Golden Bench

Leaderboard / Facility / run

Claude Haiku 5.5 on Facility, seed 1

Score0.0
Objectives0/4
Outcomemax steps
Game time90:34
Decisions256
Cost$0.10
Verifiedyes

Run s1c-haiku--claude-haiku-5-5--facility-s1 from sweep s1c-haiku; harness 674047e; walker features 127; ended: max steps. Replaying its input log reproduced every state hash.

Path

-2k02k4k6k8k10k -6k-4k-2k02k4k Explored ground: the coarse cells our runs covered, outlined x โ†’ z โ†“ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to_area, health 100%step 2: go_to_area, health 100%step 3: go_to_area, health 100%step 4: go_to_area, health 100%step 5: go_to, health 100%step 6: go_to_area, health 100%step 7: go_to_object, health 100%step 8: go_to_area, health 100%step 9: go_to, health 100%step 10: go_to_area, health 100%step 11: go_to, health 100%step 12: go_to_area, health 100%step 13: go_to, health 100%step 14: go_to_area, health 100%step 15: go_to_area, health 100%step 16: go_to, health 100%step 17: go_to, health 100%step 18: go_to, health 100%step 19: go_to, health 100%step 20: go_to, health 100%step 21: go_to, health 100%step 22: go_to, health 100%step 23: go_to, health 100%step 24: go_to, health 100%step 25: go_to, health 100%step 26: go_to, health 100%step 27: go_to, health 100%step 28: go_to_object, health 100%step 29: go_to_area, health 100%step 30: go_to, health 100%step 31: go_to, health 100%step 32: go_to, health 100%step 33: go_to, health 100%step 34: go_to, health 100%step 35: go_to_area, health 100%step 36: go_to, health 100%step 37: go_to, health 100%step 38: go_to, health 100%step 39: go_to, health 100%step 40: go_to, health 100%step 41: go_to_object, health 100%step 42: go_to, health 100%step 43: go_to, health 100%step 44: go_to, health 100%step 45: go_to, health 100%step 46: go_to, health 100%step 47: go_to_object, health 100%step 48: go_to_area, health 100%step 49: go_to, health 100%step 50: go_to, health 100%step 51: go_to, health 100%step 52: go_to, health 100%step 53: go_to, health 100%step 54: go_to_object, health 100%step 55: go_to_area, health 100%step 56: go_to, health 100%step 57: go_to, health 100%step 58: go_to, health 100%step 59: go_to, health 100%step 60: go_to, health 100%step 61: go_to, health 100%step 62: go_to, health 100%step 63: go_to, health 100%step 64: go_to, health 100%step 65: 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health 100%step 166: go_to_object, health 100%step 167: go_to_object, health 100%step 168: go_to, health 100%step 169: go_to, health 100%step 170: go_to, health 100%step 171: go_to, health 100%step 172: go_to, health 100%step 173: go_to_object, health 100%step 174: go_to_object, health 100%step 175: go_to_object, health 100%step 176: go_to, health 100%step 177: go_to, health 100%step 178: go_to_object, health 100%step 179: go_to_object, health 100%step 180: go_to, health 100%step 181: go_to_object, health 100%step 182: go_to_object, health 100%step 183: go_to_object, health 100%step 184: go_to_object, health 100%step 185: go_to, health 100%step 186: go_to_object, health 100%step 187: go_to_object, health 100%step 188: go_to_object, health 100%step 189: go_to, health 100%step 190: go_to, health 100%step 191: go_to_object, health 100%step 192: go_to_object, health 100%step 193: go_to_object, health 100%step 194: go_to, health 100%step 195: go_to, health 100%step 196: go_to, health 100%step 197: go_to, health 100%step 198: go_to, health 100%step 199: go_to, health 100%step 200: go_to, health 100%step 201: go_to, health 100%step 202: go_to, health 100%step 203: go_to, health 100%step 204: go_to, health 100%step 205: go_to, health 100%step 206: go_to, health 100%step 207: go_to_object, health 100%step 208: go_to, health 100%step 209: go_to, health 100%step 210: go_to, health 100%step 211: go_to, health 100%step 212: go_to, health 100%step 213: go_to, health 100%step 214: go_to, health 100%step 215: go_to_object, health 100%step 216: go_to_object, health 100%step 217: go_to, health 100%step 218: go_to_object, health 100%step 219: go_to, health 100%step 220: go_to, health 100%step 221: go_to, health 100%step 222: go_to, health 100%step 223: go_to, health 100%step 224: go_to, health 100%step 225: go_to, health 100%step 226: go_to_object, health 100%step 227: go_to_object, health 100%step 228: go_to_object, health 100%step 229: go_to_object, health 100%step 230: go_to, health 100%step 231: go_to_object, health 100%step 232: go_to_object, health 100%step 233: go_to_object, health 100%step 234: go_to, health 100%step 235: go_to, health 100%step 236: go_to_object, health 100%step 237: go_to_object, health 100%step 238: go_to, health 100%step 239: go_to_object, health 100%step 240: go_to, health 100%step 241: go_to, health 100%step 242: go_to, health 100%step 243: go_to, health 100%step 244: go_to, health 100%step 245: go_to, health 100%step 246: go_to, health 100%step 247: go_to, health 100%step 248: go_to, health 100%step 249: go_to_object, health 100%step 250: go_to_object, health 100%step 251: go_to_area, health 100%step 252: go_to, health 100%step 253: go_to_object, health 100%step 254: go_to, health 100%step 255: go_to_object, health 100%step 256: go_to, health 100% step 4: gave upstep 18: gave upstep 20: stuckstep 22: stuckstep 23: stuckstep 24: stuckstep 25: stuckstep 26: stuckstep 30: stuckstep 31: stuckstep 32: stuckstep 34: gave upstep 37: 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245: gave upstep 246: stuckstep 247: stuckstep 248: stuckstep 249: stuck start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 1316191121151181211241 decision
Health after each decision (dashed: armour). Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0get into the lab areayesopen
1meet the double agentnoopen
2meet your contact in the bottling roomyesopen
3destroy every tank in the bottling roomyesopen
4keep scientist casualties lowyesopen

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:20 go_to_area area=15 arrived 413 27 100% Start: in ducts area 13. Plan: head toward lab area 49 (far +x, -z). Exit to area 15 via opening x=-99 z=-690. Objectives: reach area 49, meet contact in bottling room, destroy tanks, exit area 69 last.
2 0:35 go_to_area area=12 arrived 534 28 100% Heading to area 12 via door 2 toward lab area 49 (far +x,-z). Objectives: reach area 49, meet contact in bottling room, destroy tanks in bottling room, exit area 69 last.
3 0:45 go_to_area area=9 arrived 707 22 100% Heading to area 9 via door 9 (x=-193,z=-159) toward lab area 49 (far +x,-z). Objectives: reach area 49, meet contact in bottling room, destroy tanks there, exit area 69 last.
4 1:18 go_to_area area=8 gave up 664 259 100% Plan: reach lab area 49 (far +x,-z). Went area 15->12->9. Now taking door 10 to area 8 (unvisited). Keep heading +x/-z. Objectives: contact in bottling room, destroy tanks there, exit area 69 last.
5 1:19 go_to x=452 z=-53 arrived 541 33 100% Plan: reach lab area 49 (far +x,-z), then bottling room contact, destroy tanks, exit area 69 last. Heading to opening at x=452 z=-53 (areas 6/7).
6 1:20 go_to_area area=7 arrived 163 26 100% Plan: reach lab area 49 (far +x,-z), then bottling room contact, destroy tanks, exit area 69 last. Went to opening x=452 z=-53; now entering area 7 toward lab.
7 1:20 go_to_object id=20 arrived 97 100 100% Plan: reach lab area 49 (far +x,-z), then bottling room contact, destroy tanks, exit area 69 last. Opening door 20 to area 71.
8 1:21 go_to_area area=71 arrived 315 29 100% Plan: reach lab area 49 (far +x,-z), then bottling room contact, destroy tanks (ids 53,55,57 near x=8936), exit area 69 last. Went through door 20 to area 71.
9 1:21 go_to x=2000 z=-1000 unreachable 0 1598 100% Heading toward lab area 49 (far +x,-z). Came via door 20 to area 71. Ways: area 6 via door 22 (up), area 11 via door 16 (west). Trying eastward route.
10 1:31 go_to_area area=6 arrived 362 23 100% Heading to lab area 49 (far +x,-z). Area 71 ways: area 6 via door 22 (up 320), area 11 via door 16 (west). Trying area 6 now.
