Golden Bench

Leaderboard / Surface 1 / run

Claude Haiku 5.5 on Surface 1, seed 0

Score87.2
Objectives2/2
Outcomecompleted
Game time7:49
Decisions36
Cost$0.01
Verifiedyes

Run s1c-haiku--claude-haiku-5-5--surface1-s0 from sweep s1c-haiku; harness 674047e; walker features 127; ended: mission over. Replaying its input log reproduced every state hash.

Path

-15k-10k-5k05k -25k-20k-15k-10k-5k0 Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to, health 100%step 2: go_to, health 100%step 3: go_to_object, health 100%step 4: go_to, health 100%step 5: go_to, health 100%step 6: go_to, health 100%step 7: go_to, health 100%step 8: go_to, health 100%step 9: go_to_object, health 100%step 10: go_to, health 100%step 11: go_to, health 100%step 12: go_to, health 100%step 13: go_to_object, health 100%step 14: go_to, health 100%step 15: go_to, health 100%step 16: go_to_area, health 100%step 17: go_to, health 100%step 18: go_to, health 100%step 19: go_to, health 100%step 20: go_to_object, health 100%step 21: go_to_object, health 100%step 22: go_to, health 100%step 23: shoot_object, health 100%step 24: go_to_object, health 100%step 25: go_to, health 100%step 26: go_to_object, health 100%step 27: go_to, health 100%step 28: shoot_object, health 100%step 29: shoot_object, health 100%step 30: shoot_object, health 100%step 31: go_to_object, health 100%step 32: shoot_object, health 100%step 33: go_to, health 100%step 34: go_to, health 100%step 35: go_to, health 100% step 14: stuckstep 18: gave upstep 22: gave upstep 25: gave up objective 0step 21: objective 0objective 3step 33: objective 3 start end
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 161116212631 decision 0step 21: objective 03step 33: objective 3
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0cut power to the communications dishyesdone
1get the key to the safenoopen
2take the building plans from the safenoopen
3enter the base through the ventilation toweryesdone

