Golden Bench

Leaderboard / Facility / run

Claude Sonnet 5.5 on Facility, seed 0

Score0.0
Objectives0/4
Outcomedied
Game time5:52
Decisions46
Cost$0.47
Verifiedyes

Run s1c-sonnet--claude-sonnet-5-5--facility-s0 from sweep s1c-sonnet; harness b4ba945; walker features 127; ended: dead. Replaying its input log reproduced every state hash.

Path

-2k02k4k6k8k10k -6k-4k-2k02k4k Explored ground: the coarse cells our runs covered, outlined x → z ↓ grid: 1000 units (about 10 m); dashed: ground covered by any run step 1: go_to_area, health 100%step 2: go_to_area, health 100%step 3: go_to_area, health 100%step 4: go_to_area, health 100%step 5: go_to_area, health 100%step 6: go_to_area, health 100%step 7: go_to_area, health 100%step 8: go_to_area, health 100%step 9: go_to_area, health 100%step 10: go_to_object, health 100%step 11: go_to_area, health 100%step 12: go_to_area, health 100%step 13: go_to_area, health 100%step 14: go_to_area, health 100%step 15: attack, health 100%step 16: go_to_area, health 100%step 17: go_to_object, health 100%step 18: attack, health 100%step 19: attack, health 100%step 20: attack, health 100%step 21: attack, health 100%step 22: attack, health 94%step 23: equip, health 94%step 24: attack, health 88%step 25: attack, health 81%step 26: attack, health 75%step 27: attack, health 69%step 28: attack, health 63%step 29: equip, health 63%step 30: attack, health 56%step 31: attack, health 50%step 32: attack, health 45%step 33: attack, health 39%step 34: attack, health 30%step 35: equip, health 26%step 36: attack, health 18%step 37: equip, health 18%step 38: equip, health 14%step 39: equip, health 11%step 40: go_to_object, health 5%step 41: go_to_area, health 5%step 42: go_to_object, health 5%step 43: go_to_area, health 5%step 44: go_to_area, health 5%step 45: go_to_area, health 2%step 46: go_to_area, health -1% step 22: lost 6% healthstep 24: lost 6% healthstep 25: lost 6% healthstep 26: lost 6% healthstep 27: lost 6% healthstep 28: lost 6% healthstep 30: lost 6% healthstep 31: lost 6% healthstep 32: lost 6% healthstep 33: lost 5% healthstep 34: lost 10% healthstep 35: lost 4% healthstep 36: lost 8% healthstep 38: lost 3% healthstep 39: lost 3% healthstep 40: lost 6% healthstep 45: lost 3% health step 13: stuck start end step 46: died
0:00
path by health, 0 to 100% start end objective reached health lost stuck or gave up died
Positions after each decision, in the harness's world units, seen from above (x to the right, z downward). Only the numbers in our traces are drawn: no walls, floors or other level data. The dashed outline is the ground any run on this level has covered, in coarse 2,000-unit cells. Press play to watch the run at game time; click a decision below to jump to it.

Health over the run

0%50%100% 161116212631364146 decision
Health after each decision. Dashed gold ticks mark decisions that completed an objective (number above); red ones an objective that failed.

Objectives

#Objective (our paraphrase)Scored at this difficultyFinal status
0get into the lab areayesopen
1meet the double agentnoopen
2meet your contact in the bottling roomyesopen
3destroy every tank in the bottling roomyesopen
4keep scientist casualties lowyesopen

Decisions

One row per decision: the action and its public arguments, how it ended, and the agent's own note. Game clock: the game's time when the decision ended, intro included. Ids and areas are the harness's numbering (spec). Click a row to jump the replay to it.