11 1:31 go_to x=2000 z=-1000 unreachable 0 1730 100% Heading to lab area 49 (far +x,-z). Previous go_to to 2000,-1000 unreachable from area 6 floor. Try area 8 exit / stairs. Area 71 has door 16 west to area 11.
12 1:33 go_to_area area=8 arrived 399 30 100% Heading to area 8 (unvisited route toward lab area 49). Previous go_to to 2000,-1000 unreachable from area 6. Area 71 has door 16 west to area 11.
13 1:33 go_to x=1000 z=-300 arrived 100 30 100% Heading east toward lab area 49 (far +x, -z). Door 42 locked needs key 4 from scientist chr57 (far away). Trying open route east from area 8 via area 6/7 side.
14 1:38 go_to_area area=5 arrived 780 15 100% Heading to area 5 (unvisited, via door 24 south). Goal: lab area 49 far east/-z. Door 42 locked (needs key 4 from chr57, far away). Route east blocked so far.
15 1:47 go_to_area area=4 arrived 339 26 100% Heading to area 4 via door 24 (unvisited). Goal: lab area 49 far east/-z, then bottling room (tanks, contact). Door 42 locked needs key 4 from chr57.
16 1:54 go_to x=1000 z=-300 arrived 784 25 100% Goal: lab area 49 (far east, -z), then bottling room tanks + contact. Trying route east toward x=1000,z=-300 again.
17 2:09 go_to x=1000 y=-271 z=-300 arrived 503 27 100% Goal: lab area 49 (far east, -z), then bottling tanks + contact. Previous route to 1000,-300 retargeted to 576,124 (no floor path). Trying intermediate point via south-east.
18 2:27 go_to use=true x=600 y=-305 z=-330 gave up 618 603 100% Goal: lab area 49 (far east, -z), then bottling tanks (targets 53,55,57 near x=8936) + contact. Door 20 at x=505 z=-357 is closed; walking through with use to open. Trying east via door 20.
19 2:45 go_to use=true x=1000 y=-305 z=-357 arrived 652 24 100% Goal: lab area 49 (far east, -z), then bottling tanks 53,55,57 near x=8936 + contact. Door 20 at x=505 z=-357 open now. Heading east through it.
20 3:00 go_to use=true x=600 y=-305 z=-357 stuck 381 336 100% Heading east through open door 20 (x=505) toward lab area 49. Door 42 at x=617 z=412 locked (key 4 carried by chr 57, far). Try other routes east.
21 3:15 go_to use=true x=1000 y=-305 z=-357 arrived 101 12 100% Heading east toward lab area 49 via door 20 corridor (x=505). Door 42 locked (key 4 with chr 57, far). Try routes east at x~1000 z~-357.
22 3:31 go_to x=1000 y=-305 z=-357 stuck 326 212 100% Trying to reach lab area 49 eastward. Door 42 locked (key 4 with chr 57, far). Retrying route at x=1000 z=-357; previous attempts retargeted.
23 3:46 go_to x=576 y=-305 z=67 stuck 381 84 100% Previous route to x=1000 z=-357 stuck/retargeted. Trying intermediate point 576,67 (where a route reached before). Target: lab area 49 eastward. Door 42 locked (key 4 with chr 57, far).
24 4:01 go_to x=576 y=-305 z=67 stuck 54 135 100% Stuck near 576,67 before. Trying to reach lab area 49 eastward. Route via intermediate points to the north side. Door 42 locked (key 4 carried by chr 57, far away). Next: go to x=700 z=-100 then east.
25 4:16 go_to x=700 y=-305 z=-100 stuck 206 142 100% Stuck near 576,67 before. Going round via north point 700,-100, then east toward area 49 (lab). Door 42 locked (key 4 with chr 57, far away).
26 4:36 go_to x=900 y=-305 z=-250 stuck 235 319 100% Stuck repeatedly near 576,67 and 700,-100. Trying a more eastern waypoint 900,-250 to route toward lab area 49 (far +x,-z). Door 42 locked; key 4 carried by chr 57 far away.
27 4:51 go_to x=1100 y=-305 z=-500 door closed 33 224 100% Stuck at 576,67 / 700,-100 / 900,-250. Trying far-north waypoint 1100,-500 to route east toward lab area 49 (far +x,-z). Door 42 locked, key 4 with chr 57 far away.
28 4:53 go_to_object id=20 arrived 24 78 100% Reopen door 20 (closing at x505 z-357) to get back into area 71 and route east toward lab area 49. Previously stuck around 576,67 / 700,-100 / 900,-250. Door 42 locked (key 4 carried by chr 57, far away).
29 4:55 go_to_area area=71 arrived 361 21 100% Passing door 20 into area 71, heading east toward lab area 49. Previously got stuck around 576,67 / 700,-100 / 900,-250 on routes; try wider detours.
30 5:10 go_to x=1100 y=-305 z=-600 stuck 144 108 100% Heading east toward lab area 49 via wide detour (south of earlier stuck points at 700,-100 / 900,-250). Door 20 open behind me. Keep avoiding guards; use pistol if needed.
31 5:27 go_to x=700 y=-305 z=-500 stuck 293 168 100% Heading east toward lab area 49 via a new intermediate point (700,-500), avoiding earlier stuck spots at (700,-100),(900,-250). Door 20 open behind me.
32 5:42 go_to x=700 y=-305 z=-700 stuck 41 132 100% Heading east toward lab area 49. Routing via south point (700,-700) to avoid stuck spots at (700,-100),(900,-250),(700,-500). Door 20 open behind me.
33 5:57 go_to x=900 y=-305 z=-800 arrived 288 13 100% Heading east toward lab area 49. Previous stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Trying (900,-800) via south.
34 6:23 go_to use=true x=900 y=-305 z=-800 gave up 611 338 100% Heading east toward lab area 49 (objective 0). Stuck spots to avoid: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Last attempt to (900,-800) retargeted to (476,-376). Try a different approach: use go_to_area through unvisited exits.
35 6:29 go_to_area area=10 arrived 698 21 100% Objective 0: reach lab area 49 eastward. Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Door 42 locked (key 4 with scientist chr57). Trying unvisited area 10 via door 11.
36 6:30 go_to x=-100 z=119 arrived 210 35 100% Plan: reach lab area 49 (east, ~x 7000+ z -5000 direction). Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Keys held: key 4 (+ maybe 2). Going through door 11 back to area 8 then find another route east.
37 6:59 go_to x=700 y=-305 z=-400 gave up 888 119 100% Plan: reach lab area 49 (east, x~7000+ z~-5000). Going east through area 8 side. Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Keys: 4 (+2 maybe).
38 7:26 go_to use=true x=700 y=-305 z=-400 stuck 372 395 100% Plan: reach lab area 49 (east, x~7000+ z~-5000). Door 20 at x505 z-357 is next. Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Keys: 4 (+2 maybe).
39 7:41 go_to use=true x=505 y=-305 z=-300 stuck 300 541 100% Heading to door 20 (x505 z-357, y-305) to go east. Stuck spots to avoid: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Keys: 4 (+2 maybe, from chr 57).
40 7:57 go_to x=399 y=-305 z=-300 door closed 708 189 100% Trying open door 21 (x399 z-357) to go east via a different line. Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Keys: 4 (+2 maybe from chr57). Objectives: lab area 49, bottling room contact, destroy tanks at x~8936 z~-3150..-3839.
41 7:57 go_to_object id=20 arrived 16 100 100% Opening door 20 (x505 z-357) which blocks route east. Then continue toward lab area 49 / bottling hall. Stuck spots noted earlier: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600).
42 8:12 go_to x=700 y=-305 z=-400 gave up 430 499 100% Door 20 opened. Heading east toward lab area 49 / bottling hall. Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Keys: have key 4.
43 8:28 go_to x=700 y=-305 z=-400 stuck 11 491 100% Door 20 open. Heading east toward lab area 49/bottling hall. Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600). Try different intermediate points.
44 8:44 go_to x=800 y=-305 z=-250 stuck 322 474 100% Door 20 open. Heading east to lab area 49/bottling hall. Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600),(700,-400). Trying (800,-250) via new route.
45 9:01 go_to x=800 y=-305 z=-250 stuck 336 433 100% Door 20 open. Heading east toward lab area 49/bottling hall. Stuck spots: (700,-100),(900,-250),(700,-500),(700,-700),(1100,-600),(700,-400). Retrying (800,-250) after backing off; try going via door 20 corridor south first.
