 100%step 5: go_to_object, health 94%step 6: go_to_object, health 94%step 7: go_to_object, health 94%step 8: go_to_object, health 94%step 9: go_to_object, health 94%step 10: go_to, health 94%step 11: attack, health 94%step 12: attack, health 94%step 13: go_to_object, health 94%step 14: go_to, health 94%step 15: wait, health 94%step 16: go_to_object, health 94%step 17: attack, health 94%step 18: go_to_object, health 94%step 19: go_to_object, health 94%step 20: wait, health 94%step 21: go_to_object, health 94%step 22: shoot_object, health 94%step 23: attack, health 94%step 24: go_to, health 94%step 25: go_to, health 94%step 26: wait, health 94%step 27: wait, health 94%step 28: wait, health 94%step 29: go_to, health 94%step 30: go_to_object, health 94%step 31: wait, health 94%step 32: go_to_object, health 94%step 33: go_to, health 94%step 34: go_to_object, health 94%step 35: go_to_object, health 94%step 36: attack, health 94%step 37: go_to, health 94%step 38: attack, health 94%step 39: go_to, health 94%step 40: go_to, health 94%step 41: attack, health 94%step 42: attack, health 94%step 43: attack, health 88%step 44: shoot_object, health 81%step 45: attack, health 75%step 46: go_to_object, health 69%step 47: go_to_object, health 63%step 48: go_to_object, health 50%step 49: go_to_object, health 44%step 50: attack, health 39%step 51: go_to_object, health 31%step 52: go_to, health 26%step 53: go_to_object, health 18%step 54: go_to, health 12%step 55: attack, health 5%step 56: shoot_object, health -1% step 5: lost 6% healthstep 43: lost 6% healthstep 44: lost 6% healthstep 45: lost 6% healthstep 46: lost 6% healthstep 47: lost 6% healthstep 48: lost 13% healthstep 49: lost 6% healthstep 50: lost 5% healthstep 51: lost 8% healthstep 52: lost 5% healthstep 53: lost 8% healthstep 54: lost 7% healthstep 55: lost 6% health step 9: gave upstep 10: gave upstep 21: gave upstep 24: gave upstep 33: gave up start end step 56: died
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 11121314151 decision
Health after each decision (dashed: armour). Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0get into the lab areayesopen
1meet the double agentnoopen
2meet your contact in the bottling roomyesopen
3destroy every tank in the bottling roomyesopen
4keep scientist casualties lowyesopen

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:21 shoot_object id=17 done 0 – 100%
2 0:24 shoot_object id=3 done 0 – 100%
3 0:43 go_to_object id=0 seconds=15 arrived 728 219 100%
4 0:46 shoot_object id=17 done 0 – 100%
5 0:52 go_to_object id=10 seconds=15 damage 423 – 94%
6 1:02 go_to_object id=7 seconds=15 arrived 487 39 94%
7 1:07 go_to_object id=11 seconds=15 arrived 526 25 94%
8 1:17 go_to_object id=4 seconds=15 arrived 380 100 94%
9 1:35 go_to_object id=22 seconds=15 gave up 676 396 94%
10 1:54 go_to seconds=15 use=true x=484.10699002599495 z=-811.4809759126783 gave up 226 632 94%
11 2:04 attack chr=50 seconds=10 done 110 – 94%
12 2:14 attack chr=64 seconds=10 done 66 – 94%
13 2:20 go_to_object id=11 seconds=15 arrived 373 65 94%
14 2:31 go_to seconds=15 use=true x=653.4952447803857 z=1302.5148639039803 arrived 1349 33 94%
15 2:33 wait seconds=2 done 0 – 94%
16 2:40 go_to_object id=44 seconds=15 arrived 856 36 94%
17 2:55 attack chr=8 seconds=10 done 460 – 94%
18 3:06 go_to_object id=47 seconds=15 arrived 548 39 94%
19 3:15 go_to_object id=0 seconds=15 arrived 999 11 94%
20 3:17 wait seconds=2 done 0 – 94%
21 3:36 go_to_object id=8 seconds=15 gave up 443 456 94%
22 3:39 shoot_object id=26 done 0 – 94%
23 3:49 attack chr=21 seconds=10 done 789 – 94%
24 4:09 go_to seconds=15 use=true x=1408.083481039067 z=-114.90208849323221 gave up 62 879 94%
25 4:26 go_to seconds=15 use=true x=-673.1844069427698 z=729.2736496662392 arrived 1638 70 94%
26 4:28 wait seconds=2 done 0 – 94%
27 4:30 wait seconds=2 done 0 – 94%
28 4:32 wait seconds=2 done 0 – 94%
29 4:51 go_to seconds=15 use=true x=-406.30874555756486 z=1703.1898352116964 arrived 1007 129 94%
30 5:08 go_to_object id=21 seconds=15 arrived 1032 35 94%
31 5:10 wait seconds=2 done 0 – 94%
32 5:29 go_to_object id=11 seconds=15 arrived 1664 217 94%
33 5:47 go_to seconds=15 use=true x=-962.7987254928283 z=545.5322218620156 gave up 158 928 94%
34 6:01 go_to_object id=23 seconds=15 arrived 733 25 94%
35 6:10 go_to_object id=3 seconds=15 arrived 1019 81 94%
36 6:20 attack chr=36 seconds=10 done 2474 – 94%
37 6:30 go_to seconds=15 use=true x=-316.66254434239386 z=819.1638140176373 arrived 1363 7 94%
38 6:40 attack chr=47 seconds=10 done 1352 – 94%
39 6:49 go_to seconds=15 use=true x=344.3403763607272 z=707.2720175361947 arrived 844 20 94%
40 6:57 go_to seconds=15 use=true x=498.32273398527127 z=1667.400589874008 arrived 947 9 94%
41 7:07 attack chr=20 seconds=10 done 1068 – 94%
42 7:18 attack chr=51 seconds=10 done 626 – 94%
43 7:48 attack chr=21 seconds=10 damage 422 – 88%
44 7:50 shoot_object id=0 damage 164 – 81%
45 7:54 attack chr=28 seconds=10 damage 435 – 75%
46 7:56 go_to_object id=154 seconds=15 damage 132 – 69%
47 7:58 go_to_object id=37 seconds=15 damage 196 – 63%
48 8:03 go_to_object id=37 seconds=15 damage 273 – 50%
49 8:04 go_to_object id=5 seconds=15 damage 144 – 44%
50 8:06 attack chr=59 seconds=10 damage 143 – 39%
51 8:08 go_to_object id=34 seconds=15 damage 139 – 31%
52 8:17 go_to seconds=15 use=true x=74.47308358678106 z=932.8117658993106 damage 357 – 26%
53 8:22 go_to_object id=7 seconds=15 damage 213 – 18%
54 8:24 go_to seconds=15 use=true x=2649.519364073637 z=1501.2473194605304 damage 149 – 12%
55 8:29 attack chr=60 seconds=10 damage 156 – 5%
56 8:33 shoot_object id=37 dead 0 – -1%