StepGame clockActionEndedMovedLeftHealthNotes
1 0:20 go_to_area area=15 arrived 413 27 100% Start in vents; head to area 15, then toward +x,-z. Objectives: lab area 49, contact in bottling room, destroy tanks (ids 53,55,57) using mines, exit area 69 last.
2 0:35 go_to_area area=12 arrived 528 21 100% Heading to area 12 via door 2, then onward toward +x,-z. Lab area 49, then bottling room.
3 0:42 go_to_area area=9 arrived 713 21 100% Heading to area 9 via door 9, then onward +x,-z to lab area 49.
4 1:12 go_to_area area=8 arrived 554 156 100% Heading +x,-z to lab area 49. Door 10 to area 8.
5 1:15 go_to_area area=5 arrived 651 28 100% Heading to lab area 49 (+x,-z). Door 42 locked needs key 4 (chr 37 carries). Try area 5.
6 1:18 go_to_area area=3 arrived 655 17 100% Heading to lab area 49 (+x,-z). Door 42/43 need key 4 (chr 37 carries, at x=-559 z=20). Trying area 3.
7 1:19 go_to_area area=1 arrived 641 22 100% Heading to lab area 49 (+x,-z). Doors 42/43 need key 4 (chr 37 at x=-559 z=20). Trying area 1.
8 1:21 go_to_area area=3 arrived 374 21 100% Area 1 dead end. Back to 3, look for other exits. Key 4 on chr 37 (x=-559,z=20,y=-317) opens doors 42/43.
9 1:22 go_to_area area=2 arrived 368 14 100% Try area 2 (unvisited). Key 4 on chr 37 opens doors 42/43. Area 1 dead end.
10 1:22 go_to_object id=12 arrived 62 92 100% Try door 12 to area 77. Key 4 on chr 37 opens doors 42/43.
11 1:29 go_to_area area=77 arrived 254 26 100% Through door 12 to area 77. Key 4 on chr 37 opens doors 42/43.
12 1:40 go_to_area area=72 arrived 436 26 100% Heading toward lab area (+x,-z). Key 4 on chr 37 opens doors 42/43.
13 1:55 go_to_area area=3 stuck 164 407 100% Heading to lab area (+x,-z). Key 4 on chr 37 opens doors 42/43.
14 2:01 go_to_area area=3 arrived 442 21 100% Heading to lab area (+x,-z). Key 4 on chr 37 opens doors 42/43. Retry door 14 route.
15 2:31 attack chr=37 done 2028 – 100% Kill chr 37 to get key 4 (opens doors 42/43), then go to lab area 49 toward +x,-z.
16 2:37 go_to_area area=71 arrived 320 28 100% Heading toward lab area 49 (+x,-z). Key 4 from chr 37 (maybe dropped) opens door 42.
17 2:43 go_to_object id=42 arrived 1003 51 100% Try door 42 (needs key 4 from chr 37, killed?). If locked, find dropped key.
18 3:13 attack chr=37 done 1519 – 100% Kill chr 37 (has key 4, at -559,20), pick up key, return to door 42 at 617,412.
19 3:43 attack chr=37 done 76 – 100% Kill chr 37 (has key 4), pick up key, return to door 42 at 617,412.
20 3:58 attack chr=37 max 127 – 100% Kill chr 37 (has key 4), pick up key, return to door 42 at 617,412.
21 4:13 attack chr=37 max 55 – 100% Kill chr 37 (key 4), pick up key, return to door 42 at 617,412.
22 4:19 attack chr=37 seconds=30 damage 182 – 94% Kill chr 37 (key 4), pick up key, return to door 42 at 617,412.
23 4:21 equip item=8 done 238 – 94% Kill chr 37 (key 4), pick up key, return to door 42 at 617,412.
24 4:29 attack chr=37 seconds=30 damage 23 – 88% Kill chr 37 (key 4), pick up key, return to door 42 at 617,412.
25 4:36 attack chr=37 seconds=30 damage 136 – 81% Kill chr 37 (key 4), pick up key, return to door 42 at 617,412.
26 4:41 attack chr=37 seconds=30 damage 24 – 75% Kill chr 37 (key 4), pick up key, return to door 42 at 617,412.
27 4:47 attack chr=37 seconds=30 damage 0 – 69% Kill chr 37 (key 4), pick up key, return to door 42 at 617,412.
28 4:51 attack chr=37 seconds=30 damage 0 – 63% Kill chr 37 (key 4), pick up key, return to door 42 at 617,412.
29 4:53 equip item=8 done 0 – 63% Equip AK, kill chr 37 (key 4), then return to door 42 at 617,412.
30 4:54 attack chr=37 seconds=30 damage 0 – 56% AK equipped, kill chr 37 (key 4), then chr 6; then return to door 42 at 617,412.
31 5:00 attack chr=37 seconds=30 damage 0 – 50% AK equipped, kill chr 37 (key 4), then chr 6; then return to door 42 at 617,412.
32 5:02 attack chr=37 seconds=30 damage 0 – 45% AK equipped, kill chr 37 (key 4), then chr 6; then head toward door 6 / area 10.
33 5:03 attack chr=37 seconds=30 damage 0 – 39% Kill chr 37 (key 4), then chr 6; then go to door 6 / area 10.
34 5:07 attack chr=37 seconds=30 damage 0 – 30% Kill chr 37 (key 4), then chr 6; then go to door 6 / area 10.
35 5:09 equip item=8 done 218 – 26% Equip AK, then kill chr 37 (key 4), chr 6; then go to door 6 / area 10.
36 5:18 attack chr=6 seconds=20 damage 264 – 18% Kill chr 6 then chr 37 (key 4), then head to door 11 / area 8 toward lab. Health low.
37 5:20 equip item=8 done 237 – 18% Kill chr 6 then chr 37 (key 4), then door 11 / area 8 toward lab. Health low.
38 5:22 equip item=8 done 60 – 14% Kill chr 6 then chr 37 (key 4), then door 11 / area 8 toward lab. Health low.
39 5:24 equip item=8 done 4 – 11% Health low. Equip AK, then door 11 to area 8 toward lab; avoid guards 6, 37.
40 5:27 go_to_object id=11 arrived 174 94 5% Health low. Go through door 11 to area 8, avoid guards 6, 37. AK is item 8.
41 5:29 go_to_area area=7 arrived 637 24 5% Health 5%. Avoid guards 6, 37. Heading to area 7 via opening x=452 z=-53, toward exit (+x,-z). AK item 8.
42 5:32 go_to_object id=20 arrived 212 33 5% Health 5%. Avoid guards. Going through door 20 to area 71, then toward exit (+x,-z).
43 5:33 go_to_area area=71 arrived 307 16 5% Health 5%. Avoid guards. Heading through area 71 toward exit (+x,-z).
44 5:44 go_to_area area=6 arrived 323 22 5% Health 5%. Avoid guards. Going up via door 22 to area 6, then toward +x,-z.
45 5:46 go_to_area area=8 arrived 488 28 2% Health 5%. Avoid guards. Heading to area 8 then toward +x,-z.
46 5:52 go_to_area area=9 dead 389 – -1% Health 2%. Avoid guards. Key 4 on chr 37 (187,-596) or scientist 57. Trying area 9 onward toward +x,-z.