46 9:21 go_to seconds=20 x=560 y=-305 z=-400 stuck 255 83 100% Door 20 open at x505 z-357. Going through it east/south-east, avoiding earlier stuck spots (700,-400),(800,-250). Target lab area 49 / bottling hall eventually east.
47 9:23 go_to_object id=20 arrived 12 26 100% Opening door 20 (x505 z-357) to enter area 71, heading east toward lab area 49. Previous walks got stuck around (700,-400),(800,-250),(560,-400).
48 9:24 go_to_area area=71 arrived 304 29 100% Through door 20 into area 71, heading east toward lab area 49. Previous walks got stuck around (700,-400),(800,-250),(560,-400); route around.
49 9:39 go_to x=650 y=-305 z=-600 door closed 384 321 100% Heading east toward lab area 49 via a route south of previous stuck points (700,-400),(800,-250),(560,-400). Objectives: reach area 49, meet contact in bottling room, destroy tanks (at x~8936), reach exit area 69.
50 9:55 go_to use=true x=650 y=-305 z=-600 stuck 374 99 100% Heading east toward area 49 via north side. Previous stuck points: (700,-400),(800,-250),(560,-400),(560,-400). Door 20 at x505 z-357 was opened earlier; route now closed again. Try going round via z=-600.
51 10:10 go_to use=true x=700 y=-305 z=-700 stuck 85 218 100% Route east toward area 49. Stuck points previously: (700,-400),(800,-250),(560,-400). Trying south detour via (700,-700). Door 20 closed behind me.
52 10:28 go_to x=600 y=-305 z=-900 stuck 94 241 100% Trying a far-south detour (600,-900) to get past stuck points near (560-800,-250..-700). Previous stuck: (700,-400),(800,-250),(560,-400),(700,-700). Goal area 49 then exit area 69 (x=7969,z=-5252).
53 11:13 go_to seconds=45 x=600 z=-900 stuck 1 241 100% Retry far-south detour; previous attempt stuck. Goal area 49 then exit area 69 (x=7969,z=-5252). Stuck points known: (700,-400),(800,-250),(560,-400),(700,-700).
54 11:17 go_to_object id=20 arrived 295 34 100% Open door 20 (x=505,z=-357) to reach area 7, then route around stuck points via west/south. Goal area 49, then exit area 69.
55 11:17 go_to_area area=7 arrived 112 29 100% Went through door 20 to area 7. Previous routes to (600,-900)/(650,-600) got stuck repeatedly. Try a different intermediate point to the south-west then east. Goal area 49 (lab), then bottling room, then exit area 69.
56 11:32 go_to x=450 y=-305 z=-250 arrived 77 47 100% Goal area 49 (lab) then bottling room then exit area 69. Previous routes east/south got stuck near (600,-900),(700,-700). Trying intermediate points.
57 11:51 go_to x=700 y=-305 z=-500 stuck 314 119 100% Goal area 49 (lab), then bottling room, then exit area 69. Previous routes stuck near (600,-900),(700,-700). Trying a point further south-east (700,-500) first.
58 12:06 go_to x=640 y=-305 z=-620 stuck 168 70 100% Goal: area 49 (lab) then bottling room then exit area 69. Route stuck near (700,-500),(600,-900),(700,-700) before. Trying (640,-620) as a waypoint from the west side.
59 12:21 go_to x=560 y=-305 z=-560 arrived 119 22 100% Goal: area 49 (lab) then bottling room then exit area 69. Previous waypoints (700,-500),(640,-620) got stuck. Trying (560,-560) to approach from west/southwest.
60 12:36 go_to x=640 z=-560 stuck 130 158 100% Goal: area 49 (lab) then bottling room then exit area 69. Stuck at (700,-500),(640,-620) before. Trying (640,-560) from (560,-560) which just arrived.
61 12:51 go_to use=true x=640 z=-560 stuck 58 109 100% Previously stuck near (640,-560) and (700,-500). Try a wider detour via north side. Goal: area 49 lab, then bottling room, then exit area 69.
62 13:06 go_to x=600 y=-305 z=-420 arrived 179 52 100% Previously stuck near (640,-560) and (700,-500). Trying wider detour via north side (600,-420). Goal: area 49 lab, then bottling room (tanks objective 3), then exit area 69.
63 13:21 go_to x=640 y=-305 z=-600 arrived 142 60 100% Routing around north side; previous stuck points at (640,-560),(700,-500). Goal: area 49 lab, then bottling room tanks, then exit area 69.
64 13:36 go_to use=true x=700 y=-305 z=-600 stuck 69 177 100% Routing north of stuck points (640,-560),(700,-500). Goal: area 49 lab, then bottling room tanks, then exit area 69. Trying (700,-600).
65 14:06 go_to seconds=30 x=760 y=-305 z=-660 stuck 48 179 100% Routing around stuck points (640,-560),(700,-500),(700,-600). Trying (760,-660) on y=-305. Goal: area 49 lab, then bottling room tanks, then exit area 69.
66 14:21 go_to x=640 y=-305 z=-720 stuck 2 86 100% Stuck at (700,-600) and (760,-660) before. Trying a point further to the -z side (640,-720) at y=-305, then east. Goal: area 49 lab, bottling room tanks, exit area 69.
67 14:36 go_to x=560 y=-305 z=-820 stuck 362 415 100% Stuck at (700,-600),(760,-660),(640,-720). Trying (560,-820) to go around from the west/south side. Goal: area 49 lab, bottling room tanks, exit area 69 (x=7969,z=-5252).
68 14:51 go_to x=560 y=-305 z=-820 stuck 269 178 100% Stuck at (700,-600),(760,-660),(640,-720). Last went to (560,-820) and moved 362. Continue toward lab area 49 via south side; goal bottling room tanks, exit area 69 (x=7969,z=-5252).
69 15:06 go_to x=480 y=-305 z=-900 stuck 177 318 100% Stuck repeatedly around (560-760,-600..-820). Trying a point further west-south (480,-900) to route around. Goal: lab area 49, bottling room, exit area 69 (x=7969,z=-5252).
70 16:39 go_to x=400 y=-305 z=-1000 stuck 81 430 100% Route around stuck zone (560-760,-600..-820) via far south-west point (400,-1000). Goal: lab area 49, bottling room, exit area 69. Avoid retrying stuck points.
71 16:54 go_to x=300 y=-305 z=-1100 arrived 136 30 100% Route around stuck zone via far SW (300,-1100). Goal: lab area 49, bottling room, exit 69. Avoid retrying stuck points (560-760,-600..-820), (480,-900), (400,-1000).
72 16:57 go_to x=300 y=-305 z=-1100 arrived 482 35 100% Continuing route via SW of stuck zone toward lab area 49. Previously arrived near (300,-1100) area but retargeted to (300,-500). Try nearby points.
73 16:57 go_to x=-124 z=-676 arrived 0 35 100% Route to lab area 49 (far +x,-z). Previous stuck points near (560,-820),(480,-900),(400,-1000). Trying to reach (300,-1100) via alternate paths. Chr 57 scientist carries key 2+4 nearby (don't shoot).
74 17:14 go_to x=300 z=-1100 arrived 504 57 100% Route to lab area 49 (far +x,-z). Stuck points near (560,-820),(480,-900),(400,-1000). Previous attempt to (300,-1100) took a long detour via (-124,-676). Retrying from here; if stuck, try going via north side.
75 17:29 go_to x=560 y=-305 z=-700 arrived 310 40 100% Route to lab area 49 (far +x,-z). Stuck points near (560,-820),(480,-900),(400,-1000). Trying intermediate waypoint (560,-700) then east side.
76 17:44 go_to x=700 y=-305 z=-700 stuck 18 127 100% Route to lab area 49 (far +x,-z). Previous stuck points near (560,-820),(480,-900),(400,-1000). Trying east side via (700,-700).
77 18:01 go_to x=800 y=-305 z=-900 stuck 36 350 100% Route to lab area 49 (far +x,-z). Stuck at (700,-700) before. Trying (800,-900) via east side.
78 18:16 go_to x=650 y=-305 z=-500 stuck 57 135 100% Route to lab area 49 (far +x,-z). Previous stuck at (700,-700) and (800,-900). Trying a northern point (650,-500) first, then east.
79 18:31 go_to x=900 y=-305 z=-450 stuck 149 319 100% Route to lab area 49 (far +x,-z). Previous stuck at (700,-700),(800,-900),(650,-500). Trying far north-east point (900,-450) to bypass.
