Leaderboard / Surface 1 / run
Random on Surface 1, seed 0
Score0.0
Objectives0/2
Outcomedied
Game time11:21
Decisions59
Cost$0
Verifiedyes
Run recheck-2026-10-19--random--surface1-s0 from sweep recheck-2026-10-19; harness ac6c751; walker features 0; ended: dead.
Replaying its input log reproduced every state hash.
Path
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Health over the run
Objectives
| # | Objective (our paraphrase) | Scored at this difficulty | Final status |
|---|---|---|---|
| 0 | cut power to the communications dish | yes | open |
| 1 | get the key to the safe | no | open |
| 2 | take the building plans from the safe | no | open |
| 3 | enter the base through the ventilation tower | yes | open |
Decisions
One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.
| Step | Game clock | Action | Ended | Moved | Left | Health | Notes |
|---|---|---|---|---|---|---|---|
| 1 | 0:21 | shoot_object id=133 | done | 0 | – | 100% | |
| 2 | 0:24 | shoot_object id=59 | done | 0 | – | 100% | |
| 3 | 0:44 | go_to_object id=76 seconds=15 | gave up | 6897 | 18061 | 100% | |
| 4 | 0:47 | shoot_object id=138 | done | 0 | – | 100% | |
| 5 | 1:06 | go_to_object id=76 seconds=15 | gave up | 7830 | 13132 | 100% | |
| 6 | 1:26 | go_to_object id=77 seconds=15 | gave up | 7023 | 6492 | 100% | |
| 7 | 1:46 | go_to_object id=61 seconds=15 | gave up | 7925 | 658 | 100% | |
| 8 | 1:59 | go_to_object id=140 seconds=15 | arrived | 3731 | 19 | 100% | |
| 9 | 2:20 | go_to_object id=56 seconds=15 | gave up | 4918 | 9580 | 100% | |
| 10 | 2:28 | go_to seconds=15 use=true x=-6318.893009974005 z=-15097.480975912678 | arrived | 826 | 6 | 100% | |
| 11 | 2:39 | attack chr=30 seconds=10 | done | 4383 | – | 100% | |
| 12 | 2:49 | attack chr=19 seconds=10 | done | 4079 | – | 100% | |
| 13 | 3:04 | go_to_object id=78 seconds=15 | arrived | 1233 | 74 | 100% | |
| 14 | 3:06 | wait seconds=2 | done | 0 | – | 100% | |
| 15 | 3:26 | go_to seconds=15 use=true x=-5637.48513609602 z=-7743.048204253676 | gave up | 111 | 1244 | 100% | |
| 16 | 3:29 | shoot_object id=143 | done | 0 | – | 100% | |
| 17 | 3:34 | go_to seconds=15 use=true x=-7236.626011442278 z=-8741.40990143522 | arrived | 588 | 117 | 100% | |
| 18 | 3:36 | wait seconds=2 | done | 0 | – | 100% | |
| 19 | 3:56 | go_to_object id=143 seconds=15 | gave up | 764 | 9612 | 100% | |
| 20 | 4:00 | shoot_object id=142 | done | 0 | – | 100% | |
| 21 | 4:10 | attack chr=28 seconds=10 | done | 385 | – | 100% | |
| 22 | 4:30 | go_to seconds=15 use=true x=-5947.916518960933 z=-8183.902088493232 | gave up | 457 | 1010 | 100% | |
| 23 | 4:49 | go_to seconds=15 use=true x=-8129.18440694277 z=-6854.726350333761 | gave up | 354 | 1873 | 100% | |
| 24 | 4:51 | wait seconds=2 | done | 0 | – | 100% | |
| 25 | 4:53 | wait seconds=2 | done | 0 | – | 100% | |
| 26 | 4:55 | wait seconds=2 | done | 0 | – | 100% | |
| 27 | 5:15 | go_to seconds=15 use=true x=-6515.308745557565 z=-7239.810164788303 | gave up | 399 | 715 | 100% | |
| 28 | 5:34 | go_to_object id=70 seconds=15 | gave up | 163 | 7988 | 100% | |
| 29 | 5:36 | wait seconds=2 | done | 0 | – | 100% | |
| 30 | 5:56 | go_to_object id=58 seconds=15 | gave up | 112 | 9865 | 100% | |
| 31 | 6:16 | go_to seconds=15 use=true x=-7832.798725492828 z=-7691.467778137984 | gave up | 102 | 935 | 100% | |
| 32 | 6:36 | go_to_object id=144 seconds=15 | gave up | 183 | 9891 | 100% | |
| 33 | 6:56 | go_to_object id=144 seconds=15 | gave up | 38 | 9887 | 100% | |
| 34 | 7:06 | attack chr=28 seconds=10 | done | 221 | – | 100% | |
| 35 | 7:25 | go_to seconds=15 use=true x=-8204.662544342395 z=-8605.836185982364 | gave up | 100 | 1307 | 100% | |
| 36 | 7:35 | attack chr=28 seconds=10 | done | 207 | – | 100% | |
| 37 | 7:54 | go_to seconds=15 use=true x=-7473.6596236392725 z=-8969.727982463806 | gave up | 182 | 767 | 100% | |
| 38 | 8:14 | go_to seconds=15 use=true x=-6916.677266014729 z=-7381.599410125992 | gave up | 620 | 543 | 100% | |
| 39 | 8:24 | attack chr=23 seconds=10 | done | 517 | – | 97% | |
| 40 | 8:34 | attack chr=30 seconds=10 | done | 893 | – | 97% | |
| 41 | 8:47 | attack chr=6 seconds=10 | done | 4615 | – | 97% | |
| 42 | 8:53 | shoot_object id=145 | done | 130 | – | 93% | |
| 43 | 9:06 | attack chr=30 seconds=10 | done | 4515 | – | 89% | |
| 44 | 9:10 | shoot_object id=141 | done | 124 | – | 89% | |
| 45 | 9:23 | attack chr=5 seconds=10 | done | 3540 | – | 89% | |
| 46 | 9:48 | go_to_object id=145 seconds=15 | damage | 5963 | – | 79% | |
| 47 | 9:51 | go_to_object id=57 seconds=15 | damage | 220 | – | 73% | |
| 48 | 10:00 | go_to_object id=145 seconds=15 | damage | 264 | – | 67% | |
| 49 | 10:04 | attack chr=28 seconds=10 | damage | 121 | – | 61% | |
| 50 | 10:10 | go_to_object id=142 seconds=15 | damage | 0 | – | 54% | |
| 51 | 10:15 | go_to seconds=15 use=true x=-1334.526916413219 z=826.8117658993106 | damage | 145 | – | 45% | |
| 52 | 10:24 | go_to_object id=145 seconds=15 | damage | 132 | – | 40% | |
| 53 | 10:37 | go_to seconds=15 use=true x=1104.519364073637 z=1311.2473194605304 | damage | 1351 | – | 32% | |
| 54 | 10:43 | attack chr=30 seconds=10 | damage | 309 | – | 24% | |
| 55 | 10:51 | shoot_object id=57 | damage | 427 | – | 18% | |
| 56 | 10:59 | wait seconds=2 | done | 477 | – | 14% | |
| 57 | 11:10 | attack chr=6 seconds=10 | done | 794 | – | 11% | |
| 58 | 11:12 | attack chr=30 seconds=10 | damage | 26 | – | 6% | |
| 59 | 11:21 | go_to_object id=57 seconds=15 | dead | 765 | – | -2% |