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:53 go_to x=-10600 z=-19000 arrived 6753 24 100% Start. Objective 0: cut power to comms dish (likely near x-10600 z-19000 area, monitor tv1 at -10665,-19267). Key 1 on floor at -10577,-19225. Then go east toward exit x6821 z-5446.
2 0:59 go_to x=-10577 y=191 z=-19225 arrived 710 31 100% Picking up key 61 at -10577,-19225. Objective 0: cut power to comms dish (monitor tv1 nearby at -10665,-19267 may be the power control). Then head east toward exit x6821 z-5446 (objective 3 last).
3 0:59 go_to_object id=61 unreachable 0 175 100% Picking up key 61 at -10577,-19225 (may be key 2 type). Next: check monitor tv1 id 59 for power to comms dish (objective 0).
4 0:59 go_to seconds=15 x=-10577 y=191 z=-19225 arrived 0 31 100% Walking onto key 61 to pick it up. Then check monitor tv1 id 59 for dish power (objective 0). Key 2 carried by guard chr 19 for door 140.
5 0:59 go_to seconds=15 x=-10577 y=191 z=-19225 arrived 0 31 100% Trying to reach key 61 on floor (earlier unreachable). Then monitor tv1 id 59 for dish power objective 0. Key 2 carried by guard chr 19 for door 140.
6 0:59 go_to seconds=20 x=-10577 y=191 z=-19225 arrived 0 31 100% Goal: pick up key 61 (on floor, near monitor tv1 id 59), then cut dish power via tv1 (objective 0). Key 2 held by guard chr19 for door 140. Earlier walks to key stalled (retargeted to -19375).
7 0:59 go_to seconds=20 x=-10577 y=191 z=-19225 arrived 0 31 100% Goal: pick up key 61 on floor near tv1 (id 59), then cut dish power via tv1 (objective 0). Earlier walks to key retargeted to -19375; try again from a different side.
8 0:59 go_to seconds=20 x=-10600 y=191 z=-19220 arrived 17 34 100% Goal: pick up key 61 on floor near tv1 (id 59), then cut dish power via tv1 (objective 0). Key unreachable from north side; trying from west side.
9 0:59 go_to_object id=61 seconds=20 unreachable 0 165 100% Pick up key 61 on floor (near tv1 59). Then use tv1 to cut dish power (objective 0). Key was unreachable from north; trying direct object approach.
10 1:00 go_to seconds=15 x=-10577 y=191 z=-19225 arrived 189 25 100% Pick up key 61 at (-10577,-19225) then use monitor tv1 (id 59) to cut dish power. Previous go_to_object unreachable; trying point walk.
11 1:02 go_to seconds=20 x=-10577 y=191 z=-19225 arrived 180 24 100% Pick up key 61 at (-10577,-19225) then use monitor tv1 (id 59) to cut dish power. Trying point walk again.
12 1:02 go_to seconds=30 x=-10577 y=191 z=-19225 arrived 0 24 100% Goal: pick up key 61 at (-10577,-19225), then use monitor tv1 (id 59) to cut dish power. Previous attempts got within ~25 units; retry with longer time.
13 1:02 go_to_object id=61 seconds=30 unreachable 0 170 100% Previous attempts stuck ~24 units from key 61 at (-10577,-19225). Trying go_to_object again with more time; if fails, try approach from other side.
14 1:22 go_to seconds=20 x=-10600 y=191 z=-19200 stuck 32 82 100% Trying to reach key 61 (needed for key chain / door 140 is locked; key 2 held by guard chr19). Approaching key from a different side. Objective 0: cut power to comms dish; objective 3: enter via vent tower (exit area 34 near x=6821 z=-5446).
15 1:42 go_to seconds=20 x=-10600 y=224 z=-19400 arrived 34 42 100% Key 61 at (-10577,-19225) seems unreachable from here (window/wall). Trying to walk to a point near it from the north side. Next: find route to area 7 (up 250) or find the dish for objective 0.
16 1:49 go_to_area area=7 arrived 1587 28 100% Heading to area 7 (up 250) via opening at x=-9665 z=-17338 to explore toward the dish; key 61 unreachable from here. Objective 0: cut power to comms dish (location unknown yet).
17 1:58 go_to seconds=30 x=-8000 z=-16000 arrived 3095 28 100% Objective 0: cut power to comms dish (location unknown). Exploring open snowfield toward +x,+z. Key 2 carried by guard chr 19 near x=-6696 z=-7944 (needed for door 140).
18 3:52 go_to x=2000 z=-11000 gave up 12268 1069 100% Objective 0: cut power to comms dish (likely near x=2381 z=-11220, high storey, autogun sevdish). Heading there across snowfield. Key 2 carried by guard chr 19 (near -6696,-7944) for door 140. Objective 3 = level exit x=6821 z=-5446.
19 4:08 go_to x=2400 y=405 z=-11100 door closed 544 329 100% Objective 0: cut power to comms dish (autogun sevdish id 56 at x=2381 z=-11220, y=1314 upper storey; console 57 at x=2621 z=-11167 y=730). Reaching area near dish. Exit area 34 at x=6821 z=-5446 for objective 3 last.
20 4:10 go_to_object id=145 arrived 52 14 100% Opening door 145 to reach comms dish area. Objective 0: cut power to dish via console 57 (y=730) or autogun 56 area. Exit area 34 last.
21 4:22 go_to_object id=57 objective objective 0 377 – 100% Objective 0: cut power to comms dish via console 57 (y=730, upper storey). Door 145 open. Exit area 34 last.
22 6:22 go_to x=6821 z=-5446 gave up 7033 165 100% Objective 0 done. Heading to level exit area 34 (x=6821,z=-5446). Padlocks around hatch 147 near there; may need to shoot padlock 151 and enter via hatch. Guards around; keep moving.
23 6:26 shoot_object id=151 done 85 – 100% Objective 0 done. Remaining: enter level exit area 34 (x=6821,z=-5446). Shooting padlock 151 on hatch 147 near me, then go through hatch.
24 6:34 go_to_object id=147 arrived 96 24 100% Padlock 151 shot. Going through hatch 147 toward level exit area 34 (x=6821,z=-5446). Objective 3 completes on entering exit.
25 7:04 go_to seconds=30 use=true x=6821 y=440 z=-5446 gave up 420 259 100% Padlock 151 shot. Hatch 147 at (6870,-5613). Trying to pass through with use=true to reach exit area 34 (x=6821,z=-5446). Objective 3 completes on entering exit.
26 7:09 go_to_object id=147 arrived 368 89 100% Hatch 147 padlock 151 shot. Try opening hatch then go to exit area 34 (6821,-5446).
27 7:26 go_to use=true x=6821 y=440 z=-5446 wrong storey 22 186 100% Padlock 151 shot; hatch 147 reads locked. Trying to walk through to exit area 34 at (6821,-5446) with use pressed. If blocked, shoot padlock 148 (6942,-5439) or find another route.
28 7:30 shoot_object id=148 done 0 – 100% Shooting padlock 148 (6942,-5439) to open another route toward exit area 34. Hatch 147 still locked after 151 shot.
29 7:34 shoot_object id=151 done 0 – 100% Shooting padlock 151 for hatch 147 (locked). Then go through 147 toward exit area 34 (x=6821,z=-5446, which is on a lower storey, ~170 below via window).
30 7:37 shoot_object id=149 done 0 – 100% Shooting padlock 149 for hatch 147 (locked). Padlocks 148/151 done earlier. Next: go through 147 toward exit area 34 (x=6821,z=-5446), which is on a lower storey.
31 7:40 go_to_object id=147 arrived 2 101 100% Padlock 149 shot; trying to open hatch 147 to reach ventilation tower entrance (exit area 34 is below, x=6821 z=-5446).
32 7:43 shoot_object id=150 done 0 – 100% Shooting padlock 150 (at x=6830 z=-5294) to open a gate toward the ventilation tower. Hatch 147 is locked. Exit area 34 is 170 below me.
33 7:44 go_to x=6821 y=270 z=-5446 objective objective 3 160 – 100% Heading to level exit area 34 (x6821 z-5446), which is 170 below. Padlocks 147-150 shot; hatch 147 locked. Follow route to stairs/ladders down.
34 7:49 go_to seconds=10 x=6821 z=-5446 arrived 79 39 100% Objectives 0 and 3 done. Remaining: enter level exit area 34 near x6821 z-5446. Walking into it to end mission.
35 7:49 go_to x=6821 z=-5446 arrived 0 39 100% All objectives done. Walking into level exit area 34 to end mission.