80 18:36 go_to_area area=7 arrived 241 26 100% Retreating to area 7 (came from) to re-route toward lab area 49 via a different path; prior stuck points at (650,-500),(700,-700),(800,-900),(900,-450).
81 18:51 go_to x=560 y=-305 z=-250 arrived 170 43 100% Re-routing toward lab area 49 avoiding prior stuck points (650,-500),(700,-700),(800,-900),(900,-450). Trying a point to the north-east first.
82 19:06 go_to x=700 y=-305 z=-250 stuck 199 263 100% Re-routing toward lab area 49. Prior stuck points: (650,-500),(700,-700),(800,-900),(900,-450). Trying east at z=-250 first. Objectives: get to area 49, meet contact in bottling room, destroy bottling tanks, exit area 69.
83 19:21 go_to x=800 y=-305 z=-200 stuck 0 287 100% Trying east route at z=-200, avoiding prior stuck points (650,-500),(700,-700),(800,-900),(900,-450),(700,-250). Objectives: area 49 lab, meet contact bottling room, destroy bottling tanks, exit area 69.
84 19:56 go_to x=800 y=-305 z=-100 stuck 284 237 100% Objectives: reach area 49 lab (x-east), meet contact in bottling room, destroy bottling tanks, exit area 69 (x~7969,z~-5252). Prior stuck points: (650,-500),(700,-700),(800,-900),(900,-450),(700,-250),(800,-200). Trying northern-east route via z=-100.
85 20:11 go_to x=1000 y=-305 z=-100 stuck 256 330 100% Objectives: reach area 49 lab (east), meet contact in bottling room, destroy bottling tanks, exit area 69 (x~7969,z~-5252). Prior stuck points: (650,-500),(700,-700),(800,-900),(900,-450),(700,-250),(800,-200). Trying z=-100 route east.
86 21:35 go_to x=1400 y=-305 z=300 gave up 717 653 100% Stuck points known: (650,-500),(700,-700),(800,-900),(900,-450),(700,-250),(800,-200),(800,-100),(1000,-100). Now routing east along z=300 from x=1061. Goal: area 49 lab (east), then bottling room, tanks at x~8936 z~-3150.
87 22:00 go_to x=1400 y=-305 z=300 gave up 425 553 100% Continue east along z=300 toward area 49 lab. Known stuck points avoided: (650,-500),(700,-700),(800,-900),(900,-450),(700,-250),(800,-200),(800,-100),(1000,-100). Next: lab area 49, then bottling room, tanks at x~8936 z~-3150.
88 22:31 go_to x=1400 y=-305 z=300 stuck 387 593 100% Continue east along z=300 toward area 49 lab. Known stuck points avoided: (650,-500),(700,-700),(800,-900),(900,-450),(700,-250),(800,-200),(800,-100),(1000,-100). Next: lab area 49, then bottling room, tanks near x~8936 z~-3150.
89 22:55 go_to x=1400 y=-305 z=300 stuck 356 517 100% Continue east toward area 49 lab. Stuck points: (650,-500),(700,-700),(800,-900),(900,-450),(700,-250),(800,-200),(800,-100),(1000,-100). Next: lab area 49, bottling room, tanks near x8936 z-3150.
90 22:57 go_to_area area=18 arrived 585 25 100% Heading east toward area 49 lab. Previous routes got stuck around x 650-1000 z -100..-900. Trying area 18 exit at x943 z957 instead.
91 22:57 go_to_object id=43 arrived 48 93 100% Opening door 43 into area 3 to continue east toward area 49 lab. Previous routes stuck around x650-1000 z-100..-900.
92 23:00 go_to_area area=3 arrived 336 17 100% Door 43 opened. Heading into area 3 toward east/lab area 49. Objectives: reach area 49, meet contact in bottling room, destroy 3 gas tanks (ids 53,55,54 near x~8900), then exit area 69.
93 23:45 go_to use=true x=1400 z=300 gave up 716 618 100% Heading east toward lab area 49. Previous attempts got stuck near (1400,300); try alternate route. Objectives: reach area 49, meet contact in bottling room, destroy 3 tanks (53,55,54 near x~8900), exit area 69.
94 24:09 go_to x=1400 y=-305 z=300 stuck 331 468 100% Heading east toward lab area 49. Door 27 locked (key 2 carried by chr 57, far). Previously stuck near (1400,300). Try alternate route via area 3/18 side. Objectives: area 49, contact in bottling room, destroy 3 tanks near x~8900, exit area 69.
95 24:36 go_to x=1400 y=-305 z=500 stuck 288 384 100% Heading east toward lab area 49 via a northern waypoint to avoid the stuck point near (1400,300). Door 27 locked (key 2 with chr 57). Objectives: area 49, contact in bottling room, destroy 3 tanks near x~8900, exit area 69.
96 24:51 go_to x=1400 y=-305 z=650 stuck 2 261 100% Heading east to lab area 49 via northern waypoint (1400,650), avoiding stuck point near (1400,300). Door 27 locked (key 2 carried by chr 57). Objectives: area 49, contact bottling room, destroy 3 tanks near x~8900, exit area 69.
97 25:06 go_to x=1600 y=-305 z=900 door closed 11 385 100% Stuck at (1400,650) before. Trying a route via (1600,900) to reach lab area 49 eastward. Door 27 locked; door 44 at (1985,770) unknown.
98 25:30 go_to_object id=44 stuck 14 772 100% Trying door 44 at (1985,770) as alternate route east toward lab area 49. Door 27 locked; console 28 is in area 20 across a window.
99 25:49 go_to x=1900 y=-305 z=700 stuck 89 777 100% Trying to reach door 44 (1985,770) from the west side at a different angle. Previous walks stuck around x1400 z300-650. Door 27 locked; console 28 in area 20 across window.
100 26:29 go_to x=664 y=-305 z=1056 gave up 434 338 100% Stuck around x1400 z300-650 repeatedly. Grabbing armour at 664,1056 first, then route south/around. Door 27 locked (key 2 with chr 57). Door 44 at 1985,770 is target route.
101 26:53 go_to x=664 y=-305 z=1056 door closed 61 387 100% Continuing to armour at 664,1056 (previous walk gave up with 338 left). Then route south/around stuck spots near x1400 z300-650. Door 27 locked; door 44 at 1985,770 target route.
102 26:55 go_to_object id=43 arrived 0 48 100% Reopen door 43 (closing) to get back to area 3 route toward armour at 664,1056. Then go to armour 211, then toward lab area 49 via east.
103 26:56 go_to_object id=43 arrived 0 48 100% Reopening door 43 to reach area 3, then armour 211 at 664,1056, then east toward lab area 49.
104 27:19 go_to use=true x=664 z=1056 gave up 440 88 100% Through door 43 into area 3, grab armour 211 at 664,1056, then east toward lab area 49 (far east/north-ish). Avoid stuck spots near x=1900 z=700.
105 27:34 go_to x=664 z=1056 stuck 101 80 100% Continue to armour pickup at 664,1056, then east toward lab area 49. Door 43 open now.
106 27:40 go_to use=true x=943 z=1323 arrived 351 36 100% Heading through door 43 (open) east toward lab area 49. Objectives: reach area 49, meet contact in bottling room, destroy tanks at x~8936-9254 z~-3150..-3466, exit area 69.
107 27:56 go_to use=true x=1100 z=1323 arrived 145 51 100% Through door 43 (open) east toward lab area 49. Objectives: reach area 49, meet contact in bottling room, destroy tanks ~x8936-9254 z-3150..-3466, exit area 69 (x7969 z-5252) last.
108 28:17 go_to use=true x=1300 z=1323 stuck 46 234 100% Through door 43 heading east toward lab area 49. Objectives: reach area 49, meet contact in bottling room, destroy tanks ~x8936-9254 z-3150..-3466, exit area 69 last.
109 29:04 go_to x=1300 z=1100 door closed 495 236 100% Heading east toward lab area 49 via a point north of the stuck spot near (1300,1323). Objectives: reach area 49, meet contact in bottling room, destroy tanks ~x8936-9254 z-3150..-3466, exit area 69 last.
110 30:09 go_to_object id=28 stuck 400 793 100% Door 27 locked; key 2 carried by guard-scientist chr57. Plan: open via console 28 (in area 20). Then continue east to area 49 lab.
