Leaderboard / Facility / run
Random on Facility, seed 0
Score0.0
Objectives0/4
Outcomedied
Game time8:33
Decisions56
Cost$0
Verifiedyes
Run recheck-2026-10-19--random--facility-s0 from sweep recheck-2026-10-19; harness ac6c751; walker features 0; ended: dead.
Replaying its input log reproduced every state hash.
Path
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Health over the run
Objectives
| # | Objective (our paraphrase) | Scored at this difficulty | Final status |
|---|---|---|---|
| 0 | get into the lab area | yes | open |
| 1 | meet the double agent | no | open |
| 2 | meet your contact in the bottling room | yes | open |
| 3 | destroy every tank in the bottling room | yes | open |
| 4 | keep scientist casualties low | yes | open |
Decisions
One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.
| Step | Game clock | Action | Ended | Moved | Left | Health | Notes |
|---|---|---|---|---|---|---|---|
| 1 | 0:21 | shoot_object id=17 | done | 0 | – | 100% | |
| 2 | 0:24 | shoot_object id=3 | done | 0 | – | 100% | |
| 3 | 0:43 | go_to_object id=0 seconds=15 | arrived | 728 | 219 | 100% | |
| 4 | 0:46 | shoot_object id=17 | done | 0 | – | 100% | |
| 5 | 0:52 | go_to_object id=10 seconds=15 | damage | 423 | – | 94% | |
| 6 | 1:02 | go_to_object id=7 seconds=15 | arrived | 487 | 39 | 94% | |
| 7 | 1:07 | go_to_object id=11 seconds=15 | arrived | 526 | 25 | 94% | |
| 8 | 1:17 | go_to_object id=4 seconds=15 | arrived | 380 | 100 | 94% | |
| 9 | 1:35 | go_to_object id=22 seconds=15 | gave up | 676 | 396 | 94% | |
| 10 | 1:54 | go_to seconds=15 use=true x=484.10699002599495 z=-811.4809759126783 | gave up | 226 | 632 | 94% | |
| 11 | 2:04 | attack chr=50 seconds=10 | done | 110 | – | 94% | |
| 12 | 2:14 | attack chr=64 seconds=10 | done | 66 | – | 94% | |
| 13 | 2:20 | go_to_object id=11 seconds=15 | arrived | 373 | 65 | 94% | |
| 14 | 2:31 | go_to seconds=15 use=true x=653.4952447803857 z=1302.5148639039803 | arrived | 1349 | 33 | 94% | |
| 15 | 2:33 | wait seconds=2 | done | 0 | – | 94% | |
| 16 | 2:40 | go_to_object id=44 seconds=15 | arrived | 856 | 36 | 94% | |
| 17 | 2:55 | attack chr=8 seconds=10 | done | 460 | – | 94% | |
| 18 | 3:06 | go_to_object id=47 seconds=15 | arrived | 548 | 39 | 94% | |
| 19 | 3:15 | go_to_object id=0 seconds=15 | arrived | 999 | 11 | 94% | |
| 20 | 3:17 | wait seconds=2 | done | 0 | – | 94% | |
| 21 | 3:36 | go_to_object id=8 seconds=15 | gave up | 443 | 456 | 94% | |
| 22 | 3:39 | shoot_object id=26 | done | 0 | – | 94% | |
| 23 | 3:49 | attack chr=21 seconds=10 | done | 789 | – | 94% | |
| 24 | 4:09 | go_to seconds=15 use=true x=1408.083481039067 z=-114.90208849323221 | gave up | 62 | 879 | 94% | |
| 25 | 4:26 | go_to seconds=15 use=true x=-673.1844069427698 z=729.2736496662392 | arrived | 1638 | 70 | 94% | |
| 26 | 4:28 | wait seconds=2 | done | 0 | – | 94% | |
| 27 | 4:30 | wait seconds=2 | done | 0 | – | 94% | |
| 28 | 4:32 | wait seconds=2 | done | 0 | – | 94% | |
| 29 | 4:51 | go_to seconds=15 use=true x=-406.30874555756486 z=1703.1898352116964 | arrived | 1007 | 129 | 94% | |
| 30 | 5:08 | go_to_object id=21 seconds=15 | arrived | 1032 | 35 | 94% | |
| 31 | 5:10 | wait seconds=2 | done | 0 | – | 94% | |
| 32 | 5:29 | go_to_object id=11 seconds=15 | arrived | 1664 | 217 | 94% | |
| 33 | 5:47 | go_to seconds=15 use=true x=-962.7987254928283 z=545.5322218620156 | gave up | 158 | 928 | 94% | |
| 34 | 6:01 | go_to_object id=23 seconds=15 | arrived | 733 | 25 | 94% | |
| 35 | 6:10 | go_to_object id=3 seconds=15 | arrived | 1019 | 81 | 94% | |
| 36 | 6:20 | attack chr=36 seconds=10 | done | 2474 | – | 94% | |
| 37 | 6:30 | go_to seconds=15 use=true x=-316.66254434239386 z=819.1638140176373 | arrived | 1363 | 7 | 94% | |
| 38 | 6:40 | attack chr=47 seconds=10 | done | 1352 | – | 94% | |
| 39 | 6:49 | go_to seconds=15 use=true x=344.3403763607272 z=707.2720175361947 | arrived | 844 | 20 | 94% | |
| 40 | 6:57 | go_to seconds=15 use=true x=498.32273398527127 z=1667.400589874008 | arrived | 947 | 9 | 94% | |
| 41 | 7:07 | attack chr=20 seconds=10 | done | 1068 | – | 94% | |
| 42 | 7:18 | attack chr=51 seconds=10 | done | 626 | – | 94% | |
| 43 | 7:48 | attack chr=21 seconds=10 | damage | 422 | – | 88% | |
| 44 | 7:50 | shoot_object id=0 | damage | 164 | – | 81% | |
| 45 | 7:54 | attack chr=28 seconds=10 | damage | 435 | – | 75% | |
| 46 | 7:56 | go_to_object id=154 seconds=15 | damage | 132 | – | 69% | |
| 47 | 7:58 | go_to_object id=37 seconds=15 | damage | 196 | – | 63% | |
| 48 | 8:03 | go_to_object id=37 seconds=15 | damage | 273 | – | 50% | |
| 49 | 8:04 | go_to_object id=5 seconds=15 | damage | 144 | – | 44% | |
| 50 | 8:06 | attack chr=59 seconds=10 | damage | 143 | – | 39% | |
| 51 | 8:08 | go_to_object id=34 seconds=15 | damage | 139 | – | 31% | |
| 52 | 8:17 | go_to seconds=15 use=true x=74.47308358678106 z=932.8117658993106 | damage | 357 | – | 26% | |
| 53 | 8:22 | go_to_object id=7 seconds=15 | damage | 213 | – | 18% | |
| 54 | 8:24 | go_to seconds=15 use=true x=2649.519364073637 z=1501.2473194605304 | damage | 149 | – | 12% | |
| 55 | 8:29 | attack chr=60 seconds=10 | damage | 156 | – | 5% | |
| 56 | 8:33 | shoot_object id=37 | dead | 0 | – | -1% |