111 30:10 go_to x=976 z=600 arrived 624 30 100% Plan: reach console 28 (976,458) in area 20 to open door 27 (1255,877). Route around previous stuck spots. Objectives: area 49 lab, meet contact in bottling room, destroy 3 gas tanks (x~8936,z~-3150..-3466), exit area 69 last.
112 30:13 go_to_object id=28 arrived 26 144 100% Going to console 28 (976,458) in area 20 to open door 27 (locked). Previous attempt got stuck; try approach via 976,600 first (already there).
113 30:15 go_to_object id=28 arrived 0 144 100% Pressing console 28 to open door 27 (lab route). Then go through area 21 toward area 49.
114 30:17 go_to_object id=28 arrived 0 144 100% Retry console 28 (opens door 27 to area 21, lab route). Previous attempts arrived but door stayed locked; try pressing again then go through.
115 30:19 go_to_object id=28 arrived 0 144 100% Retrying console 28 to open door 27 (lab route). Previous tries: door stayed locked. If still failing, go around via area 18 / other doors (42 at x=617 z=412).
116 31:12 go_to_object id=42 gave up 653 883 100% Console 28 door 27 stays locked. Trying door 42 at x=617 z=412 as alternate route toward lab (area 49, far +x -z direction).
117 31:23 go_to_object id=42 arrived 899 36 100% Console 28 door 27 locked. Heading to door 42 (x=617 z=412) as alternate route toward lab area 49. Objectives: lab area 49, meet contact in bottling room, destroy tanks (ids 53,54,55 near x~9000), keep scientists alive.
118 31:25 go_to_area area=20 arrived 252 30 100% Passing door 42 (x=617 z=412) into area 20, heading toward lab area 49. Console 28 door 27 was locked. Objectives: lab 49, meet contact in bottling room, destroy tanks 53/55/57 near x~8936, keep scientists alive; exit area 69 last.
119 31:36 go_to use=true x=1255 z=877 arrived 580 38 100% Heading toward lab area 49. Door 27 locked (needs key 2 from chr 57 scientist). Trying route via area 19 window / other doors. Objectives: lab 49, contact in bottling room, destroy tanks 53/55/54 near x~8936, keep scientists alive; exit area 69 last.
120 31:51 go_to use=true x=1255 y=-258 z=877 stuck 399 422 100% Door 27 locked from my side; scientist chr 57 carries key 2 (upstairs at x=-309 z=-535). Trying to find another route into lab area 49. Next: check area 18 exits / go around via door 44 (x=1985 z=770).
121 32:38 go_to_object id=44 seconds=45 stuck 195 1127 100% Heading to door 44 (x=1985 z=770) to find another route into lab area 49. Door 27 locked (needs key 2 from chr 57 upstairs). Contact in bottling room later; destroy tanks there (53,55,54 near x=9000,z=-3300).
122 33:14 go_to x=1900 y=-258 z=700 gave up 422 724 100% Heading to door 44 (x=1985 z=770) via a point to the side to avoid the stuck spot. Door 27 locked (needs key 2 from chr 57 upstairs). Later: contact in bottling room, destroy tanks near x=9000 z=-3300.
123 33:33 go_to x=1900 y=-258 z=700 stuck 64 700 100% Heading to door 44 (x=1985 z=770) via side point (1900,700). Door 27 locked (needs key 2 from chr 57 upstairs). Later: contact in bottling room, destroy tanks near x=9000 z=-3300. Avoid stuck spots at door 43 and 44 approach.
124 33:52 go_to x=1900 y=-258 z=700 stuck 115 807 100% Retry to side point (1900,700) near door 44; previous stuck attempts. If stuck again, try door 27 via console 28 or other route.
125 34:58 go_to_object id=28 stuck 391 793 100% Plan: open door 27 via console 28 (area 20), then go through to area 21 toward lab area 49. Previous door 44 route stuck 4x.
126 35:23 go_to x=1400 y=-258 z=1000 stuck 278 316 100% Plan: avoid repeated stuck spots. Head to open point (1400,1000) then east toward lab area 49. Door 27 needs key 2 (chr 57 has it) or console 28 in area 20. Door 44 stuck 4x.
127 35:52 go_to x=1400 z=600 gave up 436 389 100% Route around stuck spots: go north-west of (1400,1000) to (1400,600), then east toward lab area 49 via door 44 region or other open route. Door 27 needs key 2 (chr57) or console 28.
128 36:18 go_to x=1900 y=-305 z=770 stuck 373 705 100% Heading to door 44 region (x1985 z770) to reach lab area 49 eastward. Previous routes got stuck near (1400,1000) and (1900,700). Trying from north-west.
129 36:37 go_to x=1900 y=-305 z=850 stuck 68 760 100% Objective: reach lab area 49 (east). Previous routes stuck near (1400,1000),(1900,700). Trying approach from south (1900,850) then door 44 at x1985 z770 (use it).
130 36:56 go_to x=1700 y=-305 z=1100 door closed 76 515 100% Trying a new route well south-east to avoid stuck points near (1400,1000),(1900,770). Goal: door 44 (x1985 z770) then lab area 49 east.
131 38:01 go_to_object id=28 gave up 460 830 100% Plan: use console 28 (in area 20) to open door 27 to area 21, then head east to door 44 (x1985 z770) and lab area 49. Previous walks stuck at many points around (1400,1000),(1900,770),(1900,850).
132 38:50 go_to_object id=28 seconds=45 stuck 283 586 100% Walking to console 28 (area 20) to unlock door 27. Then east to door 44 (x1985 z770) and lab area 49. Prior walks got stuck near (1900,770)/(1900,850).
133 39:39 go_to_object id=28 seconds=45 stuck 237 797 100% Heading to console 28 (area 20) to unlock door 27. Prior walks stuck near (1900,770)/(1900,850); route may be long. Then door 44 (x1985 z770) to lab area 49.
134 40:03 go_to x=1255 y=-305 z=1000 stuck 278 173 100% Plan: reach console 28 (area 20) to unlock door 27 (locked). Previous walks stuck near (1900,770)/(1900,850); going around west-side via (1255,1000). Then door 44 (1985,770) to lab area 49.
135 40:33 go_to seconds=30 x=1255 y=-305 z=1000 stuck 160 312 100% Plan: reach console 28 (area 20) to unlock door 27. Walks stuck near (1900,770)/(1900,850) before; trying route via (1255,1000) which was stuck 19x. Try a different side point next if stuck again.
136 40:48 go_to x=1100 y=-305 z=700 stuck 223 313 100% Plan: reach console 28 (area 20, at x=976 z=458) to unlock door 27. Previous routes stuck near (1255,1000) and (1900,770). Trying a western approach via (1100,700) first.
137 41:03 go_to use=true x=976 y=-305 z=700 stuck 343 361 100% Trying a western approach to console 28 (x=976 z=458, area 20) to unlock door 27. Previous stuck spots: (1255,1000), (1900,770), (1100,700). Trying (976,700) next.
138 41:18 go_to x=800 y=-305 z=600 gave up 488 400 100% Plan: reach console 28 (x=976 z=458, area 20) to open door 27 (x=1255 z=877). Prior stuck spots (1255,1000),(1900,770),(1100,700),(976,700). Now routing via west point (800,600).
139 42:21 go_to_object id=28 gave up 725 829 100% Heading to console 28 (x=976,z=458, area 20) to open door 27 into area 21. Prior stuck spots: (1255,1000),(1900,770),(1100,700),(976,700). Routing via west point (800,600).
140 42:40 go_to x=800 y=-305 z=600 gave up 518 186 100% Continuing toward console 28 (x=976,z=458) to open door 27 into area 21. Prior stuck spots: (1255,1000),(1900,770),(1100,700),(976,700). Last walk to (800,600) gave up mid-route; resume.
141 43:39 go_to_object id=28 stuck 384 714 100% Resume toward console 28 (x=976,z=458) to open door 27 into area 21. Prior stuck spots: (1255,1000),(1900,770),(1100,700),(976,700). Keep going.
142 44:25 go_to x=976 y=-343 z=458 stuck 47 721 100% Heading to console 28 (976,458) to open door 27. Stuck spots to avoid: (1255,1000),(1900,770),(1100,700),(976,700). Try via west side.
143 44:57 go_to x=700 y=-305 z=700 stuck 119 645 100% Routing west side to console 28 (976,458) to open door 27. Stuck spots to avoid: (1255,1000),(1900,770),(1100,700),(976,700). Then go to console, then door 27 at (1255,877).
144 45:36 go_to x=700 y=-305 z=450 gave up 839 210 100% Plan: reach console 28 (976,458) to open door 27 (1255,877, needs key 2 or console). Avoid stuck spots (1255,1000),(1900,770),(1100,700),(976,700). Trying west approach via (700,450).
145 45:51 go_to x=976 y=-343 z=458 stuck 140 175 100% Retry console 28 approach from west via (700,450); previous attempts stuck at door 27 area. If stuck again, try different route.
146 46:06 go_to x=900 y=-305 z=380 arrived 63 13 100% Plan: reach console 28 (976,458) by approaching from SW via (900,380) to open door 27 (1255,877)/lab route. Previous attempts stuck near door 27 area. Guards at (1414,404),(1765,214) nearby - armed.
147 46:10 go_to_object id=28 seconds=20 arrived 75 66 100% At (900,380) after arriving. Trying console 28 again (976,458) to open door 27 lab route. Earlier stuck attempts; if stuck, try other route.
148 46:13 go_to_object id=28 seconds=15 arrived 0 66 100% Pressing console 28 to open door 27 (lab route). Door 27 was opening; need to get through before it closes (~13s). Then head toward area 49 via door 27 at (1255,877).
149 46:30 go_to_object id=27 seconds=15 stuck 314 852 100% Pressing console 28 opened door 27 (locked-side, opened by console). Going through door 27 at (1255,877) toward area 49 (lab). Objectives: lab area 49, bottling room contact, destroy tanks, exit area 69 last.
150 47:35 go_to x=1200 y=-305 z=700 arrived 680 13 100% Routing around stuck point near (976,458). Goal: door 27 at (1255,877), then lab area 49. Door 27 was opened by console 28 earlier (now closed again maybe). Try go via (1100,600).
151 47:38 go_to_object id=27 seconds=20 arrived 139 46 100% At (1200,700). Door 27 at (1255,877) locked from this side, needs key 2 held by chr 57 (scientist). Try pressing it; if locked, consider console 28 in area 20.
152 48:02 go_to_object id=28 seconds=20 gave up 515 805 100% Plan: open door 27 via console 28 (area 20) then go through to area 21 toward lab area 49. Previous console press closed door after timeout; press again and go through quickly.
153 48:35 go_to_object id=28 seconds=30 stuck 4 808 100% Press console 28 to open door 27 (lab route), then go through quickly toward area 49. Door 27 was locked/closed; console opens it temporarily.
154 49:05 go_to seconds=30 x=976 z=500 stuck 83 707 100% Trying to reach console 28 (976,458) from north side to open door 27 (lab route). Previous attempts stuck; approach from different point.
155 49:23 go_to x=800 y=-305 z=600 arrived 599 1 100% Plan: reach console 28 (976,458) by approaching from the west/south side via (800,600), avoiding prior stuck point near (976,500). Then open door 27 (lab route, area 20).
156 49:57 go_to_object id=28 seconds=30 gave up 431 592 100% Approaching console 28 from west side (I'm at 800,600). Goal: open door 27 to reach area 20/21 lab route. Avoid stuck point near 976,500.
157 50:40 go_to_object id=28 seconds=40 stuck 233 796 100% Heading to console 28 to open door 27 (lab route to area 20/21). Previous approaches got stuck near 976,500; try from current position via go_to_object again, go around if stuck. Objective 0 needs area 49.
158 50:58 go_to x=1100 y=-305 z=700 arrived 550 34 100% Heading to console 28 (opens door 27, lab route). Previous approaches stuck near 976,500 โ€” going around via 1100,700 first.
159 51:42 go_to_object id=28 seconds=40 gave up 554 802 100% Heading to console 28 via 1100,700 (avoid 976,500 stuck spot). Console opens door 27 to area 21 (lab route). Objective: reach area 49 lab, meet contact in bottling room, destroy 3 gas tanks (53,54,55), then exit area 69.
160 52:25 go_to_object id=28 seconds=40 stuck 26 828 100% Retry console 28 (opens door 27 to lab route). Previous attempts gave up/stuck near 976,500 and 1100,700. Try approaching from another side if stuck again.
161 53:12 go_to x=1100 y=-305 z=500 stuck 4 809 100% Trying a different approach to console 28 (976,458) via east side. Prior stuck near 976,500 and 1100,700. Plan: reach console, open door 27 (1255,877) to lab route.
162 53:42 go_to x=1300 y=-305 z=600 gave up 545 250 100% Routing east side to reach console 28 (976,458) then door 27 (1255,877). Prior stuck near 976,500 and 1100,700/500. Trying waypoint 1300,600.
163 53:57 go_to x=1300 y=-305 z=600 stuck 212 215 100% Previous walk to 1300,600 gave up with 250 left. Continue toward console 28 (976,458) via east route; then door 27 (1255,877) opened from area 20.
164 54:12 go_to x=1000 y=-305 z=600 arrived 111 4 100% Route to console 28 (976,458) in area 20 via a western approach, avoiding stuck points near (1100,500) and (1300,600). Then open door 27 from console, go to area 21/49.
165 54:15 go_to_object id=28 seconds=40 arrived 27 153 100% Heading to console 28 (976,458) in area 20 to open door 27. Previous walks got stuck near (1100,500) and (1300,600); approach from west. Then go through door 27 toward area 21/49.
166 54:59 go_to_object id=28 seconds=40 gave up 665 799 100% Walking to console 28 (976,458) in area 20 to open door 27 (1255,877). Previous stuck spots near (1100,500),(1300,600). Approach from west.
167 55:43 go_to_object id=28 seconds=40 stuck 9 796 100% Walking to console 28 (976,458) in area 20 to open door 27 (1255,877). Previous stuck spots near (1100,500),(1300,600). Approach from west.
168 56:28 go_to x=976 y=-343 z=458 stuck 231 606 100% Previously stuck many times on route to console 28 at (976,458). Trying approach from a different intermediate point (1000,600 then north). Goal: open door 27 at (1255,877) to reach lab area 49 eventually.
169 57:18 go_to x=976 y=-343 z=500 stuck 299 784 100% Previously stuck near console 28 (976,458). Trying approach from north (976,500) with y=-343. Goal: open door 27 via console 28 (area 20), then reach lab area 49.
170 57:20 go_to x=1100 y=-343 z=600 arrived 674 31 100% Previously stuck near console 28 (976,458) 21x. Route around via east side (1100,600) then approach console from east. Goal: open door 27 via console 28 (area 20), reach lab area 49.
171 57:52 go_to x=1000 y=-343 z=500 stuck 294 156 100% Route east side to console 28 (976,458) in area 20 to open door 27. Stuck 21x going straight; try approach from (1000,500). If stuck, consider other route to lab area 49.
172 58:26 go_to x=1000 y=-343 z=560 stuck 130 305 100% Trying approach to console 28 (976,458) from east/north side via (1000,560). Previous straight/north routes stuck. Then open door 27 (1255,877) for lab area 49.
173 58:30 go_to_object id=28 seconds=30 arrived 167 65 100% Approaching console 28 at (976,458) via new route. Previous attempts stuck at several points. Goal: open door 27 (1255,877) toward lab area 49. Then bottling room.
174 59:03 go_to_object id=27 seconds=30 stuck 255 747 100% Console 28 opened door 27 (closing state). Walk through door 27 toward lab area 49. Bottling room later; tanks at x~8936 z~-3150.
175 59:06 go_to_object id=28 seconds=20 arrived 257 65 100% Re-press console 28 to open door 27 (lab route), then walk through to area 49.
176 59:26 go_to seconds=20 use=true x=1255 z=877 stuck 108 595 100% Door 27 opening via console 28. Walking through it toward lab area 49. Objectives: reach area 49, meet contact in bottling room, destroy tanks (53,54,55), exit area 69 last.
177 59:54 go_to seconds=20 use=true x=1255 y=-305 z=877 gave up 593 70 100% Passing door 27 (opened via console 28). Goal: area 49 lab. Previous walks got stuck near here; try going through with use.
178 59:56 go_to_object id=27 seconds=20 arrived 5 67 100% Door 27 was opened via console 28 earlier; now locked per last result. Try going through to area 21 (lab direction). If stuck, try console 28 again.
179 60:17 go_to_object id=28 seconds=20 arrived 549 66 100% Re-open door 27 via console 28 (area 20), then go through to area 21 toward lab area 49.
180 61:19 go_to use=true x=1255 y=-305 z=877 gave up 547 61 100% Door 27 opened via console 28 (area 20). Walking through toward lab area 49. If door locked again, press console 28 again while standing near it.
181 61:43 go_to_object id=28 seconds=30 arrived 549 65 100% Re-open door 27 via console 28 (area 20), then walk through door 27 quickly toward lab area 49.
182 61:45 go_to_object id=28 seconds=15 arrived 0 65 100% Press console 28 to open door 27, then go through toward lab area 49.
183 61:47 go_to_object id=28 seconds=15 arrived 0 65 100% Re-press console 28 to reopen door 27 (lab route). Then walk through to x=1255 z=877 and onward to area 49.
184 61:49 go_to_object id=28 seconds=15 arrived 0 65 100% Pressing console 28 to open door 27 (lab route). Next: walk through door 27 at x=1255 z=877 toward area 49.
185 62:16 go_to seconds=20 use=true x=1255 y=-305 z=877 gave up 550 67 100% Pressing console 28 opens door 27 (hold short). Walk through door 27 at 1255,877 quickly with use=true toward area 49 (lab). Then bottling room tanks at x~8936 z~-3300 later.
186 62:38 go_to_object id=28 seconds=30 arrived 548 66 100% Press console 28 once to open door 27; then immediately walk through door 27 (1255,877) into area 21/49 lab.
187 62:40 go_to_object id=28 seconds=30 arrived 0 66 100% Press console 28 once (door 27 toggles). Then walk through door 27 at (1255,877) into lab area 49. Previous attempts: door toggled closing/opening repeatedly; go_to_object walks to console then presses once.
188 62:42 go_to_object id=28 seconds=15 arrived 0 66 100% Press console 28 once to open door 27 (last press closed it). Then go through door 27 at (1255,877) into area 49 quickly.
189 62:54 go_to seconds=12 x=1300 y=-305 z=877 stuck 302 325 100% Door 27 opening via console 28 (hold ~13s). Walking through into area 49 now. Then need: bottling room (tanks objective 3, contact objective 2). Exit area 69 last.
190 63:09 go_to seconds=15 use=true x=1300 z=877 gave up 410 458 100% Door 27 opened via console 28 (short hold). Pushing through into area 21/49 toward lab (area 49). Bottling room next, then exit area 69 last.
191 63:13 go_to_object id=27 seconds=20 arrived 405 37 100% Door 27 held open via console 28 briefly. Going through it toward lab area 49. Bottling room next, exit area 69 last.
192 63:36 go_to_object id=28 seconds=20 gave up 497 795 100% Re-open door 27 via console 28 (area 20), then go through immediately to area 21 toward lab area 49.
193 64:00 go_to_object id=28 seconds=20 stuck 239 571 100% Re-open door 27 via console 28 (area 20), then go through immediately toward lab area 49. Previous door 27 closed/locked on me; retry console.
194 64:30 go_to seconds=30 x=976 y=-343 z=458 stuck 196 763 100% Heading to console 28 (opens door 27 to lab area). Previous walks got stuck near (1300,877); approach via different route. Then go through door 27 toward area 49.
195 64:32 go_to x=1100 y=-343 z=600 arrived 637 26 100% Going around stuck point (1300,877) via (1100,600) to reach console 28 at (976,458). Then open door 27 -> lab area 49.
196 65:02 go_to seconds=30 x=976 y=-343 z=458 gave up 508 608 100% Going to console 28 (976,458) in area 20 to open door 27 (locked, key held by chr57). Previously stuck around (1300,877) and (976,458); approaching from (1100,600).
197 65:42 go_to seconds=40 x=976 y=-343 z=458 stuck 271 831 100% Heading to console 28 (976,458) in area 20 to open door 27. Previously stuck at (976,458) approach; trying again with longer time. If stuck, try other route.
198 65:44 go_to x=1100 y=-343 z=600 arrived 681 38 100% Went to (1100,600). Previously stuck approaching console 28 (976,458) from many directions. Now trying approach from east side: go to (1150,400) then west to console. Objective: open door 27 to reach area 49/lab, then bottling room.
199 66:16 go_to x=1150 y=-343 z=400 gave up 680 917 100% Trying east approach to console 28 (976,458) to open door 27 (needs key 2 unlock via console). Previously stuck from many directions.
200 66:56 go_to seconds=40 x=976 y=-343 z=458 stuck 5 831 100% Goal: reach console 28 (976,458) to open door 27 (needs key 2). Previously stuck many times approaching it. Try a different intermediate route if stuck.
201 67:27 go_to x=1150 y=-343 z=500 stuck 61 807 100% Goal: reach console 28 (976,458) to open door 27 (needs key 2 from chr 57). Approaching from east via (1150,500) to avoid the stuck spot. Keep fire ready.
202 67:29 go_to x=1000 y=-343 z=700 arrived 568 24 100% Goal: reach console 28 (976,458) to open door 27 (needs key 2 from chr 57). Trying a western-ish approach via (1000,700) to avoid stuck spots near (1150,500) and (976,458). Keep fire ready.
203 67:44 go_to x=1000 y=-343 z=560 stuck 123 63 100% Goal: reach console 28 (976,458) to open door 27 (needs key 2 from chr 57). Previous routes stuck near (1150,500),(976,458). Trying (1000,560) approach.
204 68:14 go_to seconds=30 x=976 y=-343 z=458 gave up 594 739 100% Stuck near console 28 repeatedly. Trying approach from the west side (x=900,z=450) after going around via (900,600).
205 68:52 go_to x=900 y=-343 z=450 stuck 147 615 100% Plan: reach console 28 (976,458) from west side via (900,450), use it to open door 27 (area 20). Then head toward area 49 (lab). Previously stuck near console; approaching from west now.
206 68:54 go_to x=850 y=-343 z=600 arrived 433 33 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Routes via x=850 z=600 then north-east, avoid previous stuck points (1000,560),(900,450). Then lab area 49.
207 69:46 go_to_object id=28 gave up 642 804 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Previously got stuck at (1000,560) and (900,450). Trying object route directly.
208 70:30 go_to x=976 y=-343 z=458 stuck 78 797 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Stuck spots before: (1000,560),(900,450). Approach from (850,600) which arrived OK.
209 71:16 go_to x=976 y=-343 z=458 stuck 229 611 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Previous approaches stuck at (900,450),(1000,560). Trying from (850,600) side again via fresh route; if stuck, try a point east at (1100,600).
210 71:18 go_to x=1100 y=-343 z=600 arrived 516 25 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Previous approaches stuck at (900,450),(1000,560). Trying east point (1100,600) first, then to console from east.
211 71:48 go_to seconds=30 x=976 y=-343 z=458 gave up 513 607 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Now at (1100,600) east point; approaching console from east. Earlier stuck at (900,450),(1000,560).
212 72:38 go_to x=1000 y=-343 z=500 stuck 270 790 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Approach from east/north side around walls. Previously stuck at (900,450),(1000,560). Trying (1000,500).
213 73:28 go_to x=1150 y=-343 z=420 stuck 1 898 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Trying east approach via (1150,420) after many stuck attempts from west/north.
214 73:30 go_to x=1100 y=-343 z=600 arrived 692 27 100% Plan: reach console 28 (976,458) to open door 27 (area 20). Previous approaches from west/north/east got stuck. Trying a point to the south-east (1100,600) then approach from the south.
215 74:04 go_to_object id=28 seconds=30 gave up 547 677 100% At (1100,600). Going to console 28 (976,458) to open door 27. Prior approaches got stuck; try object route now.
216 74:53 go_to_object id=28 seconds=45 stuck 83 595 100% At (1100,600) heading to console 28 (976,458) to open door 27 (locked, key 2 carried by chr 57). Previous walks got stuck around (1000,500) and (1150,420). Try again.
217 74:53 go_to seconds=30 x=1050 y=-343 z=700 arrived 356 32 100% Heading to console 28 (976,458) via east side detour to avoid stuck spot near (1000,500)/(1150,420). Then open door 27 (1255,877 locked, need key 2 from chr 57).
218 75:37 go_to_object id=28 seconds=40 gave up 554 805 100% Retry console 28 at (976,458) to open door 27. Previous attempts got stuck near (1000,500); approach from current position (1050,700) via west side if possible.
219 76:07 go_to seconds=30 x=976 y=-343 z=500 stuck 28 789 100% Previous attempts stuck near (1000,500). Trying approach to console 28 at (976,458) from north-west side via (930,520). Plan: open door 27 (locked, key 2 held by chr57), then head toward area 49 / lab.
220 76:37 go_to seconds=30 x=930 y=-343 z=520 gave up 648 331 100% Previous attempts stuck near (1000,500) 37x. Going via (930,520) to reach console 28 (976,458) to open door 27. Then lab area 49.
221 76:52 go_to x=930 y=-343 z=520 stuck 292 81 100% Heading to console 28 (976,458) to open door 27 (lab route). Previously stuck near (1000,500); reaching (930,520) worked. Then go to area 49 lab.
222 77:07 go_to x=930 y=-343 z=520 stuck 76 114 100% Heading to console 28 (976,458) to open door 27 (lab route). Stuck near (1000,500) before; (930,520) reachable. Next: go to console 28 from there, then area 49 lab.
223 77:37 go_to seconds=30 x=930 y=-343 z=500 gave up 436 554 100% Route to console 28 (976,458) is stuck around (1000,500). Trying approach from west side at (930,500) then use console. Plan after: open door 27, go to area 49 lab.
224 78:27 go_to x=976 y=-343 z=458 stuck 298 826 100% Retry console 28 at (976,458) from west side; previous approaches stuck near (1000,500). Plan: open door 27 (x1255,z877) via console, then area 49 lab.
225 78:29 go_to x=800 y=-343 z=600 arrived 682 28 100% Routing around the stuck area near (1000,500). Goal: reach console 28 (976,458) from the west side, to open door 27 (lab route, area 49). Then bottling room.
226 78:50 go_to_object id=28 arrived 182 65 100% Trying console 28 from west side (800,600 reached). Goal: open door 27 to area 21 -> lab area 49. Previous approaches got stuck near (930-1000,500). If stuck again, try via area 18 opening (943,957).
227 78:52 go_to_object id=28 arrived 0 65 100% Retry console 28 (976,458) to open door 27 toward lab area 49. Previously stuck near 930-1000,500. If stuck, try area 18 route via (943,957).
228 78:54 go_to_object id=28 arrived 0 65 100% Pressing console 28 again to open door 27 (lab route). Door closing after last press; press once and go through quickly.
229 78:56 go_to_object id=28 arrived 0 65 100% Pressing console 28 to open door 27 (lab route). If door opening, walk through immediately toward x=1255 z=877.
230 79:16 go_to seconds=15 use=true x=1255 z=877 arrived 512 38 100% Walking through door 27 toward lab area (objective 0). Console 28 toggles door 27; if closed, press again then go immediately.
231 79:38 go_to_object id=28 arrived 510 65 100% Press console 28 to open door 27 (lab area 21). Then go through immediately toward area 49.
232 79:40 go_to_object id=28 seconds=10 arrived 0 65 100% Press console 28 to open door 27 (lab area 21), then go through toward area 49. Door cycles open/close; press when it is closed to open.
233 79:42 go_to_object id=28 seconds=10 arrived 0 65 100% Press console 28 to open door 27 (lab, area 21). Door was closing; press again to open, then walk through toward area 49.
234 80:09 go_to seconds=20 use=true x=1255 y=-305 z=877 gave up 534 90 100% Press console 28 opened door 27 (opening). Walking through door 27 at x1255 z877 toward lab area 21/49. Objectives: reach area 49, meet contact in bottling room, destroy tanks 53,54,55 (x~8936-9254, z~-3150..-3466), then exit area 69.
235 80:20 go_to seconds=10 use=true x=1255 y=-305 z=877 arrived 67 36 100% Trying to pass door 27 (opened by console 28, hold time limited). If it's open, continue into area 21 toward area 49 lab. Objective 0 next.
236 80:39 go_to_object id=28 seconds=15 stuck 322 463 100% Re-press console 28 to open door 27, then immediately walk through door 27 toward area 21 / lab area 49. Objective 0 next.
237 80:57 go_to_object id=28 seconds=15 stuck 344 804 100% Press console 28 to open door 27 (area 20 side), then walk through door 27 quickly toward area 21 / lab area 49. Objective 0 next.
238 81:21 go_to use=true x=1300 y=-305 z=877 gave up 502 82 100% Door 27 locked from this side (key 2 carried by chr57). Console 28 opens it from area 20. Trying to pass door 27 eastward toward lab area 49. If stuck again, try other route via door 43/44.
239 81:54 go_to_object id=44 seconds=30 stuck 131 781 100% Door 27 locked (key 2 with chr57). Trying door 44 (x=1985 z=770) as alternate route east toward lab area 49.
240 82:15 go_to x=1900 y=-305 z=700 stuck 149 705 100% Route east toward door 44 (x=1985 z=770) via a point to the north-east side; previous attempts stuck near door 27/44. Goal: lab area 49 eastward.
241 82:33 go_to x=1600 y=-305 z=500 door closed 44 509 100% Avoid door 27 (locked, key 2 with chr 57) and stuck spots near 44. Going north-east via (1600,500) to reach door 44 (x=1985 z=770) from the north side, then east toward lab area 49.
242 82:56 go_to x=1800 y=-305 z=400 stuck 0 727 100% Avoid door 27 and stuck spots near 44/(1900,700). Trying route north via (1800,400) then east toward lab area 49 (door 44 from north side).
243 83:26 go_to x=1600 y=-305 z=250 stuck 1 700 100% Previous routes stuck near (1800,400),(1900,700). Trying a far-south-side point (1600,250) to go around. Goal: lab area 49 (east, toward x~2600+?). Door 27 locked; key 2 with chr 57 far away.
244 83:54 go_to x=1400 y=-305 z=150 stuck 1 710 100% Repeated stucks near (1800,400)/(1900,700)/(1600,250). Trying a far-south point (1400,150) to route around. Goal: lab area 49 east. Door 27 locked (key 2 with chr 57, far). Door 44 at (1985,770) stuck 16x.
245 84:57 go_to x=1000 y=-305 z=300 gave up 520 948 100% Repeated stucks in east. Trying southwest waypoint (1000,300) to route around; then head east via door 42/south corridors toward area 49 (lab). Door 27 locked (key 2 with chr 57).
246 85:45 go_to x=1000 y=-305 z=300 stuck 51 991 100% Continuing from (1000,300) toward east via door 42 (x617 z412) route; door 27 locked. Goal area 49 lab, then bottling room (tanks 53,54,55 at x~8900).
247 86:24 go_to x=617 y=-305 z=450 stuck 4 887 100% Heading to door 42 (x617 z412) route east; previous routes stuck near (1000-1800, 150-400). Go via west side first. Door 27 locked. Goal area 49 lab then bottling room tanks at x~8900.
248 86:54 go_to x=617 y=-305 z=700 stuck 0 657 100% Heading west-side route to avoid stuck zone at (1000-1800,150-400). Next: door 42 at x617 z412, then east. Door 27 locked (needs key 2 from chr 57). Goal area 49 then bottling room tanks x~8900.
249 87:34 go_to_object id=42 stuck 9 917 100% Heading to door 42 (x617 z412) via west route. Previous walks stuck near 1000-1800,150-400. Then east toward area 49.
250 87:36 go_to_object id=43 arrived 5 55 100% Previous route stuck repeatedly near 600-1800,150-700. Trying door 43 (52 away) first, then east via area 3.
251 87:38 go_to_area area=3 arrived 186 26 100% Went through door 43 into area 3 (east route). Previous west/south routes stuck repeatedly. Goal: area 49 (lab), then bottling room tanks, then exit area 69 far +x -z.
252 87:42 go_to x=1255 z=877 arrived 609 40 100% Heading toward door 27 (locked, needs key 2 from chr 57). Previous west/south routes stuck. Goal area 49 lab, bottling room tanks, exit area 69.
253 88:04 go_to_object id=28 arrived 505 65 100% Heading to console 28 (in area 20) to open door 27 into area 21. Then toward area 49 lab. Previous west/south routes were stuck.
254 89:08 go_to use=true x=1255 z=877 arrived 504 40 100% Heading through door 27 (opened by console 28) toward area 21 then lab area 49. Routes west/south were stuck before.
255 89:30 go_to_object id=28 arrived 506 65 100% Re-pressing console 28 to open door 27 (last try showed door locked). Then go through door 27 to area 21, toward lab area 49.
256 90:34 go_to use=true x=1255 z=877 arrived 508 38 100% Re-pressed console 28; door 27 state uncertain. Walking to door 27 with use to pass through into area 21, then toward lab area 49 (east/south-east).